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LICENSING AND DISTRIBUTION This program is currently in testing, and may not be passed around. If you have it, you're either part of the testing process or you're not supposed to have it yet. As mentioned, this is copyrighted software. DiskSalv V2.10 (r11.16) Cheap User's Manual If you are a proper test person, please do test tAdLit as you get a chance, and please make sure to delete all older versions of DiskSalv V2.10 ASAP. It's dangerous to have those older versions around, they don't know about the current Directory Cache format and have numerous potentially fatal bugs that have been corrected here. ce. Along the way, if the output device fails or gets full, DiskSalv will prompt the user to skip the file, change the media, or change devices. When a device change is requested, the Output window is callwԳG9v ]q_BmmԃRPWS c</L[qwkE\ |i"m4%P\6?y'=!o\ U4 8#TWQA z'+ɒń^_>vtίJPR!nsa>=׳;IN~>\LaWZuںog1W6 "$I#/?NǫsI17 8SO kOfŃ uOI-HRRv:Z=`Ww빜F2]0Gi AxN ٜ"R;˽:l!譃*d{3nց80/A^X3:2F\UD4TB4 |plfY/@ܧvOO0 t`A~XPlJ)Y?ߨ<0^tVmwpV8 urPQE~R98iCR{ f:_D7wqX-7m" ܷ ;\?A}8%tqcyh?ΌWFn4Ќ4t $t`:E;faB._h-=?%x4/‘8qDؚ@|\<7dc\{q4 CD "؊{?pA# 9hgcIU=pAYwbF᫠0{ATq`N0O/mc H`L\+,Z9s@k1p:~76.2z &ª!tU +?ʃE)@z)6H ai"5/q “!B2~iokw g@ξQ>>w n@XB2"3i_w!H 3܊ka;i䊠-~ýk4¶dr>G 8Z #l|JĘY ǡ."(q݃YòQRUPAYIqAY~\Jr%DzQ%zeU!r|bn)á`UJw!-̾%' `}`<"C4??LE}K/9z)_U^} HxQ++؄%~+K蘊 r"rOJCgS/Bo6 A@|c$ -#I?|5~6 _'%/—~q8ϓ qP{1R 8 8Q(Ͻ1bcWGnb!MBG,SZ3.;Mv?`WB1eaZ{9F@QzOeAaI9q^>EGWFۏKB~EWVB#q}T*3a#?exUUw +SK+P+t9m#*#/: Lt/o{lQ?P+jdQŇ:V^]ീx+ʉߔu :7w"G0̤@/p !6AXV *qE P6b?A0(|57#ֆe *~>W8y ѡ lcKϰ%},=LbXGGpW ę`3J_/2bOa|X#z'(?  a†3& 7ڧ5^9߅NT> M{3~=W$r "TUOQ?A 40!ɨaJ*J|?3t~ ?WQ󚽬f._cJgQG5N{ ::M<] Q^ #|32Bq@GCTUUU$4}}hoke6iQJ|ˍ_ڛ4h0^0VAp6xYFfu#/.$m #nx}y b|Pw#]VTZT@PAROAF~V^`* y͵n ? XNyb\sA yHZ#ETCE@Ni{j )2/ANbLWW"q62& Ї\s'" W0ACN9BivζC ̬#B( ( 3Y[Cڋ oDh | (W@j&l0Hd\>ʈd gI9#@MX)༑$*\Sldl3D."sv`5 `<с(cᵮQh0Q3u c&g 96Tz9:XDžvp!P\TYEITW%$wUpNS>UEDTN?kw%Y(=/Oe=F}{]~3?8eY]6 xo4˅?KA$,Li#̶F;MR@}N5,+C>NYV|PyO`1(`zO3z8Yy7~z&6ShR ߞg gd-4/C3Cl+S܊5<]=14OW>0G/'_\_Z&3]!?put disk. When Archive Stream mode is set, DiskSalv writes out everything in a structured output stream. This stream is turned back to a directory tree by using the Project/Restore option on the Input Window. Since this formatted stream makes all disk objects appear as a single file, it can be piped though compression tools and processed through other interesting programs as desirable. Settings/Save Settings When selected, this saves the state of the toggle opt?Wsxtions other than "Archive Stream" out to the DiskSalv.info file. 5. THE RECOVERY WINDOW The Recovery Window looks exactly like the Scan window, mainly because it is the Scan Window just doing something else. This window displays each file as it's restored to the output device. Along the way, if the output device fails or gets full, DiskSalv will prompt the user to skip the file, change the media, or change devices. When a device change is requested, the Output window is callp Uhim back to his pod. When you save a dolphin, you will be rewarded with abilities that will help you for the rest of your quest. You can only save one dolphin at at time. Using Passwords =============== Every ocean level has a different name and a password. You'll see these on the text screen that appears when you start the level. Write down the info and later you can use the password to begin the game at that level. Note : Passwords change each time you restart a level. To return 7ܩto a level, you can use any of its passwords; they all take you to the beginning of the scene. To begin a game from somewhere in mid-journey, press START at the title screen and then move Ecco to the left in the submerged cavern. Then the password screen will appear. Ecco's Family ============= Ecco is a bottlenose dolphin, whose family or species is remarkable for being almost totally unafraid of humans. They readily approach ships and boats, and are wonderful to watch at play. Thíey are most graceful and agile, rising in turns to "blow" and they seldom if ever rudely jostle each other for position. Bottlenoses group in small social units of about 15 dolphins or less. While feeding, each dolphin follows its own track, rising up in the water two or three times a minute. Occasionally, before diving, dolphins will "lobtail," loudly flapping their flukes on the water's surface. Usually they dive for less than a minute, but their stays underwater have been clockedD1 at as long as 10 minutes. At times, individual dolphins will suddenly "breach," hurling themselves 16 feet or more into the air. Dolphins make their home all over the globe in warm and temperate waters. One of their secrets to being able to live world-wide is their less-than-picky appetite. Bottlenoses eat 15 to 33 pounds od food daily, usually feeding in shallow waters on inshore-dwelling fish. But they'll also pleasurably dine on eels, catfish, sharks, rays, hermit crabs and shri>tmps. Cooperation seems to be the rule with bottlenoses. On record is the story of a dolphin pod that chased a school of bluefish into a shallow bay. Then, they stationed 2 guards to keep the fish captive whole the rest took turns chowing down. In another report, three dolphins were seen in a tight cluster, two of them supporting the third, that was stunned, and assisting it to the surface to breathe. More Dolphin Facts ================== The earliest known ancestors of the bottlen7gose dolphins were the squalodonts, the 1st true toothed whales, which flourished about 30 to 35 million years ago. The average length of bottlenose dolphins is 10 feet and they weigh 440 pounds (on average) but can reach 600 pounds. Average life span is 25 to 30 years. Bottlenose speeds can reach 25 mph. Dolphins communicate with a wide variety of sounds. They whistle, clap, grunt, squeak, chuckle, pop and belch. They can also produce a rapid series of clicks, up to 1000 separate  tsounds per second. They "see" the most complex shapes with theor sonar. Each dolphin has its own personal "signature" whistle. Ecco's Notebook =============== Clues From The Deep - Keep track of info you get Level Name Password ================= =============== The Undercaves W E F I D N M P 1. --------------------- - - - - - - - - 2. --------------------- - - - - - - - - 3. --------------------- -]rG - - - - - - - 4. --------------------- - - - - - - - - 5. --------------------- - - - - - - - - 6. --------------------- - - - - - - - - 7. --------------------- - - - - - - - - 8. --------------------- - - - - - - - - 9. --------------------- - - - - - - - - 10. --------------------- - - - - - - - - 11. --------------------- - - - - - - - - 12. --------------------- - - - - - - - - 13. --------------- ReF------ - - - - - - - - 14. --------------------- - - - - - - - - 15. --------------------- - - - - - - - - 16. --------------------- - - - - - - - - 17. --------------------- - - - - - - - - 18. --------------------- - - - - - - - - 19. --------------------- - - - - - - - - 20. --------------------- - - - - - - - - 21. --------------------- - - - - - - - - 22. --------------------- - - - - - - - - 23. ---!~$w------------------ - - - - - - - - 24. --------------------- - - - - - - - - 25. --------------------- - - - - - - - - 26. --------------------- - - - - - - - - 27. --------------------- - - - - - - - - Well, that's bout it. Hope these help ya out. As usual...party on!!! ------------ - - - - - - - - 12. --------------------- - - - - - - - - 13. ---------------t4.", which indicates the type and name of each object found, as well as other statistics (this is basically what gets written out to the log file, if there is a log file). On a large display, this is eleven lines long, on a small display its five lines long. The QUICKSCAN option eliminates this part of the display altogether. 4. THE OUTPUT WINDOW All Recover-by-Copy operations and any Fix-In-Place operations with corrupt files end the scanning process and open the Output Window. Th  d9 he pleasant waters of Ecco's home. Splash and play! Dive deep to explore the curiositiesof sea life on the ocean bed. Speed back and forth in silvery races. Sing, and let your songs return in the pictures of Ecco's map. Teach yourself to leap. Then learn to flip. With a swish of your fluke, you can jump higher... and higher... Wham! The sky flashes red. A great wind of water rips everything upward tearing the life out of the sea. Up they whirl - and singers and shells and all that m Htoves in the ocean. They twist in a spinning funnel,swirl upward and they're gone! Just as suddenly, silence decends. Only you, Ecco, are left, alone in the watery emptiness that now seems far too big. As you dart here and there, searching the surface and plunging to the bottom, you realize the terrible truth: everything has vanished. Who or what has taken your family? Where ahve they gone? And why were you spared? Your wanderings begin. No matter how long it takes, or where it tak Cdes you, you must find your pod. You will leave this once-safe harbor and travel as far as you need to go - even ti the ends of the earth. There is still a great deal to learn, to puzzle through and to conquer on your immense journey. Find the channel that leads away, and start your quest. Survivng The Seas ================= Staying Healthy =============== Like fish and coral, dangers abound in the open seas. Mamy things can and will hurt you, and when they do, you lose strength. I 6Pf your health runs out, you'll sink to the ocean depths, and you'll have to start the level over. To stay healthy : - Charge into schools of small fish for food. - Find healing clams known as Shelled Ones. Figure out how to get and use energizing gifts. Breathing ========= You need to breath to stay alive. You can dive into the deepest parts of the ocean, and into the darkest waters, but you must always be close to air. Without it, your breath ebbs away. If you run out of brea ;th, your quest ends, and you must start the level over again. To breath : - Leap out of the water, either into the open air or into an air pocket you find in the rocky submerged caverns. You'll regain full breath again immediately. - Push your nose above water, especially in tight submerged pockets where you can't jump. You'll gradually recover breath. Try to regain full breath, but stay on watch for dangersthat may force you to move on before your breath meter is fOfull. Singing ======= Use your dolphin songs to survive and thrive on your long journey. Sing to the sea life, to the other singers, to Glyphs and to anything you don't understand. Learn to listen to your songs; they all have many different meanings. Songs can : - Call to other singers, who will respond with songs of their own. You may get clues, pleas for help or important directions. - Ward off the deadly Hungry Ones and other enemies. - Get new songs, special powers and ino|,q from Glyphs scattered through the mazes of the sea. Mapping With Songs ================== Songs that echo back to you bring long-range info. This is called "echolation." When you hold down the A-button, your song reverberates throught the currents and caverns, returning to you with a map of your surroundings. Maps can show you : - Your position and passages through the rocky walls. - Prowling enemeies and dangerous objects - shown as orange circles. - Glyphs and other intere0lsting objects. - Healing clams and air pockets - shown as bubbles. - Barriers and moveable rocks and shells - shown as orange blocks. Glyphs ====== Glyphs are mysterious crystals scattered in the ocean depths. The secrets they hold are as old and timeless as the sea itself. Figure out how to gain their powers and knowledge, by singing or charging, or just by swimming near them. Some Glyphs give you messages. Others impart new songs you'll need to continue your journey. Barrier Gll9yphs push you away and you then must discover how to move them. Power Glyphs can bestow invincibility or fill up your health and breath meters. Enemies ======= The sea is a beautiful but dangerous place. Most undersea life is your enemy. Use your songs to ward off attackers, or charge to scare them or dissolve them into sea foam. Some enemies, like the octopus, are so very quick that only your wits or a hint from a Glyph can save you. Avoid enemies by swimming slowly. Always move cautiosly in unexplored waters. Barriers And Currents ===================== Rocks, shells and island barriers will block your progress. You may be caught in overpowering currents that are too swift to swim through. For every obstacle, there is a solution. It may be in a message or waiting in a Glyph. Search for movable rocks, free floating shells and unusual sea life. Then figure out how to use them. Try charging to break barriers or fight through currents. And remember, the shortestɸ route is not always under water. Rescuing Lost Dolphins ====================== 3 young dolphins have floundered into the craggy depths. You must find them all and guide them back to safe waters. When you locate a lost dolphin, glide slowly over him, close to his back and a little ahead of him. Try to swim in the direction he's going but if he turns, that is OK. Wait a few seconds, and he'll turn around again. When he begins swimming like you, he's ready to follow. Now you can lead Pkh. The only way to defeat them is to reduce their bones to dust and fragments. Crippling their limbs makes them less dangerous, but I have seen a single finger drag itself along in pursuit of flesh. They are horror incarnate, and their black talons inflict flesh-rot. There are charms and magics which to repel them, but nothing succeeds better against these abominations than crushing force of arms! - 14 - _______________________________________y,6__________________________________ - Legends of Valour (Page 76) Legends of Valour - _________________________________________________________________________ ----- CREDITS ----- U.S. GOLD ---------------------------------------------------------- Game Design Kevin Bulmer, Ian Downend IBM Programming Ian Downend Amiga Programming Graham Lilley, PÇSaul Woakes Graphics Kevin Bulmer, Nigel Bunegar, Steve Drysdale, Mo Warden, Kate Copestake Audio Martin Walker, Ben Daglish Development Management Tony Brickley, Tony Porter Manual Paul Cockburn Additional Documentation Ben Daglish Monster Illustrations Kevin Bulmer Public Relations Daniel le Woodyatt Sales & Marketing Robert Malin Testing Ben Daglish, Sarah Bradnock, Martin Smith, Tony Bourne, Ashely Downend Strategic Simulations, Inc. ---------------------------------------------------------- Rule Book Editors Eileen Matsumi Andre Vrignaud Producer Nicho'Ïlas Beliaeff Associate Producer David A. Lucca Playtesters Mike Gilmartin, Sean House, Steven Okano, Matt Vella, Chris Warshauer, Christine Watson Test Support Kym Goyer Graphic Design and DTP Louis Saekow Design: David Boudreau, Leedara Sears, Kath/leen Lee Printing A&a Printers and Lithographers, Inc. _________________________________________________________________________ - Legends of Valour (Page 77) Legends of Valour - _________________________________________________________________________ STRATEGIC SIMULATIONS, INC. LIMITED WARRANTY Strategic Simulations, Inc. ("SSI") warrants that the diskette(s) on which the enclosed program (ݑis recorded .... oh screw it! _________________________________________________________________________ - Legends of Valour (Page 78) Legends of Valour - _________________________________________________________________________ Da End! ny Porter Manual Paul Cockburn Additional Documentation Ben Daglish Monster Illustrations Kevin Bulmer Public Relations Daniel =========== Start Button - - Skips the opening sequence or the demos and goes to the title screen. - Exits the title screen and goes to the submerged cavern. - Exits the password screen and starts the quest from password level. - Exits Ecco's map and returns to the quest. - Pauses a game during play, resumes a pauses game. D-Button ======== - Moves Ecco right or leftto leave the submerged cavern at the beginning of the game. - Moves the highlight on the password screen.  . - Makes Ecco swim in any direction. Hold down the button for cruising speed and to make Ecco leap when breaking the surface of the water. Tap the button lightly to swim slowly through the dangerous passages. Push C button to speed up. A-Button (Sonar) ================ - Makes Ecco sing. The song ripples out in the direction Ecco is facing. Songs can call to other singers and fight off danger. - Echoes back info about the surrounding ocean. Hold down the A button unt il Ecco's song returns. Then Ecco's map will appear, showing some important undersea features in the direction Ecco is facing. - Exits Ecco's map and returns to the quest. - Exits any title screen. - Erases a letter on the password screen. B-Button (Charge) ================= - Makes Ecco dart forward in a short-ranged, high-speed attack. Ecco can charge schools of small fish to grab food or attack enemies to make them dissolve. - Exits Ecco's map and returns to the que pst. - Enters a letter on the password screen. C-Button (Speed Swim) ===================== - Pumps up Ecco's swimming speed. Press the button repeatedly, and then hold it down to maintain speed. - Makes Ecco flip. Use the D-button to make Ecco swim toward the surface then press the C-button when Ecco jumps. The faster Ecco is going, the more spectacular the spin jump will be. - Enters a letter on the password screen. Disaster ======== Live a dolphin's carefree life in t ient Vampire does not wholly drain the blood of a victim, he infects the victim with the curse. Vampirism is a contagion, a disease. In the early stages, the victim appears much as before, though the color soon vanishes from their skin, and they develop a tatse for raw meat. Later, they will develop a taste for hot blood. It takes some time for the full grip of vampirism to take place, when the taste becomes a driving hunger. A madness then takes over them, so that they do not  Meven know the time of day.... - 11 - _________________________________________________________________________ - Legends of Valour (Page 73) Legends of Valour - _________________________________________________________________________ Vampires develop unnatural strength, and - in time - they are said to be able to turn their flesh, which can be burned by sunlight, into a cold vapor. They become ever more beasutiful to behold, w!?man's mind. The lamia is an Amazon, and revels in battle. Like a Black Widow, she seeks to defeat and devour the male. Another part-woman! I thinks the old boy has some kind of problem.... LIZARD MAN The lizard men lived on this island before Mitteldorf was more than a collection of rude huts on the shore. I have seen their colonies all over the world, connected by tunnels and volcanic shafts 'neath the ground. They are shy creatures, who keep well aa must be some kind of reptile-lover! The snake-men are cold-blooded, right enough - cold-blooded killers! They attacked the town's fishmen, and killin merchants who went among them to trade. I'd burn their vermin-ridden lairs and slaughter them all, young and old alike! See how they like the heat then! MINOTAUR Another of the great beasts is the Minotaur. Like all of them, he loves the taste of human meat - and Elven too, i'm )told. I once saw a Minotaur refuse to eat a dwarf, but he had dined on five stout warriors already by then, and he may have had his fill. They stand about seven feet tall, and have massive heads, crowned with sharpened horns. Given room, they will charge with their heads lowered, trying to gore their enemies. Attacked from the side or rear they are less dangerous, though still fearsome. There si no reasoning with such brutish creatures. They are the most animlistic of creat@Hmost fearsome aspect of the Cyclops is the single eye in the center of his brow, a wide, bloody, staring thing, as lifeless as a snake's, and capable, they say, of great magics.... I swear that must be the only thing - i'm told they cut their hair with a battle-axe.... So, keep clear, and throw rocks or other missles at it. Best of all, the troll-like harridan who cooks for old man Skiold the Provisioner makes a meatball which is perfect for the task. Hey, Cousin! Ax Why are cyclopses always a fightin'? Cause they don't see eye-to-eye! - 2 - _________________________________________________________________________ - Legends of Valour (Page 64) Legends of Valour - _________________________________________________________________________ DEMON This horrid creature may never trouble you. If you are wise (and not all adventurers are stupid, though this condition is quite commoB0n) you will never dabble in the darkest forms of magic, nor will you associate - even at sword-point - with the acolytes of Demonology. Sadly, I have never knows men and women of lesser wisdom, who have spoken of the ultimate power and victory to be obtained through summoning elementals of great power. I have no idea where they are now; some dark dimension, I suspect, or limbo.... Demons only agree to one pact; one service in exchange for one soul. I beg you, even if you neCs,ver heed another one of my words, have no truck with Demons.... DRAGON Dragons are enormous, powerful winged creatures, If you have never seen one, take a visit to the south side of the island, where the King has set aside the rocky promontory beyond his hunting lodge for their nesting grounds. Through very unintelligent, dragons adore gems of all kinds, and their nests are decorated with wonderful treasures. They hoard gold, silver, weapons, armor, and many other itemsD as well. I'm sure all thsi talk of gems and other treasure has whetted your appetite. And, I can tell you, some dragons inhabit the Under-city, hatched from eggs stolen by the goblins. So, let me prepare you for what will follow when you enter their lair. The dragon is armored from head to tail-tip in tough, flexible scales. Its internal organs are deep within its body, and the It's a pity he don' say where he's seen one! - 3 - EF3_________________________________________________________________________ - Legends of Valour (Page 65) Legends of Valour - _________________________________________________________________________ brain encased in thick bone. It has talons on its forelegs like butchers' knives, and its vast may elcoses rows of needle-sharp teeth. It can breathe fireballs which can roast a man faster then pig on a bonfire. These are truly deadly beasts! GHOST I have heard tFB(ell of terrible spirits who stalk the Under-city also. I have never seen one myself, although once I felt a chill on my back and, whirling, I thought my sword passed through something before the blade crashed into the wall. What I want to know is, if they're invisible, how's he drawed a picture of one? The only wise priest I ever knew told me that ghosts are tortured souls, the wraiths of men and women who have died through betrayal. Vengeance drives them.G$ They haunt a particular place, or pursue a vendetta against the individual who robbed them of life. They suffer no distraction. For some, though, that vengeance never comes. Their enemies are taken from them by some other cause. These ghosts, my friend told me, wander eternity in search of the revenge they have been robbed of, resenting all living creatures. They rest for aeons but - if disturbed - attack with ultimate hatred. No ordinary blade can touch them. The magics whH0>ich can dispel them are costly, but there can be no better investment.... not even life insurance. - 4 - _________________________________________________________________________ - Legends of Valour (Page 66) Legends of Valour - _________________________________________________________________________ GIANT SPIDER I curse these venomous spiders almost more than any other, for I have seen many a companion yield to their vile poIeX$kison. Watch you well - the bite of these beasts is deadly. In almost any lair, you will find these great beasts. As long in the body as a great hunting dog, with great long legs bent up high, and vast maws dripping venom - I have seen brave men become gibbering fools just at the sight of them. Clever sword-play will avail you nought. Strike hard at the eyes! They trap their pray as normal spiders do, building fantastic webs in dark places, or hiding in small side passages t41?o trap passers-by. The goblins provide them with much of their diet... those pathetic creatures cannot resist their iron grip. A full-grown man, if he be strong enough, can pull free. And mark you well! If you are bitten, keep a close eye on your health and well-being. Should you feel sickness, or should your strength begin to fail you, 'tis a sure sign of the poison! Seek a remedy at the Temples, or from the leech. Otherwise, magic is the only cure! GOBLIN Goblins - thKmnds of Valour - _________________________________________________________________________ ----- DEAR READER ----- I write these words in the vain hope that you may avoid the fate that has befallen many brave and foolhardy souls. My name is Erik. You may have heard of me - once men called me Erik the Wolf. I fought in the Great Northern War, and destroyed King Peotr's fleet. Aye, all that and more before my fiftieth year. Then came I to MitteldorfLUf. I have battled many fell creatures in my time, yet even I was unprepared for the numbers that dwell 'neath the streets of this town - aye, and who even walk those streets, when the moon is full, or the heat of the summer drives them from their lairs. They're no different to the night-creatures that haunt many a tower in this world - there are just so many of them! The people of this town paid me well to walk the dark passages of the Under-city. I shed much inhumMS-an blood. I also saw plenty of human blood spilled, friends of mine who died for a purse so small it would scarce buy a room and a flagon of cheap ale. Pah! Whose fault is it that the Under-city crawls with such vermin anyway?! Why can't they just be left alone?! What extra coin does a merchant require that he must send men to kill beasts 'neath the earth? Ah, but you do not want to know this, do you, my new-found friend? You bought this information because you too are aN? sword-for hire, and you hope the investment of a few coins will grant you an edge. I shall not disappoint you. You have chosen to enter the Under-city in search of adventure. I can promise you plenty. They say "forewarned is forearmed." Well I say, be forewarned, and then be well-armed as well. The creatures who inhabit the under-realm care not a fig for thy knowledge, but they respect a mighty sword-arm or a well-crafted spell, sure enough. So, I share my wisdomO GN with you. I bid you heed it. What a grim joke! I wonder how many copies of my work have ended up in some monster's den, looted from the corpse of he who bought it? I pray you own this publication for rather more years than some. _________________________________________________________________________ - Legends of Valour (Page 63) Legends of Valour - _________________________________________________________________________ BAT Bats - the caverns are full of tP;Nhese accursed creatures. They are a grave nuisance. Not only are they almost impossible to hit while they wheel through the air, but they have fierce teeth and sharp talons. You need your wits about you, and stout armor about you even more! You can't avoid them, should you need to pass their lairs, since they "see" in the dark better than you or I see by day. Their wings make no sound as they beat, and the first you shall know of them shall be the close grip of their claws, aQwnd their sharp bite! Keep them at bay with your missles! If you must melee, remember that in vast caves, the advantage is all with them. Therefore, draw them into narrow spaces, with low roofs, where they cannot easily get behind you. And be warned - the other dwellers of the Under-city are better attuned to the bats' strange squels than are human ears. Disturbing a colony of bats might not only unleash a winged terror upon you, it might also bring curious goblins or lizard-R qhmen to discover what has caused the alarm.... BEAR In days long past, hundreds of bears lived in the woods that covered the lower slopes of the mountain and the plains of this fair island. Now that so much of the land is inhabited and farmed, and the forests are cleared, the survivors have vanished into the Under-city. In their natural state, these beasts are shy, and fight only to protect their young. Those that lurk in the Under-city have been afflicted by a dangerous SMmadness, however. They attack without warning, ambushing from the shadows. They possess a terrible cunning! I'm told they eats people! Leastways, that's what Monkey-Mad Marten says, an' he lost an arm fighting one. He says he wouldn't have been able to get away, if it hadn't stopped to take a bite from what it had ripped off.... - 1 - ________________________________________________________________________T< ʲ_ - Legends of Valour (Page 63) Legends of Valour - _________________________________________________________________________ The most fearsome of these creatures is the Giant Red Bear. Some curse must have been laid upon this creature, for it is of monstrous size, and fearsome strength. There is no secret to fighting them; just do not let them grip you in their powerful arms! Aim for the body, where their thick pelt is less protecting. CYCLOPS Several ma?} ssive beasts inhabit the Under-city, and I would sooner walk barefoot across hot coals than meet any of them. One of the most hideous is the Cyclops. These things - for I believe there is more than one of them - stand seven or eight feet tall, and wear no more than a simple loin cloth, though the air 'neath the City can oft' be as cold as a winter night. Their skin is as hard as marble, and you'll blunt the finest blade in Mitteldorf before you ever slay the brute. But the VzThis needs to be made clear from the start. Most citizens manage to spend their whole lives without contracting vampirism or having their legs sawed off by trolls. On the other hand, most citizen's don't go wandering around dungeons looking for "adventure." So, because you are the foolhardy type, you'll need to know what to do when bits of your body aren't functioning properly, or aren't attached to the other bits. Hypochondriacs will be pleased to know that a large amount ofWX] the Main Screen Display is given over to measuring how sick they are. The Character Status Display measures seven key indicators - Health, Energy, Combat Injuries, Appeal, Hunger, Thirst, and Sleep. The higher those bars are, the better off your Character is. But what does it mean when they start to fall? Specifically, Health is an all-round measure of your physical state. If this falls, something is seriously wrong. If the cross turns green, then you have caught some unplX|easant disease (or two...). Energy measures how much get-up-and-go your Chracter has. The lower this gets, the more likely you are to succumb to illness. Energy gets burned up if you spend every minute of the day fighting monsters and casting Spells. Combat Injuries really take it out of you. they need the attention of a healer and lots of rest. Appeal shows what impact you have on the rest of the population. A healthy, upstanding member of the community will have high AppYRoeal. An infested low-life will have none. Guess which extreme you start nearest? Hunger, Thirst, and Sleep are measures which show when you need food, drink, or a decent night's sleep. _________________________________________________________________________ - Legends of Valour (Page 58) Legends of Valour - _________________________________________________________________________ To stay healthy, eat well, drink natural products, sleep in a hostel, and avoid thZYke business end of people's wepaons. If you fail in any of those areas, you have four options. You could see the Town Surgeon. Check notice boards or the yellowing pages of the Mitteldrof Post for details. She's new in twn, so her prices are reasonable. Or you could visit a Temple. A check-up is free, but they charge the earth for treatment. Or, if you have the necessary Magic, you can always practice some DIY (Do-It-Yourself) surgery. The fourth option is to keel over. D[sneath is, as the philosophers would say, the "end of the game." It's back to Character Generation for you! _________________________________________________________________________ - Legends of Valour (Page 59) Legends of Valour - _________________________________________________________________________ TOURIST ATTRACTIONS Finally, since you're going to be staying in Mitteldorf for a while, why not seek out some of its more unique attractions? Culturally speaki\Byng, the highlight has to be the Theatre. There are often crowds of people milling around trying to get tickets, and some of the fights that break out over the best seats are just as entertaining as the plays! If you are tempted to go inside, be prepared for a bit of audience participation. Because the city's actors haven't learned the art of fake swordplay, there is a shortage of quality actors. Just turn up, and they'll give you a part. If you survive the first performance, ]-they'll probably make you a star! If you prefer more restful entertainment, seek out the Museum, which contains many relics of the glorious history of Mitteldorf and the island of Wolfsbrood. It is here that, one day, you might hope to find a written copy of the chronicle of your life, the legend of Valour. Of course, you'll be dead by then, but this isn't a complete hinderance to visiting the Museum, as you will tell from the staff (who are all Zombies...). Of course, gapin^0g eye-holes and no ears makes reading or listening to your own life story a bit difficult, but you can still soak up the atmosphere. Finally, mention must be made of the Zoo, which is down on East Side, not far from the Main Gate. This houses the greatest collection of mean and nasty creatures anywhere in the world, and all collected from the dungeons under the city (which saved a fortune in transportation costs). This has to be worth a visit before you begin adventuring. Isn'_;oht it better to get a close look at a minotaur behind bars before you meet one in a dark cavern somewhere? _________________________________________________________________________ - Legends of Valour (Page 60) Legends of Valour - _________________________________________________________________________ MONSTRUM HORRENDUM ~~~~~~~~~~~~~~~~~~ DENIZENS OF THE UNDER-CITY 'NEATH MITTELDORF Jz/? by Erik the Wolf I've added some of my own thoughts, Cousin, to what the old man has to say. He's only a lush these days, and it's been a long while since he stalked anything more lively than a boiled ham! Don't let all his warblins put you off - i've ne'er seen anything i'd be afrighted of! _________________________________________________________________________ - Legends of Valour (Page 62) Legea A * Theurgist * Temptress * Spirit Exorcist * Seducer * High Priest * High Priestess Aegir Set ------------- ------------ * Novice * Wriggler * Theologian * Hisser * Divine Mediator * Crusher * Cleric * Striker b * High Priest * Venom Master _________________________________________________________________________ - Legends of Valour (Page 54) Legends of Valour - _________________________________________________________________________ MIRACLES AND OTHER DAILY EVENTS Now that you're a Priest, you can expect to be pestered all day by people expecting you to perform miracles. Since this can put a severe strain on your social life, it's probably an c9 idea to learn a few Spells which you can show off to the guys down at the Jug of Ale tavern. These are the Spells from the Priests' Spell Book: Portal - This allows you to walk through locked doors and windows. the Spell lasts for a limited duration, but while it is running you can pass through all manner of obstructions, including windows and locked doors. Lightning Bolt - Amaze your friends! Cast powerful bolts of lightning at your enemies! For as long as the Spell endurdy3es, you can fire lightning from your fingertips using the Spacebar. Create Food - This Spell creates a tasty, vitamin-packed meal for one. Eat it now or save it for later. You must have your Right Hand empty before you start casting. Create Drink - This operates in much the smae way, creating tasty beverages. Sactuary - If you cast this Spell, you are transported magically to your Temple. Faith Heal - This restores your Health to maximum. Power - This increases the dameS׾Mage you can dish out in Combat. Some Monsters just won't fall over without it. Protection - This decreases the damage you take in Combat. _________________________________________________________________________ - Legends of Valour (Page 55) Legends of Valour - _________________________________________________________________________ NOT GUILTY, YOUR HONOR Sooner or later, you are bound to make the acquaintance of the Town Guard. the fact is, Mitteldorf has a f?Zehighly complex and detailed legal system, interpreted on the streets by goons with single-digit IQs. There are many offenses you can commit. There are also quite a few you can be arrested for whether you commit them or not. After that, the course of justice in Mitteldorf runs straight and true. You'll be run straight off to the Halls of Justice, and the court will believe that everything the arresting officer says is true. Good King Farley hears all cases in person. After ygVhlou've been arrested for the tenth time in a week, you might start thinking that this would mean he'd spend about 72 hours a day in court. Well, the lawyers have got round this by removing all time-wasting procedures like juries, pleas, evidence - and lawyers. Within about ten seconds your fate will be decided. Punishments rise from fines for minor misdemeanors to long-term accomodation in one of the city's five minus-five star prisons. If our illustrious Monarch and the lovh,ely Queen Jocasta have had a fight, of course, sentences tend to be rather more severe than otherwise. Even the King can have a bad day. _________________________________________________________________________ - Legends of Valour (Page 56) Legends of Valour - _________________________________________________________________________ Here, to help you stay on the straight and narrow, is a list of the kind of offenses most commonly commited by Mitteldorf's citizens.i~ * Acting Suspiciously * Vagrancy * Excessive Snooping (1) * Attempted Robbery (2) * Beastly Behavior (3) * Drunk & Disorderly * Assaulting An Officer (4) * Rent Arrears * Gambling Debts * Handling Stolen Goods (5) * Threatening Behavior (1) This law was brought in after the j(%introduction of the Window Tax. Since the window owner had paid the tax, it was decreed that only he had the right to look through it. So, in Mitteldorf, unlicensed viewing through other people's glass is an offense. The Thieves' Guild has a special license to allow them to avoid prosecution. So does the Guild of Glaziers. (2) The Thieves' Guild are very hot on prosecuting such cases. Attempted Robbery, indeed... why didn't you get away with it? (3) UbSuch as turning into a beast. (4) Actually killing one isn't just a crime, it's blatant stupidity! (5) If you think about it, just about everything that exists belonged to someone else at some time, right? _________________________________________________________________________ - Legends of Valour (Page 57) Legends of Valour - _________________________________________________________________________ DOCTOR, DOCTOR Staying in Mitteldorf is not unhealthy. lHGg - Legends of Valour (Page 50) Legends of Valour - _________________________________________________________________________ THAT'S MAGIC! The two Magicians' Guilds in Mitteldorf are the Fellowship of the Asegeir and the Brotherhood of Loki. They operate in the same way as other Guilds. They offer Services most notably identifying magical items. Or you can apply for membership in the usual way - go in, pay an initiation fee, complete some errand to prove you're worthy, amgnd they let you in on the Guild secret handshake. Moreover, as an initiate of a Magician's Guild, you are taught how to splat people before they can even think of calling you a degenerate halfling. As you achieve each Grade of your Guild you are taught more and more powerful Spells. These are stored in your Spell Book, which you access by clicking on the Magic Spells icon. All the spells you can learn are shown, although low-grade adepts are not able to cast them all. To cn!+oast a spell, click on its icon. Some Spells last for a period of time, which is shown by the Timer Bar. Casting a Spell uses Energy, although the amount decreases the higher up you rise through the Guild. These are the equivalent Grades in the Two Guilds: ASEGEIR LOKI --------- ------ Spellbrewer's Asst - Mystic Scribe - Sorcerer oP Spellcaster - Spellbinder Wizard - Wizard Wizard Master - Warlock _________________________________________________________________________ - Legends of Valour (Page 51) Legends of Valour - _________________________________________________________________________ These are the Spells mages can learn: Portal - this lets youw alk through locked doors and windows. The Spell has ap |e limited duration, but while it is active you can pass through locked doors, portcullises, windows, and all manner of other barriers.... Fireball - Use this Spell to blast targets in front of you. For as long as the Spell endures, you can unleash fireballs from your fingers using the Spacebar. Create Food - This Spell creates Food. Your Right Hand must be empty before you start casting. Once the Food appears, you can eat it at once (click on the Use icon) or save it for lateq;r. Create Drink - This operates in much the same way. Warp - This Spell teleports you out od danger back to the Standing Stones. Heal - This restores your Health bar to maximum. Power - This increases the damage you can disk out in Combat. Some Monsters just won't fall over without it. Protection - This decreases the damage you take in Combat. _________________________________________________________________________ - Legends of Valour (Page 52) Legends of rjValour - _________________________________________________________________________ BELIEVE! By now, you will have realised that Mitteldorf can take care of all your physical needs while robbing you blind. But did you know it could take care of your spiritual needs while robbing you blind? Read on! There are four major Temples in the city. These are the Temple of all-father Odin, which operates by Royal Appointment, the Temple of Freya, a women-only club; the Temple of Aegis_ r, which goes in for a lot of meditation and incense, and the Temple of Set, an ancient snake god who has the blood-stained altars and sacrifices concession. Temples operate much like Guilds. You stroll in, night or day, 'bump' the counter and they offer you three options - Business, Service, or Exit. If you select Business, they offer you membership of their Order. Just like a Guild, there are fees and Challenges to be met. However, unlike joining a Guild, you don't just get\t your membership button and a discount voucher, you also get a Spell Book! Priest Spells work just like Magic Spells (although the Temples would never admit it), only you access them through the Priestly Magic icon. They are described on the following page. You can rise up through the ranks of a Temple just like in a Guild, by returning and selecting Business again. The higher you rise, the greater the magic you can cast. There are some other perks too. ___________________uU______________________________________________________ - Legends of Valour (Page 53) Legends of Valour - _________________________________________________________________________ The second option at a Temple is Service. Being responsible institutions, Temples run free health checks for all zitizens and tourists. The Healer will look you over, and recommend treatments for any ailments you may have, from dehydration (a visit to a tavern is cheaper!) through combat `,m injuries to tomb rot, vampirism, and warts. These cures aren't cheap, but they're effective! And members can operate on a "severe injury discount" basis, which keeps the costs very reasonable. The Temples has their own hierarchies, which rise as follows: ODIN Freya ------------- ------------ * Neophyte * Flirt * Magus * Coquette wer benefots that come from Guild Membership, and from rising higher through the grades of a Guild. Fighting men get better at fighting, thieves improve their sleight-of-hand, that kind of thing. _________________________________________________________________________ - Legends of Valour (Page 46) Legends of Valour - _________________________________________________________________________ NO PAIN, NO GAIN One Guild it pays to keep on the right side of is the Mxercenaries Guild. These are people who slice up other people for money. When they're off duty, therefore, they like to relax by slicing up other people for free. However, if you produce your Mercenaries Guild Gold Card at the critical moment (ie, while you still have fingers), you can be exempted from a lot of this pain and agony stuff. The Mercenaries hang out on the west side of town. A lot of them like to gample at the Roach & Rider Casino. They're the large gentlemen betyFE!ting the long odds who seem to be able to get drunk, cause a commotion, and abuse the staff without getting thrown out by the bouncers. That's because the bouncers are all Mercenary Guild members too. Starting off at the lowest Rank, these are the grades you can rise to in the Mercenaries Guild: * Bodyguard's Apprentice * Hireling * Bounty Hunter * Mercenary * Guildmaster ____________________________________________________________z}______________ - Legends of Valour (Page 47) Legends of Valour - _________________________________________________________________________ The Men-At-Arms are a more sober-minded bunch, though they're as tough as old nails. They hang out in an office inside the large barracks area on the east side of town. If your face is on any wanted posters, this is a good place to avoid, because the posters are printed here.... The Men-At-Arms are said to be in good standin{5g with King Farley, and enjoy a more comfortable reputation around town than the Mercenaries. It seems a little unfair, since they're just as keen on cracking heads, but perhaps they do it with more style. The route to the top of the tree in the Men-At-Arms Guild runs something like this: * Grunt * Trooper * Weaponsmith |Ѹa * Captain * Templar Both Guilds offer excellent weapons training among their Services. This improves your ability to stay alive in a fight. The Warrior Guilds place a high value on that kind of thing. _________________________________________________________________________ - Legends of Valour (Page 48) Legends of Valour - _________}&?<________________________________________________________________ PICKING POCKETS Some say the simplest way of earning an honest coin is to steal it from someone else. However, odds are that someone else stole it from someone else in the first place, so this idea probably doesn't apply to Mitteldorf. Still, if all else fails, you can always earn a dishonest coin by pinching it. There are several ways to do this, but, in the end, they fall into one of two categories - licens~YZed and unlicensed. After all you have read about how tough the law is in Mitteldorf, it may surprise you to know that there is a thriving Thieves' Guild in the city. They may operate under another name, but that's what they are. OK, nothing unusual about that. Several cities have a Thieves' Guild, a brotherhood meeting secretly in tiny, darkened rooms to plan great crimes. In Mitteldorf, though, they operate out of a great big building, and their letterhead proudly announce6F=s that the Guild has won "King Farley's Award For Export" three years out of the last four. Oh, they're still secret, but not so secret that they don't advertise. Check the noticeboard in the Twin Snakes Inn, down by the harbor. The key thing to remember about the Thieves' Guild is they exist to prevent robbery. Unlicensed robbery, that is. The Guild has a quota of items it is allowed to filch, and it doesn't allow non-members to muscle in on its share of the take. _________vT________________________________________________________________ - Legends of Valour (Page 49) Legends of Valour - _________________________________________________________________________ So, if you're going to make a career out of currency exchange, a place in the Thieves' Guild is a must. These are the various grades within the Guild: * Beggar * Pickpocket * Graverobber * Thief * Godfather The Guild's Training Servk\ice allows you to improve your skills at Picking Locks, Pockets, or easy targets. You also learn how to dodge, a useful combat skill. Finally, as a member of the Guild, you are made privy to the ancient secret of opening windows and climbing through them. Once you have this skill, if you 'bump' into a window and press Enter, you should be able to get into all kinds of interesting buildings.... _________________________________________________________________________ [s right hand and (repeat after me) click on it. So... minotaurs read those kinds of book, do they? Scrolls, potions (the label on the bottle) and some devices can be checked out in the same way. The information appears in the Messae Window. What if there is more than meets the eye? Well, you could have the item properly examined by the experts at a Magician's Guild, who will offer their considered wisdom on the item. They have a reputation for unscrupulous honesty. They saVy. Before all this is possible, however, you do have to pick the item up. Still, not everything can be covered in contact poison, right? Still interested? OK, click on the item in the Floor window and it will be transfered to the Right Hand window (if that is empty) or the Backpack. _________________________________________________________________________ - Legends of Valour (Page 43) Legends of Valour - ___________________________________________________________]______________ From now on, you can switch items between your hand and the backpack just by clicking on it, or by clicking on a vacant window in the backpack. At the same time, whatever you know about the item will be shown in the Message Window. You can drop or throw an item in your hand by clicking on the appropriate button. Or you can see if it has any hidden purpose ("what does this button do?") by clicking on the Use icon. Try not to do this kind of experiment in a public place, OK? _________________________________________________________________________ - Legends of Valour (Page 44) Legends of Valour - _________________________________________________________________________ MAKING A LIVING If your stay in Mitteldorf is likely to extend beyond a few hours or days, you'll have to find some work. It's physically impossible to carry enough groats to be able to just arrive in town with cash for food, lodgings, entertainment, aVnnd unsolicited contributions to muggers. And only millionaires and eight-foot tall barbarians from Mangle get credit. So, you need to make a few groats each day just to keep the werewolf from the door. As previously mentioned, there are all manner of odd jobs to be done. Keep an eye on the Notices in taverns and shops. Most of these involve running errands from one place to another. While you get used to moving around town, getting lost every block, it may be that by the tiJ-me you complete the errand, that part of town has been redeveloped. Stick with it, you'll get better. Odd-jobs are OK, but you'll find better rewards await you in the service of one of the town's Guilds. These are important organizations, with plenty of influence and money which can filter down to guys at the bottom of the ladder. That's you. There are five Guilds: The Fellowship of the Asegeir and The Brotherhood of Loki are for magic-practitioners; then Men-At-Arms and MerJcenary Guilds are full of very large gentlefolk who bench-press buildings, and the Guild of Thieves is an organization devoted to the ordered redistribution of wealth. Walk in, stroll up to the counter, and the following three options are given to you: Business, Service and Exit. Click on Business and you will be offered a place in the Guild, unless - for some inexplicable reason - they don't like the look of you. There is a little rivalry between some of the Guilds and TemhgJples, so membership of one can bar you from joining another. If you agree to join, there is a very reasonable initial membership fee and a challenge to be faced. You can still back out, y'know. _________________________________________________________________________ - Legends of Valour (Page 45) Legends of Valour - _________________________________________________________________________ The Challenge will probably involve some trifiling errand and a time limiRĺt. You may be given some additional info or help to achieve this task. If you pass the challenge, you are accepted into the Guild with open arms. You can even try rising through the ranks a little. If a brother or sister of the Guild clicks on Business, they are offered the options of trying for the next rank or resigning. To be honest, the Guilds don't offer much in the way of a weekly wage. However, they're pretty hot on the bookkeeping, and every time you visit the Guilda counter, your pay gets handed over with all arrears. More importantly, Guilds are an indespensable part of living in Mitteldorf. There are three kinds of people in this town. Kings (only one vacancy ever arises), Guild Members, and people to be ground under foot. We're talking about respect. Nobody ever writes Legends of Valour about people whose application forms for Guild membership were lost in the mail. To see how far up the ladder you have climbed, click on the Rank icvF!on. This shows the current status in each of the Guilds you have joined. The further up the Guilds you climb, the more access you have to their Services. Each Guild offers various Services, which can range from evaluating the worth of an item found in a dungeon to training in the arts of window-entry. The Services vary from Guild to Guild, but there are always advertisements for them in the Mitteldorf Post. Members pay less for these services than non-Members. There are othu can't afford not to check these regularly; all the best deals and action in the city ends up promoted on the notice boards. The Work Available notices provide opportunities to earn a crust doing low level, menial jobs for other people. Just follow the instructions. The third option in an inn is Gamble. Now, this is how a real Hero makes money! Card games, shell games, racing cockroaches... Mitteldorfans will gamble on just about anything. __________________________________R_______________________________________ - Legends of Valour (Page 39) Legends of Valour - _________________________________________________________________________ Most games require you to gamble a groat at a time. In the shell game, select which cup you think the pea is under; if you guess correctly, you win 2 groats. Not fast enough for you? Try roach racing at the Hanged Man. The odds are on the notice board. If your long shot comes in, you might be able to afford to eat there.... Different taverns run different games, and there are some variations according to the day of the week. Keep a few notes - you wouldn't want to miss a hot roach race, now, would you? _________________________________________________________________________ - Legends of Valour (Page 40) Legends of Valour - _________________________________________________________________________ TRADING, BUYING, AND SELLING One of the most memorable things5 about a stroll through the streets of Mitteldorf is the sound of its traders earning their daily bread. The merchant's street cries are famous. Who can forget "Touch that again and you die, kid!" or the poetry of "If this is counterfeit, pal, you'll need a wooden leg on your arm." There are wonderful shopping experiences to be had in every corner of Mitteldorf, from the surly brutality of the Custom House, to the bargain- hunter's paradise at Dirty Daglish's. Stroll in, loGok around, then 'bump' into the counter. The three options are Notice, which works identically to Notices in an inn, Trade, and Exit. If you click on Trade, you'll see a column of icons representing the six tradable Commodities (gems, spices, pigments, ore, hide and tar), and four more boxes, which may be empty, or may have an item displayed. If you click on an empty box, the storekeeper asks if you wish to sell an item. Answer Yes, and a display of the items you are carryi$n is shown. Click on any item, and you are offered a price for it. It's up to you whether you accept or not. Click on a box which contains an item, and the storekeeper will tell you its price. Again, you choose whether to deal or not. Of course, these places like to turn a small, reasonable profit, so you may find that an axe you sold for 7 groats yesterday has been marked up to 10 or more the day after ("yes, but look at the work we had to do to it, sir..."). Also, there's!~ no guarantee that an item you sell to a shop will be there long. Mitteldorfans love to shop! If you click on one of the Commodities, the display shows the buyin and sellin prices, how much of that Commodity the shop has in stock, and how much you are carrying. There are _________________________________________________________________________ - Legends of Valour (Page 41) Legends of Valour - _______________________________________________________________________w]__ also buttons to Buy, Sell, and Deal. Click on the appropriate button to buy or sell Commodities in their appropriate units. When you have completed the transaction, click on Deal and the stock and cash changes hands. Remember, you can see what cash and Commodities you're carrying by looking at the Pockets display. The top window shows your cash wealth. However, if you click on one of the Commodity windows, you can see how much of that Commodity you possess instead, measu8A red as follows: Gems - Ounces Spices - Pounds Pigments - Pints Ore - Carats Hide - Pelts Tar - Kegs _________________________________________________________________________ - Legends of Valour (Page 42) Legends of Vaxlour - _________________________________________________________________________ FINDERS, KEEPERS Of course, not everything in Mitteldorf has to be paid for. Just anything necessary. However, there are some real bargains to be had in dungeons and other out of the way retail establishments. While you are strolling around, if you see an item on the floor or on the table, stroll over. If the item appears in the Floor window, it may prove to be somethin you can borrow on an enxtended basis.... Of course, not everything is a bargain. If paranoia ets the better of you, try examining the item first, by clickin on the Examine icon. Whatever you can tell about the object from a cursory and ill-informed look will be displayed in the Message Window. Certain items, however, can be given more than just a cautious prod with a sword-point. For example, a book is a book - what you need to know is what kind of book, riht? So, place the item in your Character'ԓh serves a terrible breakfast and doesn't operate room service.... When you enter a hostel, you'll see a reception area. Walk forward until you 'bump' into the desk, and the display changes to a picture of the landlord, a sin ivin the hostel's name and three icons. The landlord may also have some wisdom to pass onto you, which you can read and inwardly digest (if the message is followed by an arrow sin, use the cursor keys to read the rest of his welcoming speech). Click on Room and a floor plan of the hostel is displayed. Click on any room and the price of a week's rent is given, along with a dialo box offering you the chance to take the room or turn it down. If you take it, a week's rent is deducted from your cash (assuming you have enough...). Do not ask for credit, as a Hostel Owner often offends. _________________________________________________________________________ - Legends of Valour (Page 36) Legends of Valour - _________&________________________________________________________________ The room is yours for as long as you're in credit. You can pay for more than a week's rent in advance, if you're filthy rich (some hope!). Anything you leave in the room is 100% secure. You betcha. On the other hand, if you get behind with the rent, the hostel keeper will seel your belongings, and it'll do you no good coming back later complaining about how there were 10,000 groats in there, and how you would haive been back last Satyr's Day if the Watch hadn't framed you on an Excessive Snooping charge.... To leave things in your room, walk up to the Basket you will find there. It will appear in the Floor window. Click on it, and two windows will appear, one showin Cash and Commodities, and the other items. Click on a Cash or Commodity window in your Pockets display to transfer stuff to the basket, or click on a window in the Basket display to pick stuff up. With items, click on an:֘ empty Basket window to switch an item from your riht hand to the Basket, or a full window to pick the item up. Click the RMB to exit. Restin in a Hostel Room refreshes a Character like no other form of rest can. To sleep, all you have to do is select the Sleep icon while in your Room, and then click on the number of hours you wish to pass in restful repose. This isn't an exact measure of time, though, and you may wake up a few hours before or after your choosen time. No hos"tel we know offers to ive you an early morning call.... The second option in a Hostel is Feast. You wouldn't believe some of the delicacies you can buy cheaply in Mitteldorf's Hostels. If you have an eye for Cyclops Stew, or a mind to eat Zombie Brains, you'll find them at one or more of these fine establishments. Click on the Feast option and a selection of food and drink appears to whet your appetite. Click on a dish to find out what it is, and what it costs. You know have 6ICthe option of enjoying that sumptuous dish, or giving it a miss.... _________________________________________________________________________ - Legends of Valour (Page 37) Legends of Valour - _________________________________________________________________________ Eating will stave off Hunger, and Drinking quenches Thirst. As you know, not doing either of these has a bad effect on your health. So, click on the "Yes" button and enjoy your meal. Your Hunger or Thi &rst bar (on the Character Status Display) will go up, your cash will go down, and everyone will be happy for a few hours. Your final option at a Hostel Reception is to Exit. Your loss, pal. At any time while you are being tempted by a Hostel's facilities, you can exit a screen by clicking on the RMB. Mitteldorf has some fine residential establishments at very reasonable rates. Many are advertised in the Mitteldorf Post. Track one down, and enjoy a luxurious and relaxing ni˷~ght, far away from the Watch, Werewolves, and Winos.... _________________________________________________________________________ - Legends of Valour (Page 38) Legends of Valour - _________________________________________________________________________ A NIGHT ON THE TOWN Mitteldorf prides itself on its hospitality. "Never let a (paying) guest go hungry" is the battle cry of every innkeeper in the city. If you're looking for fine food and convivial company, a -tavern is the place to be! You'll find several excellent inns scattered the length and breadth of Mitteldorf. Each has a distinctive sign outside. As with a Hostel, when you enter an Inn, you will see a counter. 'Bump' into the counter to bring up the options screen. You'll meet your host, discover where you are (always useful, this...), and be offered several easy ways to reduce your cash balance. The first is Feast, which works just the same as it does in a Hostel. The mkenu may be very different however. Each inn has its distinctive specialities, particularly in the drinks department. Taverns are also great places to catch up on what's happening around the town. Click on Notice and you'll bring up a notice board with two items, General Info and Work Available. Click on either of these to see the notice (the RMB cancels the screen, as always). The General Info notices will steer you towards the various sights and activities in Mitteldorf. Yoe-rior guilds around town offer rudimentary but effective training regime to sharpen up your fitness, skill, and fortitude. If the training doesn't kill you, it's a safe bet you're ready to go back out on the streets. _________________________________________________________________________ - Legends of Valour (Page 31) Legends of Valour - _________________________________________________________________________ THE LAST ONE STANDING IS THE WINNER OK - that's all8hͽ the basics. You've learned about walking around, opening doors, talking to people, smacking them over the head... what more do you want? Now it's up to you. Read through the following entries from "A Visitor's Guide to Mitteldorf" for some hot tips on where to go for rest, relaxation, and riotous good times. But the most important thing to do is to explore. In Mitteldorf, you don't have to go looking for adventure, it'll come and find you.... What's that? You want to know !Qwhat you're supposed to be doing? Do you think this is one of those Kill-The-Sorcerer-And-Rescue-The-Princess role-playing games? The King hasn't even got a daughter, and the Sorcerer - well, you're better off not knowing too much about him. Look, just concentrate on staying alive, OK? If there is anything more to Mitteldorf than meets the eye, well, you're bound to run across it sooner or later.... _________________________________________________________________________ !N - Legends of Valour (Page 32) Legends of Valour - _________________________________________________________________________ ----- A VISITOR'S GUIDE TO MITTELDORF ---- FOR STARTERS... First things first. Money. You have got some, haven't you? You'll find that nothing - except a good beating from the Watch or an irate stall-keeper - smoothes the discourse of society like coin of the realm. The currency in Mitteldorf is the standard Groat, preferablyvS one with his Impeccable Highness, King Farley featured on one side. None of your foreign brass here, thank you very much. Mitteldorf is awash with exciting ways to reduce the heavy burden of carrying too many groats around. Some light-fingered types might try to remove money that you pinched yourself not half and hour before. You can secure money in your lodgings. This is 100% safe. You have our word on it. Many of the more legitimate methods of parting a fool (ie, your Character) from his money are featured on the following pages. Note that there are wide discrepancies in prices in different parts of town and at differant times. Shops are open from about an hour after dawn to an hour before dusk (though they're closed on The Day of the Sun). The inns open from midday to midnight. How do you know what time it is? Well, you could try asking one of Mitteldorf's charming citizens. Or keep a track of the falling and rising of the sun. Better yet, buy an hourglass. My _________________________________________________________________________ - Legends of Valour (Page 34) Legends of Valour - _________________________________________________________________________ cousin knows a man who knows someone with a consignment of time-pieces... very reasonable... it's an insurance sell-off.... Each day in Mitteldorf is 24 hours long. If you ask the time, the citizen will probably give you a rough guide along the lines of Before Dawn, About Dawn, Early Morning, Mid-Morning, Noon, Mid-Afternoon, Evening, Midnight. The city operates on a seven-day cycle from Moon Day, through Tyr's Day, Wooden's Day, Thor's Day, Freya's Day, Satyr's Day to the Day of the Sun. You'll also notice the seasons change, with the days drawin shorter in the fall, and lengthening in the spring. LEGENDS OF VALOUR isn't unduly time-sensitive, but there are going to be occassions when the hour of the day matters.  dLike when a member of the Watch says "I'll give you five seconds to get out of here...." Once you enter a Guild, you'll soon become very keen on payday, for example. Nearly every building in the city is open to be explored. Each district has its own unique charm and Character. Once you've been mugged in The Ginnels, you'll never want to be mugged anywhere else. _________________________________________________________________________ - Legends of Valour (Page 35) 9{d Legends of Valour - _________________________________________________________________________ WHERE TO STAY One of the first things you need to look out for in Mitteldorf is somewhere to call home. You can curl up for a nap anywhere, but nothing recharges the old batteries like a lon night in warm, clean, uninfested sheets in a quiet room. Sleeping on the streets has two major disadvantages. First, the Town Watch will arrest you for Vagrancy. Second, members of the Thieveu/Rs' Guild will mug you (although during certain religious festivals they swap jobs, the effect is the same). So, look out for one of Mitteldorf's friendly and welcoming hostels. You can recognize these by the sign they'll display somewhere outside. Several are marked on your map, and others may advertise their services from time to time. Among these we would recommend is the Travellers Inn, which is the closest to the Main Gate. Our least favorite is the Castle Dungeon, whictZbberish while rummaging through the pockets of your conversational partner, or "mark," as they are also known. You'll soon find out how successful you've been. Have we mentioned this may be illegal? See the section titled "Not Guilty, Your Honor" for the latest news about rules and how to break them. Insult allows you to sharpen your banter. Ah, what a rich language the people of Mitteldorf speak... and you're no slouch either! Of course, more often than not, these debates u:can decline into some ugly fistfights. if you want to bypass the debate and just slug the other guy from the outset, then click on Attack. _________________________________________________________________________ - Legends of Valour (Page 28) Legends of Valour - _________________________________________________________________________ COMBAT ETIQUETTE Now that you are interfacing meaningfully one-on-one with the wise and patient people of Mitteldorf, it probablvkky makes sense to acquaint yourself with self-defense. Or, as the good people of Mitteldorf call it, predictive response. Very few citizens of Mitteldorf resort to violence unprovoked. This has been conditioned in them through fear of picking a fistfight with a vampire. However, sometimes a fracas develops, often over simple misunderstandings about just who you were calling "goblin-ears," and you'd best know what to do about it. First off, it's a smart move to equip yourselfwy  with well-made armor and a variety of blunt and sharp objects. You really should have bought some armor back home in the village, shouldn't you? Perhaps the nice minotaur will wait while you go back and get some? Next, make sure you have your weapon in hand Click on any item in your backpack to transfer it to your right hand, and vice versa. Do this before you have to. You're not allowed to rummage through your lugage for a weapon once a fracas is in full swing. If you musxTcXt provoke trouble by wandering the streets with a book in your hand, you ought to know that any non-combat item in your right hand when a fight breaks out is automatically dropped to the ground. How will you know when fistfights have started? Well, the person you are facing will stop insulting you for one thing. Secondly, your Character Status Display will flash, and various bars may start moving down, particularly the Combat Injury bar. Are you going to take this lying down?yBB _________________________________________________________________________ - Legends of Valour (Page 29) Legends of Valour - _________________________________________________________________________ OK. To fight back, click on one of the Combat Icons. Remember those? This would be a good time to memorize just where they are and what they look like: Crush is a downward blow, very effective with blunt weapons like maces or chair legs.... If you don't have a weapozrn in hand, this icon activates your left hook. Slash in a side-on attack, using the weapon's edge, so this is good for swords and stuff. Again, if you don't have a weapon, this is a right jab. Thrust is a point-first attack with a weapon, or a combination with your bare fists. Yeah, give 'em the ol' one-two. Click on the Combat icons as often as you like, in whatever combination you like. There's no "buffer;" the computer knows when you have completed your last blow, and look{Hs for the next icon you click on. Ooops! Forgot to mention that you shouldn't experiment with this in the street. If the people of Mitteldorf see you prcticing, they'll assume you're no good at it, and someone will take this as an invitation to come over and splatter you all over the place. When you hit someone (or something...), you'll see some satisfying red 'splats' on the screen. Now check out the Timer Box, under the Character Status Display. During a fight, this shows |ਗ਼a red line, giving a rough indication of how healthy your opponent looks. It decreases as you wear him/her/it down. Weapons do more damage than bare fists. You can also put together combinations of blows against certain opponents, something like Slash-Slash-Crush, which are extremely effective. This is trial and error stuff. Finally, you can also throw things at your opponents. All kinds of objects can be thrown, from swords and axes to stones and _________________________}________________________________________________ - Legends of Valour (Page 30) Legends of Valour - _________________________________________________________________________ furniture. The heavier the item is, the less distance it can be thrown, but the more damage it does when it arrives. Let's suppose, though, that you've tried all this against an opponent who refuses to accept defeat. Worse, let's assume this miscreant is beating the life out of you. What can ~4Yyou do about it? Well, there's the short-term option and the long-term option. The short-term option is to initiate an alternative combat posture, namely runnin away. Press the Spacebar, and you'll turn 180 degrees. Now move away as rapidly as you can. Assuming you are faster then your opponent (and assuming it only has 2 two legs), you'll be able to retreat with no more than your pride devastated. The long-term option is to smarten up your combat abilities. The various warix͂Ning the patrons and folk pastimes within, you know you've made it. If nothing happens, you've walked into the door frame, which is not to be recommended for improving your street credibility. Of course, some doors are locked, which just goes to show that there's a lack of basic trust in this town. The Message Window will inform you that the door is locked. If you have the means to batter the door or pick the lock, this will be tried automatically. If the word "secure" appearsjR;< in the Message Window, the door is magically barred. You need magic - or a key - to get through here. Use the same walk-up-and-see technique to climb or descend stairs. If the view chanes, you made it. If nothing happens, pretend you had something in your eye and try again. You may even find it possible to get through windows in more or less the same way. members of the Thieves' Guild get taught the art of sidling up to a window and opening it by hitting Enter. A Portal spki}ell may also let you in. However, there is a school of though in Mitteldorf, mostly held by officers of the Watch, that law-abiding citizens always use doors, and that window-inspired entrances are a sign of nefarious intent. You can try pleading that you lost your keys, but these guys never listen. Fine. So, now we're walking round twn and through doors and everything. You will soon catch on that an awful low of the other citizens of Mitteldorf have mastered these same skilllWs. By the time you've wandered around a bit, you will also have noticed that it seems to be getting darker. From the moment you set foot in downtown Mitteldorf, the hours and days start flying by.... _________________________________________________________________________ - Legends of Valour (Page 25) Legends of Valour - _________________________________________________________________________ This is probably a good time to find out what you need to do to stay m5N alive. After all, from the moment you stepped through the gates of the city, you were faced with those age-old problems - what can I drink, how do I eat, and where do I sleep? Time passes rapidly in a strange city, and there are few cities stranger than Mitteldorf. As the clock ticks on, your Character will feel hungry, thirsty, and tired, as shown by the Character Status Display. As each of these bars falls, your Character will feel less and less like a Hero, and more likenV6 a quarterback whose offensive line is holding out for better terms. It is actually possible to starve to death, or to be so bone-tired that old crones beat you up in the streets. Look after yourself. Early to bed and early to rise keeps you healthy, wealthy, and out of the clutches of nasty things which wander the streets at night.... "A visitor's Guide to Mitteldorf" has all the information a tourist could possibly need about where to stay and where to eat in Mitteldorf. Co43heck out the sections on "Where to Stay" and "A Niht On The Town," and you too could survive more than your first couple of days in this fascinatin, historic town. It also has some stron tips for earning the currency you'll need to make it much beyond a week or two.... _________________________________________________________________________ - Legends of Valour (Page 26) Legends of Valour - _________________________________________________________________________ p CHATTING WITH THE NATIVES You don't have to live in Mitteldorf for long to come to love the native wit and good-humor of its citizens. Mitteldorfans love to exchange gossip and bante with starngers. In shops, inns, or other commercial establishments, you can converse with the owners or their patrons by selecting a response from a menu of suitable phrases. their replies are displayed in the Message Area. Elsewhere, the customary method for indicating your desire to communiq bcate with a citizen in the street is to greet them with the greeting "Hey!". Left-click on the Mouth icon of the Action Display while facing the lucky citizen you have choosen to chat with. If they are attracted by your call, they approach you. You can now swap banter, selecting quips, questions and snappy one-liners from the menus presented. The standard Conversation Menu consists of the following: * Where... * What is... * Pick Pocket * Ir®nsult * Attack * Exit Selecting Where... and you bring up a list of places and/or objects. This list may be rather long, so move the mouse pointer to the top or bottom of the display to make it scroll. Click on an option to select that question. If the person has the vaguest idea of the answer, they will reply through the Message Area. For example, you could ask "Where am I?" Over 45% of Mitteldorf's citizens questioned in a recent poll where able to get thast one right. _________________________________________________________________________ - Legends of Valour (Page 17) Legends of Valour - _________________________________________________________________________ What is... operates in a similar way. You can ask the time (don't ask a policeman...), or the date, or even "What is your name?" Mitteldorf has several famous citizens.... Pick Pocket allows you to try a different conversational gambit, namely talking gi^} of readily accessible gear. To swap an item between your hand and backpack, just click on it. The Pockets display shows the quantities of merchandise your Character is toting around. Mitteldorf is a trading town, and the six major commodities it likes to deal in are Gems (measured in ounces), spices (lbs), pigments (pints), ore (cwts), hide (by pelt) and tar (kegs). It doesn't necessarily mean you have several tons of merchandise in your pockets, some of your goods may consi_ist of letters of credit, bills of lading, that kind of thing. _________________________________________________________________________ - Legends of Valour (Page 21) Legends of Valour - _________________________________________________________________________ Immediately above this is your cash wealth in Groats. However, if you click on one of the commodity items and hold the mouse button down you can see how much of that commodity you possess instead. By all m`Ơ&@eans speculate. Trading is a great way to meet people, and to come to greater understanding of their ways and customs. Try complaining to a Mitteldorf merchant that he charged you an unfair price for his goods, for example, and you'll find out why the symbol of the Merchantile Guild is a sock full of rocks.... There's more information on Trade in the section "Trading, Buying, and Selling". Finally, the main display shows your window on the outside world, and a small message da@35 isplay. This will be where you see what Mitteldorf people are like, and what they think of you. _________________________________________________________________________ - Legends of Valour (Page 22) Legends of Valour - _________________________________________________________________________ GAME MANAGEMENT Various game settings can be altered by left-clicking on the System icon. You can toggle Auto Combat on or off. With Auto Combat on, the computer controlsb\_ your Character in combat, relieving you of the necessity of clicking on the Combat icons. This isn't going to make you Superman. You can also toggle Sound on and off which allows you to get rid of the music and sound effects. Click on About... to find out a few facts about LEGENDS OF VALOUR. The next three icons allow you to change viewing parameters, which can have an effect on how fast the game plays on a slower machine. The Floor icon allows you to toggle from texture-mcɏ1apped to "plain" floors. The (middle) Horizon icon moves the viewing horizon nearer or further away. the nearer the horizon, the faster the game plays. Finally, the Window icon can be used to shrink the size of the viewing window. On the bottom row, there are icons for Saving and Loading the game (which we have already discussed). Remember, you can only save the game while your Character is in a tavern or hostel; elsewhere, this option is disabled. Finally, there is an optidV^on to Exit The Game if you have to ask what that does, you've done well to get this far.... _________________________________________________________________________ - Legends of Valour (Page 23) Legends of Valour - _________________________________________________________________________ GETTING AROUND In the center of the main Screen is your immediate view of the sights of Mitteldorf. Through this window, you can see the wonders of the city in all their gloryeՇ_. Hey - you're a tourist, feel free to stop and gape. At regular intervals, you will also see large creatures with sharp implements. These are less scenic close-up, and should be evaded or pummelled senseless. Once you get tired of this immediate view, you might want to alter it, or "move along" as the City Watch like to put it. There are three ways of doing this. First, you can use the cursor keys. Press the up arrow to walk forwards, or the left/right arrows to turn. ThefAB9 second method is to use the mouse to select icons on the Movement Display. Left-click on your choosen icon. The icons on the Movement Display are as follows: As mentioned previously, you can also change direction by using the Compass Display. Finally, click the RMB (right mouse button) once to enter Hustle Mode. Now you're cooking! Moving the mouse left or right turns you in that direction. Now press, left-click, and you move forward. This is the fast way to get around tog͊Iewn (short of getting a taxi, and Mitteldorf is notorious for not having enough of these...). Once you have mastered walking, you can speed things up even more by pressing the Space Bar as youmove. This works with whatever style of movement you're trying. Try to get the hang of moving around in Hustle Mode, because you can't expect to be respected in this town if you only change direction when you are standing still. ___________________________________________________________h8 5______________ - Legends of Valour (Page 24) Legends of Valour - _________________________________________________________________________ OK. Now we've mastered walking, let's try something a little more advanced. This is called Walking Through Doors, and it's a must. Take a look arund, and find a door into an attractive and culturally edifying-looking building (or inn, as they are also known). Now aim your Character towards the door and walk. If it pens, revealSS___________ - Legends of Valour (Page 17) Legends of Valour - _________________________________________________________________________ OUT ON THE STREETS Having selected the PLAY NEW GAME option, you will find you have arrived at Mitteldorf's Main Gate. You are now faced with the main screen display. It'll look something like this: The Unique Magic Item boxes are empty. That's because you haven't found any. These displays will only be filled when you're luckyT; enough to find one of LEGENDS OF VALOUR'S three special magic items. That's when you know you're really arrived. The Examine icon allows you to inspect items you find. If there is an item displayed in the Floor window, click on Examine. You won't always find out very much, but it's worth a try. The Floor window shows items encountered as you wander round town. If your Character gets close enough to a portable ________________________________________________________________UON[_________ - Legends of Valour (Page 18) Legends of Valour - _________________________________________________________________________ object, it will be displayed here. If you want to pick it up, left-click on the item and it is transferred to the Right Hand window if that is empty or tha backpack. Cash and Commodities automatically go into your Pockets (see below). The System icon allows you to save game, or load from previously saved positions, or alter one oVWf the basic parameters of the game. See the section on Game Management. The Character Status display shows all the facets of your Character's state of mental and physical health. From the left, the seven bars show: * General Health * Energy * Combat Injuries * Appeal * Hunger * Thirst * Sleep In each case, the higher the bar, the better for your Character's well-being. Many of these status displays are interwoveWӯ=n. For example, when you get hungry, it's obvious that you'll become exhausted more quickly. You need more sleep if you are injured, and so on. See the "Doctor, Doctor" section to find out more about staying healthy in Mitteldorf. There is a Timer Bar under this display which has various functions. You'll find out about them later. The Movement Controls allow you to to move your Character around Mitteldorf. We'll discuss this more in a moment. However, one of these icons X=*Rank) accesses the Character Screen. _________________________________________________________________________ - Legends of Valour (Page 19) Legends of Valour - _________________________________________________________________________ Click on this now to take a look. The Character Screen shows a portrait of your Character, which Rank he'she holds in various Guilds and Temples, and other specialinfromation which unfolds as the game progresses. It's worth checkinY+Cg this screen from time to time. There's more information about Guilds and Temples in later sections. The Action Display has several icons to access different actions. The first three are Combat options - Crsh, Thrust and Slash. Your Character uses whatever weapon he'she has to hand, or bare fists otherwise, against whatever opponent they face. Depending on your opponent, different combat styles may be more or less effective. Experiment. The second row of the Action DisplZeay also features three icons. The first of these accesses the Mitteldorf Map. This is a smaller version of the map you have been provided with, and lacks much of its detail. Most usefully, you can always find out where you are, since a flashing light will act as a "You Are Here" arrow. The map function can also be used in Mitteldorf's dungeons. However, in these locations it functions only as a "trail of breadcrumbs;" it only records the places you visit, showing you the way [back to the entrance. Once you leave the dunegon, the map is lost, so make a copy before you leave the dungeon if this is a place you might want to visit again. The next two icons allow you to cast Magical and Priestly spells. We'll come to them again later. The final row features three more icons. Select the Rest icon to take five wherever you are situated. A Small Menu Will pop up, asking you to select 0,2,4,8 or 12 hours rest. Select the length of time you want, and catc\>h some Zs. _________________________________________________________________________ - Legends of Valour (Page 20) Legends of Valour - _________________________________________________________________________ The Use icon will allow you to make use of whatever your Character has in his/her hand - assuming the object has a use.... The Hail button allows you to attract the attention of passers-by. Use this to start a conversation with someone in the street. Do not]ó use it to chat with Trolls. The Compass allows you to see which direction you are facing. You can also use it to change direction. You can click one of the compass points around the rim to select that direction, or drag the compass pointer around. Beside the Compass is the In Hand Display, which shows which (if any) item your Character has in hand. Above and below are two buttons, allowing you to Throw or Drop the item. The Backpack items display can hold up to six items6)whq$ Q9ӷW@s 1t' "[΄}`7QL=JJ+!'mo\dD68`8pDkXP, <^l $Um :$ FaC߇|)D0\Kal?،3jiok VU"[z`20K]\oȻၞC&xTʸ:N`%?)x * (l&MXh GHCDփK"[z bjDH GBރU6M "HIPw 1\ki2bMWIWab F@ nmCCJ<U@qVUq1 'lD!j5g9P-)Ë:,i8W U dbhx:M\cBbKF6Z7h,!3 v" DiQQ! r"3 0AU lCp9yu!Y03IW:? 0PQD9 @ raKCxXW֢^,d  ",b +K'K%K p0 A"5@9@M1(< j JPb<.*/&djn; G k(TwB 6P.F0vXp |Ϧ1p D'@tf`D)&Ζ&&<% Bv.2v;0ljhdFjhblK 05R (!-/-uq! e, QYAhjLx b1m(Q9*#ͽ!ìxv^[+L<CJz^=left-clicking on one of the facial features, you can change the way it appears on the Character portrait. Try changing the hair color first. For each option, there are several different styles, allowing you thousands of different looks. Once you have completed altering your facial features, click on the runes at the bottom of the stone tablet. You are asked if you are sure about this Character. Click on Yes to continue Character generation (or No to go back to start the proceKj|ss). The view changes to show your home village. Brings a lump to the throat, doesn't it? Across the message bar, you will be told your father's name and occupation, and you are then asked to type in your own name (maximum of 16 letters). This is also your chance to pick up some useful equipment. If you click on the various "buildings" in your village, you are told what each is. Most are shops, places where you can obtain goods for trade. You have a finite amount of money tLYLo spend, so take your time, and look for the best bargains. Left-click on a shop to enter it. You can now see your Character, the interior of the shop, and an item showing various goods for sale. Left-click on any item and you will see a more detailed picture of it, along with its name and price tag. If you want it, click on the Buy button. The item will be transferred to the picture of your Character and the price will be deducted from your cash. ___________________________MDtK______________________________________________ - Legends of Valour (Page 15) Legends of Valour - _________________________________________________________________________ If you don't want that item, click on another, or on the Exit Shop button. You don't have to spend all (or any!) of your money. There may be better bargains in the great city of Mitteldorf. When you have finished equipping your Character, click on the horizon to end the Character Generation seN༤Hquence and you return to the original option screen. You can create more than one Character before starting play. Up to 8 Characters can be in existence at any time. It's important to remember that your role-playing Character is your most important asset in the game. Create one you are happy with, and then do everything you can to keep him or her alive. When you save the game, you save the Character alongside of it. In fact, the Character's name is the name of the save fileOMB. if you want to play with different Characters, they have to start at the beginning. No Character can just jump in half-way through! After all, these are the LEGENDS OF VALOUR we're talking about here, not the Legends of a football squad of guys, one of whom made it to the end.... So look after your best Character... true heroes are hard to find. Word has it that's because most of them are dead. _________________________________________________________________________ P/n - Legends of Valour (Page 16) Legends of Valour - _________________________________________________________________________ LOADING AND SAVING GAMES Having created your Character, you can now start the game for real. When the Start Options screen reappear, select PLAY NEW GAME. You are asked to select which Character you wish to use. When your return to play LEGENDS OF VALOUR again, you can load your last saved game by selecting the PLAY option. Follow the on-screenQ instructions. To play an earlier saved game, select PLAY and then select LOAD GAME from the system menu. As previously mentioned, you can have p to 8 characters and games saved. the Saved Game screen has eight Chronicles listed, one for each of up to eight Characters. Each "slot" on your saved game disk can be over-written - be careful! Just click on the Chronicle you wish to Save/Load. The game continues automatically. You can only save a game while your Character is inRή an inn, tavern, or hostel. The inns of Mitteldorf are where the LEGENDS OF VALOUR are first told. Your hero will, modestly, describe how he mopped up a few goblins and found some minor treaure. the story is picked up by the bards, and by the end of the night, the opposition was thirty trolls, you found a thousand groats and a magic sword, and the King aksed you to marry his first-born child. 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Primarily, this helps you in combat. Intelligence defines your reasoning powers, which can help you in various ways duuring the game. Speed covers your agility, dexterity, amd reactions - this also affects combat, and some other areas of the game. health measures your physical robustness. These four statistics are randomly created for a new Character. If you generate a particularly feeble Character, you can left-click on Exit to start again.H, Don't get hung up on these statistics, though. there are plenty of ways to improve your hero during the game. You must now make some choices about your Character. First, click on the race buttons. Choose between human, elf, and dwarf. An elf is more likely to be Intelligent and Speedy, but they're a bit feeble in the health department. A dwarf gets _________________________________________________________________________ - Legends of Valour (Page 14) Legends of I'όValour - _________________________________________________________________________ bonuses to his/her Strength and Health, but loses out on Speed. Human Characters are average on all counts. Next, choose whether your Character is male or female. Gender has no effect on your statistics, but will affect how you are treated by people you meet in Mitteldorf. Having broadly defined what you are, you can now perform radical surgery on the way you look using the Stone Tablet. By  p$M[ 1 vEh3 `PA{#O')<(8Ajv(sI&pS%KqI^ j%_R+8yN&S/L)u_/]ITT>k͆?;r% GT~H> , <)rQImVm#MY k GP>)^PDF@4"/', P-u\P 2ʢ<8AdaO$u_K4~Kvx`/.'L '.h$5}9B*Ћ*/6~{7ySZ&BP@BPF=T6Gfa߇{FֆK: ?G| p@$9AL= >\3TaO Firal'[7-qj_ Ns|瑕;Lf u<=?fC_Lo<t>.q%\["3I; ?8LBG/#\@_#< 3/i,zjDBl}_GNYEPFFR>~eѣCt?}C&>3?R)hM9DІ0tk~x$iGI< s gӂ?'ߺl%QgO!WOEl/ ?2$,p@J7ⷵTjT8V"KmrehibN?\?T`3Gg\Sx:#6e `@ػsVߘ>e/:`C 䃖nD/kVͿB>F|( eLm8a0@;`PRWq+yEd>]o'J_zsPT{krߜi~5-鍒r_.sK2BRIlǎY4u}hcgT==g/s,E:?Fs|Q P áC 1  XNxPthh+3_ W̘|[iJah^&m=/A}T„~Y ?~Zkg6} +<)תuy8NR#ݪCz;bx㇁ x,gڗ[ x_;Vy5'3 UhR?F>woJu^ ͟Rct8?e|yċ.-vSOѬ6ϾQ;gHXǥ3]/qȿ>3*ODVe~>!)AEK3 ,ʋ` &Az6^Q(*nT>A=Y&˂&GO$AX6Cj k kq>paRG Oh*kX~|QoI^RpLd}?j+{Hq/ngjķ $ 1\3E/x)ϷLaC/Px/zu<*Lc/W9^zj?"0pThмsryݸiW^y}z&@ kӻ g{Z$Ne|"k$ɖ1M93z<>ϨJ _pRe!)l"_7xgƉ=UU ;lj^> TEL.+΄4|O=|^ST="Ri_?!4n(&}!Ѣ"~cNq.y0ϏH09۴qPYcOb! ?<LYTz( o״ɜ5 j>K؎ȑ#ͽ;n!NY?<ɂ K% >bAټ64*1'IϞ0$_#ރ3%f ind'%~#$xG'ZT#Ѩ~D7bVO _CCȐJϔP~3ӧ6hl3{0~sv's"Eэ/&\.ɽaIiҧ|py}GrxD*K> ɤ1( FÃ&dk֒cCśPo#/jǸӇ,P`1p|6ǶZGa]ax`?lx3@xzGS, }@303F'T\.,ϔoZDf_ !r‚{UNj{9̹MvV޲RZ `-tr5_MuP&* #R bW8 ,- OHM$C)'*,EG*$+*'"%y$+%Wȕ hL0 b`b3[9=?"^sA Ӊʠ8^F"I=}W(akҩAZzC$B33 iiN8c'|P-R$T^(G0)"$,(>];Z(*<\μo 8:l^G}N?6r>x|=A$8I'H^8-δu|3gvrv1`e}h|!_|1!hCͣfv _>p ~;* c*|dǚKhfwaFغe@A 2t6~4pAHDžA&V(&_#a/3Eggx(h^ w^Bצ!ä$W jg *'_R&c?MأSl~{ |qtI?EF4ԿZh[!Аfԉ@v$+TpldK/OJf---------------------------------- Don't laugh at Olaf - he's got the best goods at the best prices. Olafs Emporium - next to the theatre. ------------------------------------------------------------------------- This space could be yours for a very small fee. Contact the Editor for a reasonable quote. Not much more for a box! ------------------------------------------------------------------------- I'll keep you in stitches - Rusty Cutlass MH, DDC, FRCL can hadle anything fr?i6.om minor scratches through amputations. Leech technique a speciality. Balms, salves and nostrums always in stock. Just South of the Standing Stones, and West of the Travellers Inn. ------------------------------------------------------------------------- Dungeon cleaning service - remove all traces of rot and infestation from your underground places. regain that just-bought look. Contact Kristeena Urskin, Box 21. ----------------------------------------------------------------@ --------- Talented Sackbut player into elven folk/fusion searching for like-minded musicians to form troubador band. Contact Elvis of Gracelands. ------------------------------------------------------------------------- Wailin' Maylin Children's Entertainer. Parties, etc. a speciality. Good time guaranteed for all. Box 12. ------------------------------------------------------------------------- We Don't Sell This! (But we do sell very good Beer) The Travellers Inn. You knowA!8c where it is. You know why you drink there. CULT CORNER What has been happening over at ODIN'S place, in the center of the city? Strange rumblings have been heard in the dead of night, suggesting that the Valhalla Varlets are engaged in more than just idle prayers. Watch this space for further news. The Loony ladies of the TEMPLE OF FREYA are on the march again. reports reach us of bands of roaming women, demanding something called eekwill rites. How these differ from noB"Prmal rites your correspondent is unsure, but will keep you posted. Now I like a good ritual as much as anyone. But I think that the TEMPLE OF SET has been anyone passing at midday can testify. Those screams are not just of good olf traditional pain - know what I mean? _________________________________________________________________________ - Legends of Valour (Page 12) Legends of Valour - _________________________________________________________________________ C# ----- HOW TO PLAY ----- GETTING STARTED Great, you're here already. OK, switch on, load up, and let's go! After the title sequence, you will presented with the following options: * PLAY * PLAY NEW GAME * DESIGN CHARACTER * QUIT LEGENDS OF VALOUR is entirely mouse-driven. It does not supprt joysticks. You can play from the keyboard, but the game only delivers its full potential under mouse control, some options jD$:۟ust can't be accessed from the keyboard. When presented with a menu like this, just aim the pointer at your selection to highlight it and left-click 9which just means click the left mouse button). Note also that right-clicking normally clears any menu. As you might guess, the first two options actually pitch you onto the path to adventure in Mittledorf. But, since you're new in town, we'd better look at Character Generation first. _________________________________________E%________________________________ - Legends of Valour (Page 13) Legends of Valour - _________________________________________________________________________ CHARACTER GENERATION To answer the queston "Who am I?", this is where you start. Those of you familiar with role-playing games in their many forms will understand what goes on here. We are about to create a role-playing adventurer, the hero you will guide through the perils of Mitteldorf. Honestly, it's noF|7Et a place to visit personally.... When you select the DESIGN A CHARCTER option, you are presented with a screem something like this: On the left, there is a full-length picture of your character, and a close-up of your face. On the right, there is a stone slab with a picture of a face. Below this, are several button, and the 'raw data' about your character. Characters are defined by four statistics: Strength, Intelligence, Speed, and Health. Strength is a broad measure o1'xrot. Harald 'Little Boy' Bloodeye - son of Big Boy - twelve years old bu already eighteen stone - one to watch for the future. Sven Forkbeard - big, blond, and stupid. This year's competition promises to be the closest one yet, with such strong fiend, so get down to the Seahorse, drink some ale and have an exciting evening. More power to your elbow! SURPRISE WIN FOR STOATS In a stunnign game of One-eyed Jack last night, Nidavellir Stoats tooks the coveted Dacre Trophy from2(>Nw the Wetland Unicrons with a score of 20-12. The Unicorns, having won their last seven games, were clear favorites to take the trophy for the third year running, but after a two hour match, the Stoats scored eight points in the last dig to consolidate their earlier two point lad. King Farley was present at the match, and presented the trophy to the Stoats, along with the 250g prize money. As a traditional in the dacre Trophy, the losers suffered the loss of their little finger3)j㡂s, though with such an experienced team as the unicorns, very few of them had little fingers to lose. The Stoats next match is a 'friendly' one against the Newtown Furry Animals. _________________________________________________________________________ - Legends of Valour (Page 10) Legends of Valour - _________________________________________________________________________ ------------------------------------------------------------------------- Page 7 4* m Satursday, twelfth of the Hawk, Month of the Pig ------------------------------------------------------------------------- * SPORTS NEWS continued WITH YOUR FEET? Word reaches this column of a strange game being played on the mainland which is spreading fast. It is called Footyballs, and has something to do with valls, feet, and kicking things. Sounds like a game for Trolls to me, if you see what I mean! BADGER IN THE BAG In only the third game in the season5+7# to feature a full knock-up, the Mitteldorf Monsters, currently second in the league, scored a maximum this Day of the Moon last against the Mountain Goats. Team coach Olaf Pizzlebrain called the result "a triumph for the lads, proving that we can match any bags on the island." Dejected Goats, who only won two games last season, promised that this season would turn to ther favor after 'destroying' the Screaming. DWARF TOSSING The Mitteldorf Dwarf Tossing season starts aga6,{9in next month, but with some slightly altered rules. The number of Dwarves in a team is now limited to four, and the 'tossee' has to weigh a minimum of twelve stones. This is to prevent a repeat of last year's bending of the rules, when the 'lusty warrior to be tossed' specified in the rules turned out to be a six feet high balsa wood figure with an animation spell cast upon it. Captain of the Nidavellir Knights, Festiv Tenton, said 'this should make everything a lot fairer, a7-M:Wnd we certainly are hoping to be ready and fit on the day.' SERVICES The Men-AT-ARMS GUILD are currently offering basic weapons training in swordsmanship and axe handling at a very modest price - only 5g per week - very good value for you young bloods out there! ------------------------------------------------------------------------- The ANCIENT AND REVERED FELLOWSHIP OF THE AESGEIR are still having a 'special offer' month on their magical item identification service, 8.~Ƨwith prices slashed to only 10g per item. ------------------------------------------------------------------------- The BROTHERHOOD OF LOKI are also offering the identification service - prices vary per item, depending on whether they like your face or not! ------------------------------------------------------------------------- Train in all sorts of hand to hand combat and weapons theory with the MERCENARIES GUILD - only 10g. Healing is still being offered by the temple9/?ws of FREYA,ODIN, AEGIR and SET at reasonable prices - good if you can't wait for Rusty to open. ------------------------------------------------------------------------- _________________________________________________________________________ - Legends of Valour (Page 11) Legends of Valour - _________________________________________________________________________ ------------------------------------------------------------------------- Satursday, twelfth of t:0mWxhe Hawk, Month of the Pig Page 8 ------------------------------------------------------------------------- CLASSIFIEDS Attractive Male Dwarf with few shortcomings but small prospects seeks female for good times, parties, etc. Write to Eric, Box 19. ------------------------------------------------------------------------- Cousin - where are you? Contact me at the Mermaid - Sven. ------------------------------------------------------------------------- The L;yandlord of the Snakes tavern would like to announce for the last time that he has absolutely no connection with the Thieves Guild. ------------------------------------------------------------------------- For Sale. Large collection of weapons - second hand, slightly bloostained. Good little chopper, etc. Apply to the Men-At-Arms guild, the Barracks. ------------------------------------------------------------------------- Bored with life? Join the Mercenaries - the professiona&2ೞ Page 4 ------------------------------------------------------------------------- COURT NEWS KING WILF Nasty old King Wilf in in the news again this week, following new revelations about his love life, and his incredibly terrible fiscal policies. Palace spokesman refused to confirm or deny stories about the ex-King's close relationship with a hamster called Gerald, calling them 'mere suppositions that might have a grain of truth if you known what I mean '3Vsquire,' but surviving sevants of the ex-monarch have mentioned 'funny squeaking sounds' in connection with the dposed king's night-time activities. On the taxation front, it was revealed by the Supreme King farley today that Wilf was planning an underwear tax. "This is just one more example of how this repressive King meant to fleece his loving population" the King said. "It was a good job that I stepped into the role of Supreme Protector when I did" he continued. RUMORS R(44Qumors reach the Post of a very close relationship between our beloved King (Odin Preserve Him) and a certain member of the court, a Lady Olga Inbred. Neither party was available for comment, but a Palace spokesman told us that a statement would be available next week regarding the affair. Will this be the Big One for Farley? Watch this space for further details. JUSTICE DAY This year's Justice Day, when any of the populace involved in any sort of dispute can have the matter)5O settled by the king in person, has been cancelled. "This is due to lack of public interest" said the palace, "and nothing at all to do with the King's regard for this custom." * GUILD NEWS continued The BROTHERHOOD OF LOKI seem to be having problems with their public relations staff at the moment. Rumors that twelve employees were turned into various amphibians for their 'stupid press releases' were vigorously denied by the dark Brotherhood district-based management. --*6 W----------------------------------------------------------------------- * THIEVES continued have evidence that the guild is stealing more than its quota, our hands are tied." The landlord of the Snakes, a public house in the Wetland Wynds, denied any knowledge of the thieves Guild. "Why does everybody come round 'ere for a quote?" he asked our reporter. Also found last night was the body of Bolvic 'Fingers' Knudsson, the well known dyslexic 'replica manufacturer', long suspe+73kcted to be an associate of the Guild. He had been stabbed eighteen times, then hung upside down from a rafter with a sack on his head. The town guard are treating the case as a suicide. _________________________________________________________________________ - Legends of Valour (Page 8) Legends of Valour - _________________________________________________________________________ ------------------------------------------------------------------------- Page 5 ,8I J Satursday, twelfth of the Hawk, Month of the Pig ------------------------------------------------------------------------- SPORTS NEWS HUNTING No. 4 - The Goblin By Erik the Wolf, famed adventurer and consultant to the Mitteldorf Small Creature Hunting Association. Your average goblin is a tricky little critter to hunt, mainly because he is so small and fast. Goblins tend to hunt in great packs, in dark dank tunnels and cellars under the city and so fin-9^sOding one on his own is a rarity. They have a very keen sense of smell to make up for their poor eyesight, and so any budding hunter should take care to disguise his body odor with a proprietary brand of masker, such as 'Erik's Finest rat Rater.' Once caught though, a goblin is easily dispatched with a mighty swipe to anywhere except his peculiarily hard head. For more details, see my publication, Monstrum Horrendum, Denizens of the under0City 'neath Mitteldrf, out now. _______.:Fc__________________________________________________________________ - Legends of Valour (Page 9) Legends of Valour - _________________________________________________________________________ ------------------------------------------------------------------------- Satursday, twelfth of the Hawk, Month of the Pig Page 6 ------------------------------------------------------------------------- SPORTS NEWS MUD-IN-THE-EAR SHOCK Local Mud-in-the/;'`-Ear team, Set's Streakers, were accused on Thor's Day of using ringers for their match last week against the Dorf Dragons. the Dragons, having lost by a spectacular 35-6, put in a complaint against one of the Streakers, claiming that he was a "lot larger and a lot greener than most of the humans we know." Team captain, Grot Onetooth said in a press conference later that his team were "not mentioning the 'tr' word, but we feel this matter should be investigated by the authorit0&ies." An adjudication is expected next month. BEER RACING The finals of the Mitteldorf all-comers Beer Race are to be held in the renowned Seahorse Tavern next week. There are five finalists, out of a total of seven hundred and twenty three entrants. They are: Ulric 'The Paunch' Torrson - the favorite, a winner of three out of the past six competitions. Helga 'Little Lady' Ormsdottir - the only female contestant. Harald "Big Boy' Bloodeye - a finalist three years on the tw&G&0&Q5 " R^<& X*/ZWF-qI;>s}7]]0[&WnC2C;\s#'htYT`ߊNSVh?8粂r0Z/`hO̙`G̋ԏM-"y ?53΋BcX^_ ݃L(cBϰ, x@70df+Z8DH@lDA[J0<6N8H2}SreĨQ"UrF:G)XN0P 22|t4pw/\qr ,#+,zI%Gv$?DlPW 9!%I9q,I^NEV{>c %3f?suC vlYo7&\P~[N8R= ֩0ɩ*Ʌ{}"-\|K">, had to issue a special edict demanding that people have more children. VAGRANCY RATE UP IN CITY THE NUMBER of people arrested for vagrancy, suspicious behavior, begging and other minor offenses has increased by a factor of five ever since Gracious King farley was asked to take over the throne by his grateful subjects. Over six hundred people - almost two a day - were tried in the past year, compared with fifty people in the Year of the Goat. Of those six hundred, five hu?NVndred and eighty were found guilty and sentenced, with punishments ranging from 10g fines to three days in prison. A Palace spokesman said "This magnificent clearing of the streets is a necessary part of the King's modernization scheme, and is in keeping with the spirit of justice that prompted the King to take the throne from his unfortunate predecessor." WE'RE SICK OF WEREWOLVES! THERE HAS been a marked increase in the number of Lycanthropes wandering the streets at nig@)\?ht, according to the Mitteldorf Residents' Watch. A spokesman, who preferred to remain nameless, said "Why does the Town Guard not arrest these beasts? What are they scared of?" Legend has it, that when the moon is in the right phase, werewolves continue their age-old search for the Spirit of Skoll, one of the first werewolves. They try to recruit as many people as possible for thsi by infecting them with lycanthropy. This is the reason that so many of the werewolves carry pocA IQket spirit diviners. One place that is now virtually off-limits to the guard at night is the Dwarves Ghetto, in Nidavellir, where up to ninety percent of the population is reported to be sufereing from this bizarre condition. _________________________________________________________________________ - Legends of Valour (Page 6) Legends of Valour - _________________________________________________________________________ ------------------------------------------ B------------------------------- Page 3 Satursday, twelfth of the Hawk, Month of the Pig ------------------------------------------------------------------------- GUILD NEWS The MEN-AT-ARMS GUILD has been on a recruitment drive recently, having lost a number of their members in a series of mysterious accidents. The Men at Arms, based at the barracks in the Squatters Quarter, are looking for "strong lusty lads and lasses who don't mind a bit of banter, fight!C-king, and dying in mysterious curcumstances" according to their Sergeant at Arms, Gort Wineskin. "Our entry requirments are quite simple, involving just a few easy tasks and a small amount of money. And just think - one day, you could become a Templar! The THIEVES GUILD, operating from its secret headquarters, has been incresingly active in the city (see front page) prompting calls for a restriction of its permits. Although unavailable fro direct comment, members of the guild "D\L3are believedto regard these calls as 'merely an exaggerated response to the seasonal fluctuation' in robbing, burglary, mugging, and pick-pocketing. The landlord of the Snakes Inn (a tavern in the South of the city) believed by some to be connected in some way with the Guild, denied any knowledge of the Thieves' activities, and our intrepid reporter had it made extremely obvious to him that it was in his own best interests not to pry any further into the landlord's private aff#Eairs. The Post hopes that thsi increase will not spark off more of the inter-guild rivalries seen last year, just before Nasty King Wilf left the scene. The MERCENARIES GUILD is having its annual barbecue at its headquarters in Witches Meadow, near the Roach and Rider Casino, next week. The occasion promises to be a fine one, with an assortment of meats and plants, and many games and pastimes. All are welcome, so long as they bring lots of ale, food, and money. 'Come and tr$Fxy throwing fireballs at your friends - you might like it!' is the message from the ANCIENT AND REVERED FELLOWSHIP OF THE ASEGEIR this week. The Fellowship is having an open day, in which members of the public can come an try out those difficult spells under expert supervision. The day promises to be filled with excitement and laughter (and a few surprises!), and the fellowship is hoping to spot potential talent from the crowds. The Fellowship is based in the Newtown territorie%1ks, just by the castle wall. For further details, ask any Guild member. GUILD NEWS cont. on next page _________________________________________________________________________ - Legends of Valour (Page 7) Legends of Valour - _________________________________________________________________________ ------------------------------------------------------------------------- Satursday, twelfth of the Hawk, Month of the Pigw'H&,R? SY\4mObgiiBZCO7j~ʎ2=OVcbW٣DDf:=Paw# UG#Β֨@3)駲°D9聒lgӑ q[OO8Þy H͟F+`I@\>>E XB|0DDbFr4iwyA15lOƷ=}F[H VW.{P& Xɕ CR=~V?H]u X!br ]<إ5*YcN#SEY#bhgH _3r(sƉX4NIHDDUtu/@ cFhKȘ w- S1Ɓa =0/ -=|\®Eq]P{!b@Y%$Uh36*bh Lwv_8EptC[w(I[ Et!?&HHK.! ᮚHAV"p CO0|0gҔw<5R;hQTѕ#3$7>0 31r. tB%D;" 1h^W'%S$VÖb8JEa34$xa¸5 /_f :rå#+1zJ& lp`#_\q@`Z!Y|!r=r@702VC WKICv Zn|HLHPa#I@pL//$)'(",>gEP[Bh"Aw)J:u%"?򑧿|>x| /}y_5%Yc%Ӿ?ՆKCy!)Qaz_GHQtFjF i~ax_Yy% do#Ig&o&o7ooJp 4,-W^dHma }d+`4+(؃o- !4[>Gc8ox"ܼ/h*B;Ifc\p>ƖNB`) Mx>PG˯I<7КW(,`;wKWg*X6 aĮ-c5{3 ;h/.N{>=TzT~!$i<# & Tz38:4.7V%f ܴ LfQGHRpHd,䁤a0Åw*K(45H'¡qN]4L.n<(0 %4(#).'+>ƾ[+0`W;<0dPCU26!.˖LM2#l{.|h*8z7`Q:|'M$v tF}Rh)Z9 h[g  $$`|1ぶ2V<ȴ8lXHSGWS0a vs >ü!@Шw+)LpVpR Pb`eG0,q$j`ckO,(K rZ6i@֘ @3[SV d= jv6NN6Nt?N MSRP(!!eSeAQ9?Inr$`|1ぶ2V<ȴ8lXHSGWS0a vs >ü!@ШLMBSRQPONM  313nkorswim.codepLN2---------------------------------------------------------------------------- +-------------------------+ HI DUDES OUT THERE | PASSWORD | LEVEL | THIS ARE ONLY SOME +-------------------------+ OF THE LEVEL PW'S | --- | 1 | OF 'SINK OR SWIM' | BISHOPSMOVE | 2 | FROM ZEPPELIN GAMES | PATSY4KERMIT | 3 | CRACKED & ONEDISKED | HOWNOWPOWWOW | 4 | BY QUARTEX !!!!! | RINGWORLD | LO 5 | THANX FOR THE LEVEL- | TROUGHTON | 6 | CODES BY THE WAY ! | REDPLANET | 7 | | MEGALITHIC | 8 | HAVE FUN WITH THIS | MYBREAKFAST | 9 | LITTLE GAME !!!!! | TINYBOPPERS | 10 | | LOCKSALORDY | 11 | FRIENDSHIP RULEZ ! | HALLOWEENVII | 12 | | NEWMODELARMY | 13 | SIGNED: | TIMEPIECE | 14 | LPٹQ | LARRYNIVEN | 15 | DCSL/TARKUS TEAM | KILLERWHALE | 16 | | BLUEHORIZON | 17 | | ARNIESMUM | 18 | | LOGOPOLIS | 19 | | DOCTORWHO | 20 | | MRJONESPUPPY | 21 | | HYPERSPACE | 22 | | ROBERTSMITH | 23 | | WHOWHYLQBWHEN | 24 | | SOCKATTACK | 25 | | WELLINEVER | 26 | | MRPOTATOMAN | 27 | | JOSIEWHALES | 28 | | SOBRIETYCITY | 29 | | WHERESMEBEER | 30 | | HORSEFACE | 31 | | GINASDINER | 32 | | CHICKENFEED | 33 | LRԇg | CARROTCAKE | 34 | | STRENGTH | 35 | | NEEDLEMATCH | 36 | | YUMCHOCDROPS | 37 | | ............ | .. | | ............ | .. | | BADBADKARMA | 55 | | RUTHERFORD | 56 | | ............ | .. | LS4| | NEXTPASSWORD | 59 | | FIELDSOFDOOM | 60 | +-------------------------+ +---------------------------------------------------------------------------+ | TARKUS TEAM IS ALWAYS SEARCHING FOR COOL NEW MEMBERS AND NEW HEADQUARTERS | | AROUND THE GLOBE ! SO FEEL FREE TO CONTACT ONE OF THE MEMBERS !!! | +---------------------------------------------------------------------------+ L( [ARaDDer v3.1 By ARc] | FIELDSOFDOOM | 60 | +-------------------------+ +---------------------------------------------------------------------------+ | TARKUS TEAM IS ALWAYS SEARCHING FOR COOL NEW MEMBERS AND NEW HEADQUARTERS | | AROUND THE GLOBE ! SO FEEL FREE TO CONTACT ONE OF THE MEMBERS !!! | +---------------------------------------------------------------------------+ TU'VU 322ck.txtpTV]***************************************************************** * HOW TO INSTALL - CONTRAPTION ZACK - FROM MICROILLUSIONS * ***************************************************************** Depack the Files onto Disk. Then create a Directory on your Harddisk. You can name it however you will. After this copy or move the Installfile from the Disk ZACK 1 on your Harddisk. Be surley that you have Space on your Partition of minimum 4.5 MB! After this you can aktivate the InsTeiztaller. The Programm will do everything for you. Notice: Do not depack the LZH-Files from the 3 Disks !! the Installprogramm works alone with it and depack it from its own !!! If you did everything correctly you will get a complete Install- version of CONTRAPTION ZACK BTW: It works for a long time... you need good conditions if you start the installprocess, but don`t be worry..... :-))) ace on your Partition of minimum 4.5 MB! After this you can aktivate the InszXpYWORTH PLAYING IS A GAME WORTH BUYING... ----------o | oN 06:26:34, 28-Mar-93, uPLoADER : The Source/RANGERS , NoDE : 1 | o-------------------------------------------------------------------------o LEVEL CODES FOR THE GREAT GAME 'SUPERFROG' FROM TEAM 17 ------------------------------------------------------- 234644 447464 747822 392822 446364 984448 477444 343522 882311 992334 091332 467464 818234 182394 298383 452234 984841 383772 093152 3872zʰ311 981122 017632 398112 837122 <- this a nice one PROJECT F! -------------------------------------------------------- Just only to let you know... THE SOURCE/RANGERS! -----------o LEVEL CODES FOR THE GREAT GAME 'SUPERFROG' FROM TEAM 17 ------------------------------------------------------- 234644 447464 747822 392822 446364 984448 477444 343522 882311 992334 091332 467464 818234 182394 298383 452234 984841 383772 093152 3872WC2<<<< Chipmania Ripper V1.0 - - - - - - - - - - - Author : Chip-Ram/AMNESIA. Date : 10-Feb-1993. Kick : 1.2 - 3.0 About Chipmania Ripper ---------------------- Well, the idea was to code a tool, which is able to save all the modules in $CEPTIC's Chipmania while being executed one time only. This means that you don't have to save all modules one after another like a normal ripper would do. Just start my ripper _ and wait until all the modules are saved. Without any doubt $CEPTIC's Chipmania is really cool. The only negative point is, that there isn't any save option included. They give informations where you can find the module and how long it is, but you cannot save the module. Especially pack-makers are always searching for good chip-tunes and now they can get access to a lot of chip-tunes. About Allocmem -------------- Well, while ripping the tunes you might notice that sof3me of them are missing on the disk. Mostly every Chipmania has got 12 modules, but some- times not every module will be ripped. So, why not? Well, the problem is simple. The Chipmania code uses _Allocmem to allocate chip memory for the chip-tunes. It searches for the first possible address in memory and mostly it's somewhere around $14000. When you leave an issue of Chipmania the system will overwrite the lower addresses of the chip memory and so some of the tunes will be ki=mlled. In order to avoid this use 'AllocMem' before starting an Chipmania issue. This will force the Chipmania-code to locate the modules from $28000 on, so that the sys- tem cannot overwrite the modules. After ripping you should call 'AllocMem' again in order to free the occupied memory. For coders: ----------- The first call of AllocMem allocates 32Kb of chip memory from $20000-$28000 and leaves a note there. The second call of AllocMem checks up if there is the note or-s not and if it's there the occupied memory will be given back to the system. How to use: ----------- Well, the handling of this ripper is that easy. You can also rip modules from intros etc. when they are found in memory. But coz this is originally meant to be a Chipmania Ripper I will give you a list with instructions for the optimal success. !NOTE: The ripper checks only memory from $20000-$80000. If you have got 1Mb chip memory it might be pos- sible, t?dhat the modules are located from $80000- $100000. In this case the ripper will fail !! The best way of ripping: ------------------------ 1) Copy 'AllocMem', 'Chipmania-Ripper' and the Chipmania you want to rip the modules from on an empty disk. 2) Now execute 'AllocMem'. 3) Start and leave Chipmania. 4) Execute the ripper. 5) Call up 'AllocMem' again to free memory, or just reset. When checking the directory after ripping you might notice some modules named 'mod.A','mod.B' etc. This is because my ripper checks if the modules have got a name or not. If the module is nameless then the ripper will name it 'A'. The next nameless module will be called 'B' aso. This is very important to avoid overwriting already ripped modules called only 'mod.' on the disk. Bugs and Improvements: ---------------------- If you find any bugs in this tool just leave me a note. Just call +49(0)2304-17549 and ask for Jens. Maybe I will code a ne XTw version where you can enter a new path for saving the modules and a better search routine for protected modules and for - 2Mb chip-memory. But at the moment this tool seems to be error-free and fine working. So, we will see ... Note to PD companies and pack-makers: ------------------------------------- This is PD so feel free to spread. PD companies are NOT allowed to deal this tool with profit. Without any profit involved you can spread it like hell. Pack-makers I should copy both 'AllocMem' + 'CM_Ripper' and this doc-file to their pack. Credits: -------- Well, the cli-command 'BigWin' used on this disk was coded by Carsten Becker. It also runs on Kick 2.0 and higher versions !! Feel free to use it on your own disks. For getting optimal workbench and shell tools contact me. I will handle your wishes to Carsten Becker and he will get in contact with you immediately. So, that's all, signed .. Chip-Ram/AMNES (w}IA mod.B' etc. This is because my ripper checks if the modules have got a name or not. If the module is nameless then the ripper will name it 'A'. The next nameless module will be called 'B' aso. This is very important to avoid overwriting already ripped modules called only 'mod.' on the disk. Bugs and Improvements: ---------------------- If you find any bugs in this tool just leave me a note. Just call +49(0)2304-17549 and ask for Jens. Maybe I will code a neyO(̧x~bg2]9c × V <C>&O(=c J5(kW ~ -3_.>|B虂[G=ԢU觟P[U_ g w恨lv0/VSLzک A2O Xm' }*AK*IkȪH)B bmYs_̩xh1n/)2׆|p~`/~p̟ xǟRGGCw9s<1<.C2cwZ?rTAn,Ix#[7s}lw}u1hzي]cAxP)Za|7'Pe|hi::N,8B:g`bLi)aaWX>%.CDž (I+h>סd? 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Low Block: This is the starting position on the input device to be searched. Since we're not searching a logical partition but in fact a physical disk, this number is a direct disk block number (this specifies the physical block to map to logical block 0 for the Create operation). High Block: This is the last physical block to scan for all operations. Reserved: This is the number of blocks reserved at the start ot0Gf the partition. Flags: These are device-driver specific flags. Blocks/Track: This is the number of blocks assigned per disk track. Memory Type: This cycle gadget allows the user to specify by name the type of memory to use for disk buffers. Types include DEFAULT, CHIP, FAST, and DMA-24. There are only two menu items on the single menu attached to the Custom Window. The first is the "Project/Help..." item, which pops up a requester box describing the Custom Windot1i>}w. The other item is "Project/Quit", which will terminate the DiskSalv program. 3. THE SCAN WINDOW The Scan Window is entered once the user selected the Scan gadget of the Input Window. In normal operation, the Scan window will have two gadgets, two menu items, and four informational displays. The "Stop" gadget will cause the scan to stop where it is. This is only available for Recover-by-Copy operations, since Fix-In-Place operations need to scan the entire disk. The other gt2{adget is the "Pause" gadget, which will freeze the scan where it is until told to go on. The two menu items are "Project/Help..." and "Project/Quit". The former will display some information about the Scan Window, while the latter will cause the DiskSalv program to quit, just like the Close gadget will. During Fix-In-Place operations, the Quit function will take some time if invoked during some of the latter fixing phases, since DiskSalv doesn't want to leave the disk in a questiot3.Znable state. DiskSalv V2.10 (r11.16) Cheap User's Manual The "Current Operation" display indicates what DiskSalv is actually doing at any given time during the scan. To the right of this is the "Device Scan" box, which keeps track of scanning statistics, like the current block and number of Files or Errors encountered. Below this is the "fuel guage", which is always used to indicate the progress of the current phase. Below that is the "Scanning Results" display9(QVqA0C50[}A1@Xz6@C50Mhgv~S1y%YAaGı /hf(xozE 3/ gJ>"VbbY^Eaϟ4S?+7{f+/qf,6Qd>k7ټvoپ (MfՑY{5X`#SHQZ7o_|$c %C7ltMj@bl< A)WXA 3/ɖXr of piles, hit piles with the Hammer in this order : right,left,top use the transporter. use Quake Medallion on the sign. enter castle. use Red Staff on "?", have a magic-potion ready, get the yellow shield, for the boss you'll need the Fire and Ice Rods. You've now rescued Zelda, exit and go left to Ganon's Tower, the maidens will open the entrance for you. In this tower you will use a lot of tactics that are explained above. Defeat Agahnim again (srv3ame tactics). Now you are taken to the pyramid where Ganon is, here's how to kill him: Have life and magic-potions ready, also have the Silver Arrows and the Fire Rod. Immediately start hitting him with your sword. Use invincibility against his fire-birds. Keep hitting him and the fire will stop. Now he'll start wrecking the floor. Stab him some more. Now he'll start talking. Have your Fire Rod ready. It will get dark. Relight the torches, get your Bow out, stab him with the sword r 3and immediately afterwards (when he's blue) shoot an Arrow at him. Repeat this 'till he's dead, watch the end and go to bed! General tips: -Stuck in a castle ? Try to: light every torch in a room, shoot an Arrow at a statue, pull a statue's tongue, jump into a pot or hole in the floor. -See stange markings on the floor in the dark world ? stand on them and use your Mirror. -Remember shops and places where Faeries live. -Go see a fortune teller, they'll heal your wounds too! -Don'tr!Um throw rupees in the Pond of Happiness, it's a fake (but the crack in the wall next to it is not!). -Enter every cave you see, if you can't at the moment, remember where it is. -Talk to the trees in the dark world (only the ones with eyes), they have a lot to say. If you are still stuck and you still can't complete the game, there's something seriously wrong with you and calling the Nintendo help-line won't do you any good at all. <><><><><><><><><><><><><><><><><><><><><><><><r"><><><>><><><><><><><><><><> hen he's blue) shoot an Arrow at him. Repeat this 'till he's dead, watch the end and go to bed! General tips: -Stuck in a castle ? Try to: light every torch in a room, shoot an Arrow at a statue, pull a statue's tongue, jump into a pot or hole in the floor. -See stange markings on the floor in the dark world ? stand on them and use your Mirror. -Remember shops and places where Faeries live. -Go see a fortune teller, they'll heal your wounds too! -Don'tt%kfd.y locked out from the input device during scan and recovery operations. This option toggles prevention of such a lockout. Fix-In-Place operations are not affected by this, as they absolutely require a FileSystem lockout since they are modifying the input disk. Note that allowing any writes to the input disk during a DiskSalv operation will almost certainly cause DiskSalv to malfunction. DiskSalv V2.10 (r11.16) Cheap User's Manual Settings/Low Memoryt& ~k This option toggles low-memory mode. If DiskSalv runs out of memory on a system in normal mode, it may be successful in low-memory mode. This automatically causes the chunky allocator, file path buffer, nd disk cache to go to minimum sizes. It cuts out a number of other internal things that generally just affect performance rather than success. Settings/Deep Scan This toggles extra low-level processing from being done floppy disks. Such processing can recovet' ~r data not normally accessable through the trackdisk.device, but it causes extra memory to be used. Settings/Save Settings This options saves various Input screen variables to the DiskSalv tools icon. 2.1 THE DISK SCAN FILTER OPTIONS WINDOW The "Disk Scan Filter Options" window allows several modifiers to be set that affect the scan phase of a Recover-by-Copy operations. These modifiers are ignored by Fix-In-Place operations, which must examine a disk in its entirety to t( E,_perform correctly. The window has standard "Ok" and "Cancel" gadgets, which use and ignore the effect of the current filter options settings, respectively. The other gadgets are as follows: File Pattern The string gadget takes in an AmigaDOS file pattern. During the scan of a disk, any file matching this pattern is recorded, while any file not matching is ignored. This acts on links as well as files, but not on directories, since at the time a directory is scanned, t) there's no way to tell if it will be needed by a child object that's further into the disk. Disk Scan Range This gadget is composed of two pointers, which can be moved to modify the part of the input disk that is actually scanned. The start and finishing blocks on that disk are indicated next to the gadget. The gadget is hard-wired to make certain that the start of the disk is below the finish. Protection Bits This is a group of gadgets which control matching t*8.of each file encountered against the seven defined protection bits. A "Don't Care" setting matches any level, a "Match Set" setting matches a bit that's logically set, and a "Match Clear" setting matches a bit that's logically clear. DiskSalv V2.10 (r11.16) Cheap User's Manual 2.2 THE CUSTOM WINDOW The Custom Window is a fork off the main DiskSalv Input Window that is used for dealing with special device cases. An unknown disk, a disk with lost partitrNreen: you have it from the start Blue : you get it in castle 5 in the dark world Red : you get it in Ganon's Tower in the dark world Tip: you can collect hearts, Bombs and money with the Boomerang and Hook Shot - Money : You need lots of it and here are a few ways to get it : -Kill enemies, cut grass and bushes, pick up bushes -Search for cracks that lead to treasure-rooms (for example: Blind's hide-or|ut in the light world) -Check all houses in Kakariko in the dark world, lots of money can be found there -Re-enter treasure-rooms (for example: lift a big stone at the beginning of the desert, there will be a cave, collect the money, leave the cave, enter again etc) -play games and gamble, this is very profitable - Energy : This is how to stop that irritating beeping noise : -there are always 3 r+hearts in your house and always 1 faery in the left tree at the pyramid -check trees for apples, because they give energy -remember caves where faeries and queens live -the old man in the mountains and the old lady inside the magic shop always give full energy when you talk to them -always have a faery or a life-potion with you - Magic : A lot of objects that you carry require magic : -when you fr`Dreeze enemies with your Ice Rod, hit them with the Hammer to receive a Magic container -go to the blacksmith's, knock down the pile on the right, jump of the edge into the hole, go up, use your Magic Powder on red stuff and you'll have double magic capacity! -watch your magic meter with objects as the Blue Staff and the Magic Cape, always carry a Magic-potion when you go fight the castle-boss r@ -when you throw an empty bottle in the water where you got the Silver Arrows and the Super Boomerang and then denie and admit, you'll get a bottle full of Magic Potion in return! - Heart containers: I'm not going to tell you how to get them all but checking EVERY cave you see will certainly get you some container-pieces. Here are the locations of all of the world-transporters: -Hyrule castle gate -use flute,go to 6,pick up stonre on right -Death Mountain: go up ladder -walk down and right as far as you can and then walk right at the East palace, in the corner should -walk up from Kakariko center be a circle of piles, hit one, pick up towards forest, lift heavy stone the stone -from Link's house one screen -pick up the stone in front of the pond down, keep walking left and up of happiness (middle of Lake Hylia) hit the pile at the statues and -go to the right side orf Death Mountain the pond, pick up stone (across the bridge with the Hook Shot) -another Death Mountain some more to the right and down, pick up transporter : see castle 7 the lonely stone Here are some tips for the castles : East : get Bow + lots of Arrows, kill boss with Arrows, goto Sahasrahla afterwards Desert: use Green Book on the stone to enter, get Gauntlet, take left exit, walk up, pick up stone. entrvOmer boss-room, watch out for flying rocks! Hera : to get there, use world-transporter on Death Mountain, go to clearing on the left, use Mirror, go up and enter. to get Moon Pearl, jump into a hole on a higher floor. have patience with the end-boss! Now collect the Mastersword, go to Hyrule castle, break the seal on the balcony with the Mastersword and reflect Agahnim's shots with the sword (not the blue ones), go to the sides when he's top center... castle 1: direcr_tly pay the monkey the money (110 rupees needed). watch cracks in wall. use hammer on end-boss (bombs work too). castle 2: pull switch in samey-looking castle in the lightworld, it should flood, use your Mirror outside, enter again. get Hook Shot and kill boss. make sure you have enough Arrows! castle 3: use Hook Shot above the broken bridge to get to the other side, walk to the forest, get the Fire Rod, exit left, walk top left in r/X forest, set alien-looking thing on fire, do the same to the boss. (have a magic-potion ready) castle 4: pull statue to enter. on top floor: bomb crack in floor in right room. get glove and girl, take girl to boss-room and into the light now get ready to fight the girl (=Blind) castle 5: swim to the pond of happiness in the light world and use the trans- porter and use it. a difficult castle indeed : use hookshot to kill the green prm8kenguins. get the blue armour. when you're in a room with an unsteady switch (for the door), drop a block from a higher floor magic-potion and Fire Rod needed for boss. castle 6: let the bird take you to 6 in the light world, use the transporter under the right stone there. use your Ether Medallion at the entrance. get the Red Staff and beat the end-boss (easy). castle 7: go right from the Tower of Hera, lift stone to get into the circle Bߔ P 18 SUPER FROG P 7 HISTORYLINE P 19 SUPER FROG LEVEL CODES P 8 LEGENDS OF VALOUR P 20 SWIBBLE DRIBBLE S M1 LEGENDS OF VALOUR PIC1 P 21 VEIL OF DARKNESS SOLUTION S M2 LEGENDS OF VALOUR PIC2 S M9 WAX WORLD GRAVEYARD MAP S M3 LEGENDS OF VALOUR PIC3 S M10 WAX WORLD MINE MAP S M4 LEGENDS OF VALOUR PIC4 S M11 WAX WORLD PYRAMID LEVEL1 MAP S M5 LEGENDS OF VALOURY PIC5 S M12 WAX WORLD PYRAMID LEVEL2 MAP S M6 LEGENDS OF VALOUR PIC6 S M13 WAX WORLD PYRAMID LEVEL3 MAP P 9 LEMMINGS II ICONS S M14 WAX WORLD PYRAMID LEVEL 4,5,6 P 10 LEMMINGS II S M15 WAX WORLD RIPPER MAP P 11 LION HEART P 22 ZACK (HOW TO INSTALL) S M7 BOTTEM MAP PIC S M8 TOP MAP PIC P 12 PAGESTREAM NL!  B P 18 SUPER FROG P 7 HISTORYLINE P 19 SUPER FROG LEVEL CODES P 8 LEGENDS OF VALOUR P 20 SWIBBLE DRIBBLE S M1 LEGENDS OF VALOUR PIC1 P 21 VEIL OF DARKNESS SOLUTION S M2 LEGENDS OF VALOUR PIC2 S M9 WAX WORLD GRAVEYARD MAP S M3 LEGENDS OF VALOUR PIC3 S M10 WAX WORLD MINE MAP S M4 LEGENDS OF VALOUR PIC4 S M11 WAX WORLD PYRAMID LEVEL1 MAP S M5 LEGENDS OF VALOURsM.) To understand each mission, you will be breifed. 3.) When you take off, make sure that you dont reduce your speed. 4,) Missle Lock is acheived when your circular heads-up indicator turns red. 5.) Aggresivly attack battleships to cripple missle firing capabilities. 6.) While attacking ground targets use your targeting sites ( yellow square corners ). 7.) Watch for a red arrow indicator to show you where your target is. ---------------------------------------------- s"How to Land: Reduce airspeed drasticly, use your Y button. Keep the nose of the aircraft up. Make sure your wheels hit the ground before or shortly after the large, horizontal yellow lines. ----------------------------------------------- Call The MIRAGE ( back in 503!!!) Ask an elite for the numba. 5 fast nodez Call Tempest Thunderstorm - NOW MINISTRY USHQ! 3 node invite only ami ibm and console. Ask an elite for the numba.. Grits to these pies in the sky! Radfast, Big Boss, Les!d!gend, Dream Thief, Mad turnip, Easy E, and of course.....CRUNCHY STICKS OF CORN! HiPp0.... I'm Outta here, get some nice ads below --------------------------- eof ------------------------------- d. 5.) Aggresivly attack battleships to cripple missle firing capabilities. 6.) While attacking ground targets use your targeting sites ( yellow square corners ). 7.) Watch for a red arrow indicator to show you where your target is. ---------------------------------------------- rO)sided, used in a dungeon/castle puts you back at the entrance (remember) - Pegasus Shoes :- given to you by Sahasrahla when you've completed the East palace - performs a dash attack to kill enemies, destroy rows of bushes and grass, also try dashing other things, like trees - Iron Gauntlet :- in the Desert palace in the light world - you can now lift lr R4Iight-coloured stones - Golden Gauntlet :- in castle 4 in the dark world - you can now lift dark-coloured stones - Zora's Flippers :- pay Zora 500 rupees ( top right on map) - now you can swim, you can use whirlpool transporters within the light world - Moon Pearl :- in the Tower of Hera in the light world - you won't turn into a bunny after you've entered the dark world - r!"nSwords :- the four sword-powers can be found this way: -you receive it from your uncle -get it in the forest when you've got the three Amulets -dark world: free the blacksmith's partner, he's where the library is in the light world, take him to the blacksmith in the lightworld (Mirror is needed), let them temper your sword for 10 rupees and come bar "2ck later to pick it up -see Silver Arrows: throw in sword, denie then admit - Shields :- there are three shields in the game : -you get it from your uncle -you can buy it in a shop in the darkworld, above the blacksmith's in the light world -you get it in castle 7 in the dark world - Armours :- three kinds of Armour: Gs | | 1 | | 4 3 | ------------------------------ 1 = HUD, helps track enemies in the immediate area. 2 = Allows for easy teargeting of a guided missle attack. 3 = Fuel gauge and engine boost. 4 = Main Control Panel, Communicate data to pilot - missle lock, Status Check, and vital info. --------------------------------------------- Mission Agenda: 1.) The password option allows you to continue at your last level. 2$j[}Wy1>8n% J,悴_2D]Ywxlt|< ;s+ KSa1Z zޢ]#?1Il4[^2Ԯ8k A`C?1ܖlࣙC >lTPF?EA1Xp A]ʚ@ d x`&BV4&%8nà69fv@>DY:XzPsLOz G2󅖛yWaEU:. BX "x0J>? иO̝Jo<˃>ǧ< (?YXYL0*s@ LyGlmeNfREE| 0pxy'Xxwggp?b|J=ںω{{&?W~퓨YA 0񠏗 %=N7^ `Q遀vP3,!LĠNwGWcC=2׽wˆ8$h-w̒?>g o‘ lj;42Gxa6e==f#ɁUUrǦxdž{@ E! ywZѽ,!xG\( 8 zA@C h/+ Qy&GpzGv>=vqpG١ ~P~u fxīqN?/N|h@qǚJ&e s\8D: dt|WHf6)S{8C V/{#_ȕCq3"޲Ì88"SJk()^\FRFHFyaie( oQ &x=L D*Y>Xe?r\@ O9rs-Bk 醂Gq0CUL#B$A=xzsga K=E>Mt8x`ATwPG..uFY|_D8mF?$ʰh'9=.?pj S خ>J'aa< /ƫG=lD?BCkO!Ah/n#遅PzW4aq}a-A.냉cvg]#x+н?O9DN>QUP%c'|Pw g4rCv4%ccdN^ɋr0=Pz!}o<:R>p;0cbuƓlaCX A"^r,cjJX<ا` 7(?q! 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When a log file is specified, DiskSalv will write a record of its activity during all phases out to that file. Project/Restore... This item brings up the "Streat#0xm Restoration Options" requester, which allows the user to specify input and output paths for restoration of a DiskSalv archive file. Please see section 3 for information on creating DiskSalv archive files. Project/Custom... This item brings up the "Custom Window". The Custom Window is an advanced option that can be used to search a disk for logical partitions or specify partitions based on the low-level components. Project/Save Device... This item saves the ct${xurrently selected "Device for Scan" as a description file for the AmigaDOS Mount command. Project/Load Device... This item loads a specified AmigaDOS device description file as a DiskSalv "virtual" device. The name of the device will be the name of the description file. Project/Quit This item closes the DiskSalv program. Its function is identical to that of the Close gadget on the DiskSalv main window. 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NONOTES This option will inhibit restoration of the original FileNote in Recover-by-Copy operations (though warning notes will override original notes). NOPROTECT This option will inhibit restoration of the original protection codes in Recover-by-Copy operations. DiskSalv V2.10 (r11.16) Cheap User's Manual KEEPDOS The FileSystem (eg, AmigaDOS) is usually locked out from the input device during scan and recovery operations. This option will preventt;u# such a lockout. Fix-In-Place operations are not affected by this, as they absolutely require a FileSystem lockout since they are modifying the input disk. Note that allowing any writes to the input disk during a DiskSalv operation will almost certainly cause DiskSalv to malfunction. KILLDOS This option forces DiskSalv to do its job without using any device directed DOS functions or FileSystem packets. Normally, DiskSalv This is designed to make DiskSalv safe for use on dt<-isks that crash AmigaDOS or the particular FileSystem in use. This is a somewhat dangerous option, since it doesn't lock the FileSystem out of a device (since that requires a FileSystem packet). It works best on devices that can't be given to AmigaDOS because they're too damaged. NODEEPSCAN This inhibits extra low-level processing from being done floppy disks. Such processing can recover data not normally accessable through the trackdisk.device, but it causes extra memoryt=k3 to be used. INTERACTIVE This forces DiskSalv into interactive operation (eg, it waits for user input). When run from the CLI, DiskSalv will by default do as much as it can non-interactively before going into interactive mode. REJECTION This specifies a filter strength, between 1 and 10, that influences DiskSalv's assessment of whether or not a disk block matches a specific block type. This is generally left at the default, 6. 1.2 WORKBENCH-BASED DISKSALV V2.10 t>4KeDiskSalv can be run from the Workbench by double-clicking on its Icon. Normally, this brings up DiskSalv interactively, where options are set via standard 2.0-level Intuition interface objects. However, any of the command-line parameters may be set as Icon ToolTypes to set DiskSalv up for other-than-standard default conditions and other special things. 1.3 THE DISKSALV GUI No matter how you enter DiskSalv, you're going to wind up seeing some aspect of the program's GUI. If yout?:&6 run interactively either from the CLI or from Workbench, you will start out in the "Input Window". Here is where various parameters are set that control how the program will "scan", or learn about, a given input disk. Once all input information is set up, the program moves to the "Scan Window", which basically monitors disk scan and Fix-In-Place operation, where applicable. If it's appropriate (files are found in a Recover-by-Copy DiskSalv V2.10 (r11.16) Cheap User't@is Manual mode or damaged files are found during a Fix-In-Place operation), the Scan Window will give way to the "Output Window". This windows accepts input to select the objects that will be restored and the device to restore them to. 2.0 THE INPUT WINDOW The Input Window is where a device is selected. There are a series of gadgets and menu items that can control the way things work here. The gadgets are as follows: Device For Scan This list gadget displays a list of rtAWecoverable devices. One of these must be selected to run a scan. These are all listed by physical AmigaDOS name, never by volume or assigned name. FileSystem: This gadget is a cycle gadget that allows any of the six aforementioned FileSystems to be selected. When you select a device, this gadget will be set to DiskSalv's best guess at that device's FileSystem, or the default if DiskSalv can't make a good guess. Therefore, the user is able to pick a differenttB C one if DiskSalv didn't make a good choice. See section 1.1, "FILESYSTEM", for a list of these. Function: This cycle gadget lets the user select an appropriate recovery operation. Interlocks are managed here to make certain that the specified operation and specified device will work together. See section 1.1, "FUNCTION", for a list of the FileSystem names. Set Filter... This gadget brings up the "Disk Scan Filter Options" window. This window allows various ot Cptions to be set to control partial scans of a disk, exclusions by AmigaDOS pattern name or protection bits, etc. See section 2.1 for a full explanation of this window. Device Info... This gadget brings up a "Physical Device Information" requester which gives partitioning and other low-level information on the selected device. Scan This gadget starts the disk analysis phase of the DiskSalv program. Once the other phases are complete, the user may return to thet!.Mi Input Window without having to restart DiskSalv. There are two menus on the Input Window. One of these can call up a variety of miscellaneous functions, the other controls toggling of a few control options, and the ability to save these back to the DiskSalv icon. The mens are as follows: DiskSalv V2.10 (r11.16) Cheap User's Manual Project/About... This item brings up a requester with information on the version of DiskSalv, its distribution license, some tEill be displayed in a file list once the fix operation has completed. REPAIR This is a more advanced Fix-In-Place function. It does a traditional DiskSalv scan, and it can find more files than the VALIDATE function can. It can also live with partitions that are more damaged than those VALIDATE will handle. DiskSalv V2.10 (r11.16) Cheap User's Manual UNFORMAT This function runs a Fix-In-Place operation on a disk that has been accidently fortFHmatted (hopefully non-destructively). It's similar to REPAIR, but it assumes that the disk root is invalid. FILESYSTEM This allows the user to specify the FileSystem to use on the input device. Normally, DiskSalv will determine a partition's FileSystem from its root block. If for some reason that information is unavailable or wrong, this allows the FileSystem type to be specified by force. OFS Original AmigaDOS FileSystem. FFS 1.3-compatible Fast FileSystem. tG OFS Intl. International character set aware version of OFS. FFS Intl. International character set aware version of FFS. DC-OFS Directory caching version of OFS. DC-FFS Directory caching version of FFS. Best-Guess DiskSalv will pick one of the FileSystems it knows about, based on an analysis of the disk done during the Scan. This is the standard default FileSystem (eg, default if no alternate default is selected). DEFAULTFS This allows the user to specitHgfy the fallback FileSystem to use on the input device. Normally, DiskSalv will determine a partition's FileSystem from its root block, but if that root block is damaged, DiskSalv needs this fallback. TAGCHAR This allows the user to specify which character to use for tagging selected files on the Output screen file browser. PUBSCREEN This specifies the public screen for DiskSalv to start up on. If none is specified, DiskSalv will start up on the Workbench screen (eg, defautIKplt public screen). DiskSalv V2.10 (r11.16) Cheap User's Manual MEMCHUNK This specifies the memory chunk size for DiskSalv's chunky allocator to use. By default, this is 4K, and can be set between 1K and 128K. PATHMAX This specifies the maximum length of a file path. The default value is 512 bytes, and can be set between 256 bytes and 4K. DISKCACHE This specifies the number of blocks to be used for the disk cache (which is actually a pre-fetch buffer). tJJwThe default size is 8 blocks, and can be set between 0 (no cache) and 255 blocks. LOWMEM This specifies low-memory mode. If DiskSalv runs out of memory on a system in normal mode, it may be successful in low-memory mode. This automatically causes the chunky allocator, file path buffer, and disk cache to go to minimum sizes. It cuts out a number of other internal things that generally just affect performance rather than success. NOSIZECHECK This inhibits automatic size ctLghecking of the output volume. Normally, DiskSalv watches the size of the output volume to have an idea ahead of time that a volume will fill up. Some devices, such as RAM:, are dynamically sized and always indicate full when asked, so this parameter is mainly intended for such devices (DiskSalv actually invokes this automatically for RAM:, but it would have to be specified manually for other such devices). QUICKSCAN This specifies a faster disk scanning mode. The speed ofvJl$)"pIDNN$)"pINN$)G" p(j8N`""0tgvg`N- bad block type- unexpected data block&*ցx8f(JgGx" p(j8N` r%ArN"$)fJfJ f Jg$)G" p(j8NrN- second root block- bad directory&勴8fJ8g*(*؁*0H8g$)G@" p(j8NrN - bad header#p,J,g$*,l#B,#j0"),$*R"#A40nBҪ$0"*pD(j$N"*ҩ4$0"*pDt9 a disk scan is improved by cutting down on the visual display. DiskSalv will still show a "gas-guage" indicator, but it won't list objects as they are encountered. NOWARNING DiskSalv will normally attach a warning or error message, as a FileNote, to any file it restores via a Recover-by-Copy operation that it considers suspect or bad. This option will inhibit such action. NODATES This option will inhibit restoration of the original file date in Recover-by-Copy operationvN[K" p0(j8N"*ҩ#p"*ҩ#p ") ©Jfr`r#A $)ĩJfr`r#A gJ f$) G " p0(j8N$) "*p0(j$NR") p0(j(N`"*Ҫp0(j,N#j$r#A($n2ҪJg"*ҩ($0"*p8(j$Nrҩ(`"*ҪJg"*Ҫ$0"*p0(j$Nr%A`"*Ҫp0(j,NB$"*ҪJg""*Ҫ$0"*p8(j$Nr%A"*#p,J,g$*,l#B,#j0"),$*R"#A40nBҪ$0"*pD(j$N"*ҩ4$0"*pDvKB(j$NRR$rҩ4`"*Ҫ#p(J(gz$)("*p<(j$N$)("*p<(j$NR")(p<(j(N"*tf"&*֪x8f&)(g$)(G," p<(j8N``<$) G<" p0(j8N`$$) "*p0IlNtgtvg`$*"*p0(jN#A$$*"*p4(jNҩ$gGT" p0(j4Nrҩ `Jfrp(j NNNq in drive 00Replace volumeis out of range is invalid- bad extension- not directory or filebitmap checksum error`b$)G|" p(j8N``"ҪJuPumo the North of it. Talk to the seven souls. You should have all the items for them. (rapier, old coin, quill, hunting cap, violin, dagger, diamond, signet ring). They will blow a hole in the wall if you talk to the centre ghost. Get the magic box from the room beyond the hole. ***************************** "A hidden place he must pry from one quite mad" "And speak to evil incarnate the darklord's bane" Go to the village. Buy a candle. Go to uQthe bar talk to the people there. They will tell you about Crazy Frank's hut. Go upstairs, and there should be a guy standing in front of a mirror in one of the rooms. Talk to him, buy his tooth. Go to the fortune teller gypsy. Ask her about "NEEDS". She will make a voodoo doll for you. Go to Crazy Frank's hut. Hold the voodoo doll in one hand and the GOLDEN pin from the dying girl's mother in the other hand. Talk to Crazy Frank. He wiuRJUll tell you about a cave. Go to the cave. Explore it. Use the prybar by the locked door. Enter. Talk to the book. Go to the Kairn's fortress. Kill the undead in the front, get the key. Open the gatehouse, it will unlock the gate. Go to the SW door ( in the corner ). Push the bookcase in the corridor. Go through secret door. Go down stairs. Push the bookcase again ( you should notice that your holy symbol is glowing now ). Go through secuSǶret door. Go to the basement. You will find the coffin, and a key. Captured Kiril's daughter will talk to you. Get the key. Explore the fortress to find a book to dispell the curse of Agrippa ( the book ). Go back to the cave, and free Agrippa. You will learn Kairn's real name ( "BEAULU" ). Go to the village. Go to the apothecary. Talk to her about "GARLIC". Get the necklace. Go talk to Kiril and talk to Ivan again, ask him about "HAMMER". uT*w Go to the monastery. Buy a bottle of holy water. Go to Kairn's fortress. "He shall turn aside the vampire's charms" "And stand strong against claw and fang" "Then he must make his own most holy attack" "And the imprisoned light must he set free" "A true name must be spoken for evil's power to wane" "He cannot falter not even once for it means his death" "If he denies the darklord's his place of rest" "The veil of darkness shall be lifted" uUCc/ "And the evil reign of terror shall at last come to an end" Go to the basement where the coffin is. Use the hammer and the nails. Hold the hammer in one hand and the nails in the other, use the hammer. This will nail the coffin shut. Go up to the top of the NW tower. Wear the garlic necklace. Eat a mushroom, then talk to Kairn. Throw holy water on him then use the magic box. Talk to him and say his true name "BEAULU". In another game it wasu{ " DAUTHR " (Note By MWB!!) Go to the coffin again, and talk to him. Enjoy the ending. *************************************************************************** " "Then he must make his own most holy attack" "And the imprisoned light must he set free" "A true name must be spoken for evil's power to wane" "He cannot falter not even once for it means his death" "If he denies the darklord's his place of rest" "The veil of darkness shall be lifted" t WC. DiskSalv V2.10 (r11.16) Cheap User's Manual However, to access every feature, it's necessary to use the program interactively under Intuition. The AmigaDOS template is displayed as follows: DiskSalv V2.10 (*TEST RELEASE*) Copyright (c) 1991-1993 by Dave Haynie FROM/K,TO/K,FUNCTION/K,FILESYSTEM/K,DEFAULTFS/K,TAGCHAR/K,PUBSCREEN/K, MEMCHUNK/N,PATHMAX/N,DISKCACHE/N,LOWMEM/S,NOSIZECHECK/S,QUICKSCAN/S, NOWARNING/S,NODATES/S,NONOTES/S,NOPROTECT/S,KEEPDOS/S,KILLDOS/t XS, NODEEPSCAN/S,INTERACTIVE/S,REJECTION/N The meaning of these keywords is given below. Note that any keyword can also be used as an ICON variable (tooltype). FROM The "FROM" keyword specifies an input device, the device that will be operated on. This must be a DOS device, not a subdirectory or assignment, and it must be based on one of the standard FileSystems with underlying device driver. TO The "TO" keyword specifies an output device, the device that will receive any t Y0brecover-by-copy files that DiskSalv finds. This may be any AmigaDOS device, volume, or subdirectory. If a non-existant subdirectory is specified, one will be generated. FUNCTION There are several kinds of functions that DiskSalv will run. The default is "Salvage", which causes DiskSalv to work just like the original DiskSalv. Other functions cause other actions: SALVAGE This is the basic Recover-by-Copy function. DiskSalv attempts to restore every file it finds from thtD;R7e input device to the output device. UNDELETE This is another Recover-by-Copy function. It is used on undamaged partitions to restore deleted files. VALIDATE This is the simplest Fix-In-Place function. It can repair an device that hasn't been severely damaged. On most devices, the scan used in this mode is much faster than other scans, but it can slow down on very large volumes. As with all Fix-In-Place functions, any file that must be eliminated from disk wu[wXz Explore the catacombs.PUSH THE **** AT THE LEFT WALL AND ENTER You will come around the long way into the wine cellar of Kiril. Get the fine wine and the wine cellar key. Go to the bar. Talk to the bar tender about his goblet, and take his cup. Talk to the minstrel that should be in the bar. Go to the monastery. Ask the monk about resurrection, he will perform the rite, and raise the tree-guy from his ashes. Talk to the tree-guy. He will tu \?:rell you about where you plane has been taken. Go to the swamp. Get the gun, rope and lighter. Use the rope NEXT by the dead tree AT THE TREE NEXT TO THE BLACK HOLE. Climb down into the hole. Explore it, pick up at least 1 mushroom. Get out again. "A youth in madness he shall willingly heal" Go to the Candle-makers son. Talk to him about "NATALIA" and then "LOCK". He will give you a lock of Natalia's hair. Go to the bar, and talk tu ]uo the people. They will tell you that a werewolf got the minstrel. They should have told you by now the location of the other village. Go upstairs, find the body, and pick up the key and the violin. Use the key in on the locked door in the catacombs. Get the smiling jar and the signet ring from behind the locked door. Go to the other village, talk to the people there, especially the grandma and her son in the NW part of the town. Ask the son abou ^ut "BETONY" and he will tell you where to find it. Also, buy the talisman from him. Don't forget to ask him about all the sons. He will thus tell you the location of the dark forest. Go to the gravedigger learn the location of the graveyard. Go to the graveyard, get the betony leaves ( in the NW corner ). Go to the Gypsy camp. Ask the healer gypsy to make a potion. Give the potion to the mother of the dying girl ( upstairs of the store ). The mou _/LZther will give you a pin. Go to the other village. "Dispel one dead but forced to serve" "The hanged man's grief he must unveil" Talk to the Magistrate, go to the gravedigger, pick up the parsley and the shovel from the garden behind the gravedigger's house. Pick up the empty fine-wine bottle and the torn shirt from his bedroom. Go to the village, ask the apothecary about "PARSLEY". Go to the bar, and you will get the location of the crossroads u `*[and the lakeshore. Go back to the other village, talk to the magistrate. The gravedigger will be hanged. Go to the room where the gravedigger was standing. Get the Book of Souls. Go to the crossroads. Talk to the ghost that's there. You will get a key. Go to the monastery. Use the key on the door in the basement. Get the book of rites. Go to the other village. Talk to the silversmith. Ask him about "BELL". Go to the village, buy a candleuaK from the candlemaker. Go to the monastery. Get the candle blessed. Go to the cemetary. Talk to the weird green ghost. He will tell you about a Hedge Maze, and give you the attic key. Use the shovel, pick up the iron spike. Go in front of the mausoleum so that the red ghost will pop up. Use the ribbon on the bell. Light the blessed candle with the lighter. Use the spike on the bell. The red ghost should disappear. "7 lost souls have favoubturs to ask" "Once appeased he shall be allowed to pass" "He shall find and slay the hound that haunts the night" "Claiming a purse of silver to serve his needs" Go to the dark forest. Take the first left, and then as far south as possible, pick up the ivory horn that's lying beside a skeleton. Get back to the main path. Take the first right. Go right as far as possible. You must be wearing your talisman, otherwise the banshee will kill youuc4. Go north from the banshee, and enter the cottage. Pick up the hunting cap. Go to the crossroads, get the witch to carve the runes into the horn. Go to the lakeshore. Use the horn. Talk to the dead ferryman. Go to the island. Pickup the ornamental dagger. Get out of there. Go to the Hedge Maze. This is LOOOONG and boring. You must find 6 cloves of garlic within the hedge maze. Also, make your way to the north east of the maze. You will fiudχnd the mansion. Talk to the guy in the mansion, give him the tobacco. He will give you a holy symbol. Go to the top of his house, and use the attic key to find a rapier. Go to the other village, and tell "ANDREI" to the girl in the trance. Go to the silversmith and get him to forge a silver sword. Go to the village, go to Kirill, and ask him about "ANDREI". He will give you the key to a room. Go upstairs, use the key, and kill the zombie with uOithe silver sword. Get the diamond. Go to the other village and talk to the silversmith about "BULLETS". He will silver plate them for ya. Go to the farmhouse, and talk to the farmer's wife about "WEREWOLF". Quickly use your gun to kill the werewolf. Go to the other village, go to the magistrate, and claim your reward. You will need the old coin from the bag. ****************************** Go to the cemetary. Enter the mausoleum. Make your way tr f8 g :- check the houses south-east of the bird-statue for a sick kid, if you have a bottle, he'll let you have it - you can catch -faeries for energy -bees that attack enemies when released - Green Book :- dash into the book-shelves in the library south of Kakariko village - used to decipher all ancient writings, get this! - Bottles :- the locatr g]eHions of the four bottles in the game are: -buy one from the salesman in Kakariko -find one in the village tavern (use back entrance) -after returning the blacksmith's lost partner, you'll find a chest in his house (dark world), take this to the "would-be" swamp-entrance, use your Mirror, take the chest to the man at the beginning of the desert r hю"P -given to you by a strange man under the bridge south- east of Hyrule castle (you need to swim) - you can store bees and faeries inside them - Red Staff :- in castle 6 in the dark world - needed in castle 7 on the "?" (selfexplaining) creates a magical block you can use as an object to put on an "unsteady" gorund switch, after explosion by r il) pressing "Y" again, firebolts turn red/blue switches - Blue Staff :- in the dark world, walk of on of the edges of Death Mountain (where you end up when you use the world- transporter), you should now be able to enter an unreachable cave (with a lot of spikes!) - activating gives invincibility - Magic Cape :- in a grave at the grave-yard, after lifting some heavy r-- stones (gauntlet needed), run into top-right grave, this should reveal an entrance - gives invisibility -Mirror :- you get it from the old man you bring to his cave after you've entered Death Mountain - it returns you to the light world after you've entered the dark world, this leaves a mark that functions as a world-transporter, doesn't work inuk 6no apparent advantages to killing creatures, rather then avoiding them. However, some must be killed ( werewolf, skeletons in the fortress, zombie Andrei ). Vampires can be killed with holy water, and some creatures can only be harmed by a torch or a rowan staff. "From the ever dark sky shall he descend in a bird of steel" "Salvation for those who have been unrightously damned" These two parts of the prophecy become automatically done as you speaulu/k to Kiril. He will quest you for a carpenters hammer. Talk to his daughter again ( you speak to her first as soon as you wake up ). She will give you a ribbon. You will need it later! Go to Kiril, ask him for "PIPE". Ask his servant, Ivan for "COINS" and he will give you a pouch with 12 silver pieces. "He shall deny the part he is destined to play" "Until he find the bloodied tool most foul" Go around the village, talk to the people.um Make sure you go to the apothecary and buy the FENNEL SEEDS for 1 silver coin. You will need them. Go to the "Severed Head" tavern, and ask the barkeep for the "LIGHT". He will give you a match. Go to the house between the store and apothecary, pick up the prybar. Go to the store, and ask for a "LAMP" and he will offer you an oil lamp. Also you will need to buy "TOBACCO" and "NAILS". Buy it! Go to the ruined house at the edge of the towun5DSn. Find the trail of blood. Push the bookcase where the bloody trail ends to the left. Go through the secret door, get the bloody hammer, and the torn shirt fragment. Return to Kiril. He will tell you some things, and the two prophecy parts will become solved. He will also give you the prophecy. "He must free a man cursed for curiosity's sake" Go to the bar. Talk to the people again. You may get a map. Use the map and venture to the fauoPrmer. The farmer will tell you about his barn. Go to the barn, and get the pitchfork ( a useful weapon ). Go to the village tavern, talk to the people again they will tell you about the crashsite. Go to the crashsite. Kill the wolves. Talk to the tree on the right then use match on the oil lamp ( hold match in one hand and oil lamp in the other hand ). Throw the oil lamp at the tree. Pick up the ashes. Go back to the bar. Talk to the peopuZF([le there, they will tell you about the monastery. Use your map to get there. Go downstairs. In one of the cells you will find Pius. He has been cursed with a magic quill. Ask him about "QUILL". He will give it to you. Go back to the bar. Talk to people there, you will learn about Gypsies. Go to the gypsies. Talk to the fortune teller gypsy about "EDUARD". She will give you a key. Go back to the town, use the key in Eduard's basement. Ho02qLbsrzuTYt'M.W.B.#qpv lwpr"A ! ihgfe? 317ESzldiii.txt160psyxZA"yd 316esstrike.ref160ptA|ĕ    0/.CBA@?>=<;:9LJIHGFEDYXWV~}|{ 35ISKSALV2.1DOX160pu{MUTSRQPOdcba`_^]\[Zonmlkj{.p 321ILSOLV.TXTA.160pvx$KNMx8 3Disk-Validator.qw+KJIHG<wvuts[WP 312geStream.docNLpvMl&G$ #Bv lt "*Nt0҂`r $)( r0Ҫ$)( "*XW%A%j$*XS%BB"*p(jxNB#jr#A nҪt!rҩ `t "*NJg0r#At #B "*N") $)"*Ҫ!$*"*p(j$N$*"*p(jN#A$*"*p(jNҩ%A`J$< rp(j(N"*@&)$0(G" p(jNJf"p(jNrp(j N"*@Jg"p(jNB#j"*#A nL#Atāv#C#A$) m o$) Gs")*Super Strike Eagle Quick Reference Card Typed by: HIPPO From: EGM -------------------------- Your Controls: CURSOR--------> Controls direction TOP LEFT------> Sets off Chaff TOP RIGHT-----> Releases Flares Y-------------> Throttle Down X-------------> Throttle Up A-------------> Vulcan Cannon B-------------> Missles Launcher -------------------------- Instrument Screen: ----------------------------- | 2 | | zNLXWN 319perFROG.TXT.568pujϸ ***************** SOLVE FOR VEIL OF DARKNESS *********************** Ok, the solve will work this way: I shall try to deal with each heading in the prophecy which you will receive from Kiril, in the house where you start off. Also, make sure to talk to the people in the bar often. They will reveal new locations. Also, always keep a lot of silver pieces around. You can earn money by selling herbs and by finding it. As well, I have found t}! Cheap Manual for DiskSalv V2.10 Test Release (r11.16) January 7, 1993 Copyright 1992, 1993 by Dave Haynie All Rights Reserved PRE-RELEASE VERSION: NOT FREELY REDISTRIBUTABLE DiskSalv The Original Amiga Disk Salvage Program Recovering your data for over seven years IMPORTANT!!! IMPORTANT!!! IMPORTANT!!! PLEASE DELETE ALL OLDER VERSIONS OF DISKSALV V2.10 THEY ARE NOT CONSIDERED RELIABLE t~7 DiskSalv V2.10 (r11.16) Cheap User's Manual COPYRIGHT This manual is copyright 1992, 1993 by Dave Haynie. All Rights Reserved. This document may not, in whole or part, be copied, photocopied, reproduced, translated, or transferred by electronic means without prior consent from Dave Haynie. DISCLAIMER The information and the DiskSalv program are provided "as is" without warranty of any kind, either expressed or implied. The entire risk as t>to the accuracy of the information herein is assumed by you. Dave Haynie does not warrant, guarantee, or make any representations regarding the use of, or the results of the use of, the information or the DiskSalv program in terms of correctness, accuracy, reliability, currentness, or otherwise. In no event will Dave Haynie be liable for direct, indirect, incidental, or consequential damages resulting from any defect in the information or the DiskSalv program even if he has tV9been advised of the possibility of such damages. CREDITS The DiskSalv program, its code, this manual, the DiskSalv icon, and anything else distributed with this package are the original work of Dave Haynie. Thanks go out to the Commodore-Amiga Software Engineering group for suggestions on the DiskSalv GUI and other Amiga software standards. Other suggestions too numerous to call out individually have certainly gone into these works, the author appreciates them all. t4 -Dave Haynie DiskSalv V2.10 (r11.16) Cheap User's Manual INTRODUCTION DiskSalv V2.10 is a disk recovery program for all Amiga file system devices that use any of the 2.04/2.1 FileSystems. DiskSalv will scan (analyze) a bad disk volume for anything that can be recovered, and will restore these items to any AmigaDOS volume. It can also attempt to fix a bad volume in place under most circumstances. DiskSalv is a complete redesign of the orignal DiskSalv prot3gram, with a new AmigaDOS-2.0-compliant command-line interface, new Intuition interface, and tons of new features. This is designed to be a fairly complete, quickly written and minimally edited manual of DiskSalv V2.10's features. The built-in help system works as an adjunct to this, and it works simply -- press the HELP key with the mouse positioned over something, and a short description of that something will pop up in a requester. Better documentation is planned, but it won't"t be free. I'm currently working on a professional quality manual with pictures, better "how to", "why bother", and "theory of it all" sections. Of course, the operative phrase here is "currently working". It ain't done yet. I hope to complete it by the time I do a general shareware release. Since it will be several megabytes of PostScript output by the time its done, and I really have no philosphical objection to making a little beer money here and there, this will be offered utp as a printed manual for a modest fee above the normal shareware price. This is all explained in the "Licensing and Distribution" section. Additionally, the core of that manual will become an AmigaGuide manual, and that will come with the printed version. I just figured I would mention this all here before confusing you with the quick and dirty version to follow. 1. STARTING UP DiskSav V2.10 (from here on referred to as "DiskSalv") is a program designed to "salvage" damaged hat /rd disks. There are two basic classes of salvage operation, "Recover-by-Copy" and "Fix-in-Place". In the former case, DiskSalv analyzes a disk and attempts to restore any files and directories from a damaged AmigaDOS file system device to a good one. In the latter case, DiskSalv attempts to find faulty disk objects and remove them from the disk's directory/file hierarchy so that the disk's FileSystem will validate it. 1.1 CLI-BASED DISKSALV V2.10 In the simplest case, DiskSalv t VADRcan be used very much like DiskSalv V1.42, the AmigaDOS "DiskCopy" program, or any number of other CLI-based programs. The user simply types a command at the command line, and the program goes to work. For example, to recover files from a bad disk in DH0: and restore them on a good disk DH1:, the user will type: 1> DiskSalv FROM DH0: TO DH1: Here the "FROM" and "TO" required CLI keywords. There are quite a few more keywords, which control a good portion of DiskSalv's operationH!C-,+*)('&%$#87654321 31rtDepartmentPro.doc.ppprThe Legend Of Zelda: A Link To The Past - Complete Solution written by: /X/V H Y B R I S V\X\ -objectives - Find the entrance to Hyrule castle - Free Zelda and take her to the sanctuary - Find the old man, Sahasrahla, in the shelter near East palace - Get the three amulets in the castles marked on your map - Get the Mastersword in the forest - Go to Hyrule castle to defeat Agahnim - Complete castle 1 in the darkrj world - Complete the other castles marked on your map - Go to Ganon's tower in the dark world - Defeat Agahnim - Defeat Ganon in the great pyramid - Watch the end-sequence -objects (not in any particular order): - where to find them - what to do with them - Bow and Arrows :- in the East palace - easily destroys armoured enemies - Silver Arrows :- blow up the crack in pyramid wall in the dark world, using the Super7r Bomb, throw Bow and Arrows in pond, denie and then admit (this is selfexplaining) - Boomerang :- in Hyrule castle - freezes enemies for a short time so you can easily kill them with your sword - Super Boomerang :- swim through waterfall on top right screen (in the light world, before the waterfall noises), throw your Boomerang in the pond, denie then admit - Hook Shot :- in castle 2 in the dark world - can rdl,destroy tough enemies, clinches on to objects so you can cross canyons, broken bridges, holes etc. - Bombs :- can be bought in shops, some dead enemies leave them - defeats enemies, switches red/blue switches, opens craks in walls that hide secret rooms - Super Bomb :- can be bought for 100 rupees in the bomb-shop in the dark world (where your house is in the light world) after completing castles 5 & 6 in the dark world ru# - needed to blow up crack in pyramid wall - Mushroom :- in the forest - needed to get the Magic Powder - Magic Powder :- bring the Mushroom to the stew-brewing witch at the magic shop, leave and then pick it up inside the shop later - transforms enemies to strange creatures that can easily be killed, also needed later - Fire Rod :- in castle 3 in the dark world rj - easily destroys mummies, needed to kill ice-creatures, also lights torches from a distance - Ice Rod :- at a cave east of Lake Hylia, blow up crack in the wall next to the visible entrance - freezes enemies for a long time, see also later - Bombos Medallion:- in the dark world, use the Mirror between the pink piles and the wall next to the swamp, use your Green Book on the stonrae to the left, Mastersword is needed - causes funny fire effect, kills some enemies - Ether Medallion :- use your Green Book on the stone left of the Tower of Hera (lightworld), Mastersword is needed - causes lightning effect, kills some enemies, lights up dark paths through castle-chambers, get this Medallion! - Quake Medallion :- in the dark world throw a stone in a circle of stones (same place as the Super BoomerangrT in the light world) - creates earth-quake, kills some enemies, get this Quake Medallion! - Lamp :- open the first chest you see, inside your own home - lights torches that are close-by - Hammer :- in castle 1 in the dark world - will flatten piles and red-up-and-down-going-creatures, also needed to kill turtles, hit the floor then kill them r e"Ցwith your sword - Flute :- go to the tree parc south-west of the pyramid, get the shovel from the creature there, use your Mirror, start digging north-west of middle - go to the tavern in Kakariko (light world) and talk to the old man, go to the statue of the bird in Kakariko, use the flute and use it again, select where you want to go - Net  3cpFd wPP20 DP ZeeIP9^LEFp4\:WqA<@H+p$6$ *]L~9^HxJNGP5 =u1,D;9̌#(#YH&~@9D.YAzTk@& ANB|2Ó&$۠gx ~O߈3=Mcn0W@ 샴вD ,QʪoP,X2]GG*fLa;PqqII|0ƿ@:kl' Cs`d&{f[eB>C*(ʡd%DC\D?ɕTZR|z[C^UIbP/;DP@jl0F7[`5qxDl0rWmc(HI 0bWqhեBRDg+!Z2g9$">=@l ܐx VY ]rxp,Mwc.Al!{<\"(A "g$*# 2VP\F#}QT:BpЍsDeETڇ Ku>+2*z#$U 0 G/%Iq 9Qe>\d<kGךc? ?Dz(vD%p%uv%At"KckBrTpM`aO83AL oP%8$ǣ^PDF8Pᙐ"]ovpC [T`)G1oc)#HYH6>K8=TyR>H9pUZB9ށBUH*61}@# YZSbRsP8*! 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LpNupNu"&)q,Sp`@@`YtpM.W.B.m#)* *E 3readme&)  ---------------------------- - M.W.B.Software.  - ----------------------------  For Software write to: MWB PLK 47899 - 2504 CD - DENHAAG - HOLLAND. ESPACIALLY FORRRRRRRRRRRRRRRRRRRRRRRRRRRRR AMIGA, C64, PC, SNES, SEGA. +\, 3tp,-qu   - 3Command-00-T01+,  ; ======================== Start-ARexx ========================== ; Loads the libraries required by ARexx and starts the ARexx server. ; This could be placed in your startup-sequence to activate ARexx. ; N.B. The double-precision math library mathieeedoubbas.library must ; be in the LIBS: directory. If this is not convenient, copy it into ; this disk's :libs directory and uncomment the following line ... ; dh0:c/loadlib dh0:libs/mathieeedoubbas.library dh0:c/loadlib dh0:./ D/!Ereadmeq.! ---------------------------- - M.W.B.Software.  - ----------------------------  For Software write to: MWB PLK 47899 - 2504 CD - DENHAAG - HOLLAND. ESPACIALLY FORRRRRRRRRRRRRRRRRRRRRRRRRRRRR AMIGA, C64, PC, SNES, SEGA. 011W 3f1p0u  M W B STRIKES AGAIN WITH OLDIES SECOND MENU !!!  P 47 NINJA SPIRITS MANUAL P 67 SNOOPY SOLV. S M5 OBLITERATOR MAP P 68 SORCERER SOLV. P 48 OKTALYZER P 69 SORCERER KEYS P 49 OPERATION WOLF P 70 SPACE ROGUE CHEAT/DOX P 50 PHOTON PAINT KEYS P 71 SPACE HARRIER MISSY KEYS P 51 PLANETFALL P 72 SPELLBREAKER SOLV. S M6 PLATO2=3}3s PLK 47899 3 MWBPointerp2sQFORMsILBMBMHD 8 @CMAP0` @𐐐`pBODYs? ?? ? ?? ???? ?? ?# ?? ?? ?? ?? ?? ?#? ????8;?p:f Mitteldorf were shocked today as two more lovable friendly house pets were eaten in BROAD DAYLIGHT by a roaming denizen of the underworld. Ogreus Maximus, the common Troll. WHEN WILL THIS STOP? One would have thought that in a city filled with ADVENTURERS, MERCENARIES and FIGHTERS, this kind of public menace could be eliminated before it goes any further. Already, various bones found in caves around the town would suggest that this creature is capable of eating MORE THAN DOA 9 HDFixer V2.00 User's manual HDFixer V2.00 Copyright 1993 Peter-Iver Edert All rights reserved Release date January 11, 1993 0 The program : 'HDFixer' The help file : 'HDFixer.HELP' The English documentation : 'HDFixer.DOC' The German documentation : 'HDFixer.DOK' provided the copyright notice is intact and NO commercial 7of course, were the one prepared to make the ultimate sacrifice of leaving the farm, and giving up a life of pig-rearing to come look for him. Your family will live you for it, if they ever see you again. Sven makes Mitteldorf sound to good to miss! And just who are you? Well, if you want to get esoteric and philisophical about things, maybe it's time we started playing. The Data Card tells you how to load Legends of Valour onto your computer, including hard drive installat8 *ion. Do what you need to do, and we'll meet up at the "Getting Started" section on page 13 in, let's sy, twenty minutes, OK? _________________________________________________________________________ - Legends of Valour (Page 2) Legends of Valour - _________________________________________________________________________ Dear Cousin, Yep, it's me! Bet you thought I'd be swallowed up in the Wastes for good! Well, you lose that bet. I can't begin to tell you what9s a great life I have foudn here in Mitteldorf! When I left our village, I confess, I wasn't sure if I had done the right thing. You know what my father says - "There's no crop sown from wandering seed!" Well, I'll tell you now, I've seen more sights and done more things in three months than I would have seen in a lifetime back in Wheatdale! Tell your uncle he can give my share of the pig to my sisters - I'm gonna make it rich on my own! No word of a lie, Cousin, you can mak:בe money just walking the streets of this great city! I swear on my mother's grave, I never saw so many rich people, with their own boots and all! Mitteldorf was built on a dead volcano years ago. You can see the mountain just outside town - it's like living under an enormous storm cloud! The town has girt big walls, and buildings stacked on top of each other. I been staying in a place called the Boardins - can you believe it? I got my own bed and a change of linen every month;?! It is warm here, and there's plenty of good food. They serve a better rat on a stick here than your mother ever skewered! And the people, cousin! So many of them! Many merchants call here, for Mitteldorf is known as a rich trading town. The King's bodyguard keep a stern peace, and the Guilds crack a few heads likewise. You're a fool to get into trouble here! On my third day I was hauled off to prison for the night. All I did was peek through a window! And the women, cousi<:8n! They hurt your eyes just to look at them! They say the most beautiful was Queen Jocasta - She was married to Wilf, the King's brother. She lives back on the mainland now. She and King Farley never did see eye to eye, so they say. Oh, yes - I know everything going on here. No mistake! _________________________________________________________________________ - Legends of Valour (Page 3) Legends of Valour - ________________________________________________________=$Х_________________ Tell my father and my sisters I'm well, but tell them I'm not coming home. Hilda will find herself a good husband to run the farm. I'm stayin here to make my fortune! There are a dozen ways to make money in Mitteldorf - I know, I have tried them all! But fear not, for I have met up with some fellows who say that we shall all be rich by Midsummer! How? I'll tell you! Beneath the City there are these caverns, hewn from the rock. They are cursed by fell night->7xcreatures, who swarm like rats in a barn. They steal and murder, and everyone would have them slayed. Well, one merchant we heard of was robbed of a precious jewel, and my companions and I shall fethch it back to claim his reward! Fear not for my safety, for my companions are famous heroes, who have no fear of goblins or lizard men! Nor I! And see here, one of them sold me this book. T'was written by some old adventurer, and it tells of the creatures he says he battled. But I ?6(orekkon it's only fairy stories! Hobgoblins and spooks! Hah! Anyway, I thought I'd send the book to you, so you may have a souvenir of my success! Better than that, why don't you follow me! Leave the valley behind, and get rich! Find someplace to stay, then seek word of me. I often take an ale in The Snakes, watchin' the Roach races. I'll leave a message there. You can find work on the notice boards, and the Town Gazette too, while you find your feet. I swear, cousin, I'll nev@ !er regret the day I came here. When the merchant's jewel has made me rich, I shall send money home, but I'll not come back. Rather, t'is you who should come join me! Well, I'm off now to wer my whistle before we go a hunting goblins! I've grown right partial to ox-blood this last week. Don't know why, I suspect I've got the taste for the finer things in life now! Your cousin, SVEN _________________________________________________________________________ - L4t.]egends of Valour (Page 4) Legends of Valour - _________________________________________________________________________ THE MITTELDORF POST ~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------- Page 1 Satursday, twelfth of the Hawk, Month of the Pig ------------------------------------------------------------------------- TROLL EATS TWO MORE PIT BULLS Citizens oB"] done 3 days before Loons ever released there TOTALLY INCOMPLETE version - we just didn't have time to release them! Well we now present - a bit late - but who cares anywayz - the full 100% and final Legends of Valour docs, with all texts! _________________________________________________________________________ ----- TABLE OF CONTENTS ----- Introduction .......................................................... 1 A Letter From Your CoCt"usin Sven ........................................ 3 The Mitteldorf Post ................................................... 5 How to Play .......................................................... 13 Getting Started ............................................... 13 Character Generation .......................................... 14 Loading and Saving Games ...................................... 17 Out on the Streets .................................Dv+........... 18 Game Management ............................................... 23 Getting Around ................................................ 24 Time .......................................................... 26 Chatting With the Natives ..................................... 27 Combat Etiquette .............................................. 29 The Last One Standing is the Winner ........................... 32 A Visitor's Guide to mEs*itteldorf ...................................... 34 For Starters .................................................. 34 Where to Stay ................................................. 36 A Night on the Town ........................................... 39 Trading, Buying, and Selling .................................. 41 Finders, Keepers .............................................. 43 Making a Living .....................................FC.y.......... 45 No Pain, No Gain .............................................. 47 Picking Pockets ............................................... 49 "That's Magic!" ............................................... 51 I Believe! .................................................... 53 Miracles and Other Daily Events ............................... 55 Not Guilty, Your Honor ........................................ 56 Doctor, Doctor .GV49............................................... 58 Tourist Attractions ........................................... 60 Monster Horrendum .................................................... 62 _________________________________________________________________________ ----- INTRODUCTION ----- WELCOME TO MITTELDORF! You are about to embark on the greatest role-playing challenge of your life! You have arrived in the city of Mitteldorf, which occu H pies the slopes of a volcanic island called Wolfbrood. The opportuinities for a lively young adventurer to turn a coin and find glory seem endless. Somehow, you have to keep body and soul together while you search the streets of Mitteldorf for adventure, wealth, and fame. The city brims with life in its many taverns, inns, and shops, and the people are just begging to talk to you about their quaint customs, interesting folk rituals, and trading opportunities. Of Course, the IHre are always going to be a few malcontents in any town. In Mitteldorf we call them the City Watch. Yes, this is a town of law and order, where decent family values are upheld, or else. The Watch doesn't hold with vagrants, n'er-do-wells, or foreigners, and you probably qualify three for three. Try to avoid upsetting the Watch. Also, try to avoid dying of thirst, starvation, large blunt instruments, vampire bites, or tax avoidance. It's pointless trying to warn you off gambli JVng, brawling in the streets, and chasing off after treasure and glory, _________________________________________________________________________ - Legends of Valour (Page 1) Legends of Valour - _________________________________________________________________________ I supose? Thought so... I mean, you're an adventurer, why else would you be here, right? Now that you've arrived, this might be a good time yo check that you have all the equipment and essentials  6you need to enter Legends of Valour. In addition to this player's guide, the box your friendly retailer supplied you with should contain: * four disks * a data card * a map of the city Check out the letter; this is the starting point of your quest. You have come to Mitteldorf to track down your wandering cousin, Sven. This is his last letter, which arrived some time ago. The family is very worried, so someone has to find out what had happened. You, At | __| [eNf] |/ \/ |/ | | DeCaDe DoCs DiViSioN Baser Evil & Maker Present Legends of Valour - Full English Documentation NOTE: Okay these docs are released fairly late behind Loons, but time has been short and it wasn't a matter of not getting them done, as we had them 100%LHKJ_^]\[ZYXWVUjihgfedcba`utsrqponmlk~}|{zyxwvMM<('&%$#"! 3210/.-,+*)>=<;:987654IHGFEDCBA@?TSRQPONMLzWO~U LEVEL CODES FOR THE GREAT GAME 'SUPERFROG' FROM TEAM 17 ------------------------------------------------------- 234644 447464 747822 392822 446364 984448 477444 343522 882311 992334 091332 467464 818234 182394 298383 452234 984841 383772 093152 387211 981122 017632 398112 837122 <- this a nice one PROJECT F! -------------------------------------------------------- Just only to let you know... THE SOURCE/RANGERS! A GAME PwG< E C C O The D O L P H I N Complete Documentation ====================== A vast sea of discovery ... and danger ! Life was an adventure for Ecco, the young dolphin. The ocean seemed endless, with rolling breakers to race through. At high speed, Ecco could burst through the waves, leaping through the air - almost flying. Then ,with a deep gulp of breath, Ecco would plunge down into the blue depths, where Shelled OnesQ\7 hid in the coral crannies on the ocean floor. Ecco knew that dolphins couldn't breathe underwater. Fish and coral stayed below the waves. But Ecco's kind needed air. This was a puzzle and Ecco wanted to learn the answer. The ocean was full of songs. There were easy ones that came to Ecco naturally. These were the songs for calling dolphins and other singers of the watery world. There were songs that took time to learn. These songs could open the Shelled Ones and scare off the HungrR@{y Ones who roamed near the dolphin's home. And then there were the songs about just being alive and free. The dolphins also had sad songs about stinging jellyfish, swift currents and rocky walls that trapped singers deep underwater. But the best ones were the proud, powerful songs about teeming schools of fish that filled the oceans and were good to eat, and about the submerged, air-filled caves where a smart dolphin could breathe. Five bright marks shone on Ecco's sleek head. No oSaU!ther dolphin had these silvery spots. When the air was dark, the family would sing that Ecco's markings matched five shining points far up in the sky. The song said that Ecco was a special, a favorite of the ocean. Or maybe , it went on, the markings were just for the looks, the way some fish had spots. But the broad sky of the dryside also held a hidden terror. One day it attacked, without warning - a huge gust of swirling wind like a churning whirlpool of air and water. It tore alTl life from Ecco's Home Bay. Singers and Shelled Ones and even the small fish were ripped helpless, twisting in fright, into the high nothingless beyond. And then they all vanished! Only Ecco remained. In the flash of one leap, Ecco's safe home, full of life and song, had become strange and silent. Everything had been changed. Now Ecco must fight to stay alive. Deadly hazards fill the wide oceans outside, but Ecco must find the lost dolphin pod. From the rip tides of the southern gUǹlulfs to the frozen chill of the northern seas, Ecco must search through sunken worlds where razor teeth and poison stingers lurk in the dark depths. Ecco, all alone, faces a treacherous quest to save the family. Only by fighting to survive can Ecco rescue the stingers of the sea, and end a disaster thet threatens the entire world. Starting Up =========== Turn on the console unit, put in the disk and load the game (hehe). A Look At Ecco's Life ===================== 1. Right afterVI the Sega screen, join Ecco in an ocean playground where carefree dolphins race through the waves. In a few seconds, the title screen appears. 2. Wait at the title screen to see the 1st game demo. Watch Ecco use intelligence and song to break through the rocky barrier. 3. Keep watching to see 2 more demos. Each demo shows how Ecco cleverly solves problems and stays healthy. Learn the strategies Ecco needs to survive the undersea dangers. 4. Press the START buttPGNon at any time to return to the title screen. Press START again to go to a submerged cavern, wher Ecco waits to begin the long journey throught the timeless seas. 5. Press the D button to the right to start Ecco's wuest from the beginning. Note: If you have a password, press the D button to the left to go the the password screen. From there, you can start Ecco's adventures from somewhere in mid-journey. Note : D button is the directional pad. Take Control =w[\΄J/XhQua_Ä8:*k/`xk HgWGDÞ߽@rh"I(a&l Ű< ž<ꔉ7 6TCZQɫꃠH]-*?%{qAV8y tZ=?aie&E'k(W/=^]Ayfs~y寏6xu={F/! ' YƇ:K [7֞]h'8ᓋᆋ~MK$5~  5j^a/pVѳa`f5qJOQ@t:I DN̄>>銋ćp?taO3K5RG\@ 6ж=65pl۾y2{Y=/,O0 KlXca={zyxlkjihgfedc-o 318perfrog.doc.080pY Z &Z` 34ESERTSTRIKEpYBĒ .========================================================================. || ... ARe You co00ol ENOUGH To ENtEr ... || || ___ __ __ _ ___ ___ ___ ___ ___ ___ ___ || || / _ \/ / / /// / _ \ / _ \ / _ \/ _ \/ _ \/ _ \./ _ \ || |+========/ /=\/\ \/ // \/ __\// /=\/=\ \\/ ___/ _ / /=\// __\/========+| ||:::::::/ \__::\ / / / \__/ /_____/ // /::/ // / \__/ \__:::::::::|| ||:::::::\____/::/ /\__/\____wsёJ0vMlK*gL*l E}HOv#<1 \x}j"$4S!'tAIOB/zCRF@(h|r5}<йHk/N0Sr i saG^Ǹ0>}0e?|wsErE~H SĖ&z󟼫cp8h`FRP(|N/(Yh ab*/:Cr)!ߋ A?Zс XU.9TߏBq \fd`` uq#q6Z ]Yu lacu4x?R) bO&*G"& XExUD"xEAW8q~NwJxˠ[W< մu @I/3dAFW46#}C^FjVtۅk]I_>- -- --- - --- ---- -** JUSTICE EUROPEAN HEADQUARTERS **--< > ___ ______ ___________ _________ ___ ________ ____ ___ < >|~.~\ /~ | ~\ / ~/~ _ ~\~ \\~ .|/ _ ~ \ \ ~ \ |~ | < >| \/ :| \/ /// /_\___/__ __/___| .| \___/___\ .\ |: | < >| . . ||\_ _/_____~ .\ | :| | :| || ___/~ /\ .\|| | ___ < >| |\/| | |: | / \_\ \\ | || | || |_/ ~\ /__\ \\ |_/ |< >|___| |___| |__| \_____^f____/ |___| |___|\________/__________\________|< > < > * SySP: tHC/JuSTice * Running On: -( 250 Mb nlnE )- < > *CSySP: sAl-Ne/TRSi * A2000 -( UsR DhST 16k8 )- < > 9 Megs 32 Bit ram -( /X 2.33 ReG. )- < > _ Nly AmiGa GVP 68030/68882 40 MHZ -(0/1 Dayz WarEZ!)- < > \\ _ Makes It _w5-( PrGrammers CNf )- < > \X/ pssible! Node1: +31-10-4779507 -(AnsI CNf )- < > Node2: +31-10-SN -( Great /X CNf )- < > _________ ___ ____ __________________ ________ < > |.~ __ ~\ | \ .\ / _~ .\ ~ _ \/ ~ _ ~\ < > | |__| | | ___\ .\ | || \___/ .|_\___/// /_\___/ < > | . _____/. | ___ /~ ~/\ \\| :| __| _|___/_____~ .\ < >`O | || |: |_/~ ~| /__\ \ |_/ ~\ |_/ \ \_\ \\ < > |___| |_________|___________\________/________/_________/ < > < >- -** JUSTICE EUROPEAN HEADQUARTERS **- --- --- - --- -- - -< ________ ___ ___ ________ _______ /___ /\ /\ \/\ \ /\ ____ \ /\ __\ \__/ / / \ \ \_\ \ ___\_\ \__/\ \ \ \ \_/_ /__ abI / / TH.\ \ _ \ / ___/\ __ \ __ \_\ __\ ___ ____ \_/ / / \ \ \ \ \ / /\__\/\ \/\ \ / /\ / /\ \_/_ / /\/ /\ /__/ / \ \__\/\__/ ___/\ \ \__\ \__/ / // / /______\/ / / / / \__\/ \/__/ /_/ /\__\/ \/__/\/_/ \_X / //______/ _\/ / / /_____/\ / / / / / X / / \_____\/ /_______/ / /__/ //__/ / \_______ˏM\/ \__\/ \__\/ Uploaded on Sunday, 03-28-1993 at 16:56:15 --------------------------------------------------------------------------- ! ! : -:+ Taj MahaL - DeSiRe World HeadQuarters +:- : : : ---------------------------------------------------------------------------  bm?=onm+ 314esbubsydoc.txt8pXd(Q============================================================================= ___ ____ __ ___ ____ __ __ ___/ __) __)\\ \_/ |_ _) \/ /____ (___\ \_| \_\_` /|\ \|/ // /\ \/_____) %%%%\___)_\%%\_\|___//_//_/%/_/__)%%% %%%%\___Accept No Imitations___/2t% SUPERFROG From TEAM 17 Documentation! Superfrogs statistics:- * SupeXesRrfast and smooth PAL overscan 360 degree scrolling * Superb 32 colour cartoon style "cute" graphics * Digitised sound and speech effects * Amazing in-game music (8 different scores) * Bonus sub-game featuring a realistic fruit machine * Skill level to cater for younger (or older!) players! * Massive worlds, hugh levels * Well tailored difficulty curve * Packed with secret rooms, hidden rewards and much more * Fantastic cartoon introduction by leading Amiga animator, Eric Schwartz SXfg,fUPERFROG.. ALMOST A FAIRY TALE Hi there and a warm welcome to magic land.. former home of the magic Prince and his lovely bride to be. All was peace and harmony until the wicked witch lived up to those fabled danish fairly-tales and predictably turned the poor old Prince into nothing more than a little green frog.. But.. it was only a matter of a few hours beside the river-bank (being Prince's far-less-stately new home) when a strange bottle floated past.. intriguied, he grabbedXg;1 it and drank from the bottle and the rest is history or at least it will be sooner or later. COMPATIBILITY AND OTHER NOTES Superfrog has been trested on an extensive variety of AMIGA machines and works on all varieties, from the A500 to the A4000 including the CDTV/1200. Should you experience any difficulties then it is probably the case of corrupt or faulty disks, in any case please refer to the Troubleshooting guide. If you have external drives connected, you may use those XhV-during play. Superfrog is NOT harddrive installable.. the disks that Superfrog are supplied on are not the usual AmigaDOS format and writing to them will most likely result in damage, so ALWAYS keep them write-protected. RECCOMENDATIONS Superfrog is controlled from the joystick in port 2, the gameport next to the one where the mouse is usually located. Turn any auto-fire off before play as the game will not function correctly with auto-fire enabled. Hooking your Amiga's sXi#صound output through an amplifier or your HIFI will result in even further enjoyment of the excellent music during the game. Your Superfrog disks carry on-disk protection and cannot be backed up. So long as you treat them with care and keep them write-protected they will give you trouble-free operation. Keep them away from strong magnetic sources such as the top of TV's/Monitors and Speakers.. if your disks do become faulty by spilling coffee or whatever else on them then please Xj£refer to the returns guide. LOADING INSTRUCTIONS Turn your Amiga OFF at the power-supply and wait 10 seconds.. turn it back on and continue the instructions as laid out below - this ensures your system is clear of all data. When the usual insert-disk prompt appears you can insert either the Story-Disk or Game-Disk 1. Inserting Game-Disk 1 will load the game straight away, missing out the introductory animation. If, after a short while, nothing has appeared on screen or Xk?Wthe insert disk prompt still remains then repeat the instructions once more and consult the Troubleshooting guide for further help and information. MAIN MENU When the game has loaded and the Superfrog character is on screen, pressing your button will reveal two selections; Start Game & options. GAME OPTIONS You can move through the various selections with the joystick, using fire to toggle the various options. When you are satisfied you can return to main menu and start tX lShe game. LIVES Selectable between 1, 3 or 5 [Default is 3] SKILL LEVEL Easy or Normal. Easy gives you a slightly slower type of control, more game-time etc. [Default is Normal] SAVE HIGH SCORES You can save your high scores to a data-disk to keep a permanent record of your achievement. You should NOT use your Superfrog disks for this purpose. LEVEL CODES During the game you will be given codes to restart at various levels these can be typed in here. START GAMEX 8 If you have one of the LEVEL-CODES as described earlier, you may jump into the game at a later level, so there's no need to cover old ground (unless you feel that you need the practise or a big score!) otherwise you start at the beginning, in the magic-woods as Superfrog sets off in his quest to vanquish his froggy curse, get back his girl and teach that old witch a lesson or two! GAME PLAY The game is divided into worlds, of which there are six major ones, in each world bnC`E---------------------------------------------------------------------------- Here are the Level Codes for this great Super Nintendo game called BUBSY THE BOBCAT ****************************************************************** ** Passwords digged out by [>bUg<], now enjoy this killer game! ** ****************************************************************** Press the SELECT button from the opening screen, then move cursor down tobo\: 'Enter Passcode'. Press SELECT again, and enter any of these codes: Chapter 01: JSSCTS Chapter 09: DBKRRB Chapter 02: CKBGMM Chapter 10: MSFCTS Chapter 03: SCTWMN Chapter 11: KMGRBS Chapter 04: MKBRLN Chapter 12: SLJMBG Chapter 05: LBLNRD Chapter 13: TGRTVN Chapter 06: JMDKRK Chapter 14: CCLDSL Chapter 07: STGRTN Chapter 15: BTCLMB Chapter 08: SBBSHC Chaptb[wer 16: STCJDH ---------------------------------------------------------------------------- er 01: JSSCTS Chapter 09: DBKRRB Chapter 02: CKBGMM Chapter 10: MSFCTS Chapter 03: SCTWMN Chapter 11: KMGRBS Chapter 04: MKBRLN Chapter 12: SLJMBG Chapter 05: LBLNRD Chapter 13: TGRTVN Chapter 06: JMDKRK Chapter 14: CCLDSL Chapter 07: STGRTN Chapter 15: BTCLMB Chapter 08: SBBSHC Chaptqrurstartup-sequence8&qB windoecho MWB -PLK47899-2504CD-DENHAAG-DENHAAG-NL wait 2 border off pa -s1 -h28 mwbpointer T F prompt "Type>" 'qnSpwt9JH  Ϭ@=ym qGkI!RZXplB;"=P27$Vt43Y1GCMP`]+ƐOÒSs( +غaF0 єtOmul3t`[zp@<Y|$.Z$QoXXmpxAJ/ch H v g#xJaNQF scJ, OCQ?t%TQ>q>|5LkJJbC8#3p> y~R+ ~U^Y|mg%8я^iw0;T 9m]s(`uBNG$BiBx)\D_&!D'بp)w]ˇ>wǤAcWW/IFz (زyTGi <j1OFvRXEyA오/e->+נgË`~{*pSyp_U ^õєd?G Oh`P$/Bv* wfۧHi՘(v!LT!7[D#la͝ Mc`0jH NWwJC?"@ _.~WwvHGUǚJ[4Cэ*..) S| UB07gJcG,GE:\{vr%]SOE,%zy,^hDFD0rPp20\:O,9h Ӝ-I»ܕupS^`MB a)ҔEo^.j@~z8D;$Dj>`t8H| O hP·$ 9#-˫A+%`dq+WsEᨋibd %wS!c{_ PDt& J0 }@6͊NY!w< \Љ؆cM끖 ҜUw@ADvb aU==aHYѿP3QzLH8]@ewFFz00}ALMNe(d< %\LjD! ( KwwK~jZb(T!KXK^ Xf @݌lPa  ŒFc{hʊZq @DjVP+;U >~ *~462ȍଘz&x=4Fg7F(%G^ Hj_"*( K +e=y wGGsO {u EdlHeRT .Xmxq# #O<"}\h 9, $L'*%rt@hFA+`ر aFJ⌠w&(X8vaizw] y_8!Z%IoHfsomdWJ?z@"z| O쨄AZNm; 0fh1c(Gġ/gseapt4=@fwNZx0k{Q_Fx/F K a( xΕdBR?@6:zQDiwtC ŽMM в¼t"hߖ 13|a nP? e둢06v7 90 E-\Sr=rR&cX90Gj# !au|^)xҗW+S P M׋X "j{S+rX3 •POK <@""I_I 05s^_λm2Pq) bp!&eKCFHI%"#XTt{Rᧄ#2oh#:Xyսcan turn into points, or use on the Fruit Machine. In the Fruit Machine you can try and win level codes, extra lives and massive point advances (all numbers shown mean thousands of points). Playing the machine is simple enough and can be done with either the joystick or mouse. In general, whenever something is lit on the far right, you have won that amount (in thousands) and you can either COLLECT it, or opt to GAMBLE IT, where the outcome could be either of the other two flaXzjwshing squares above and below it. The HI-LO feature enables you to gamble on the spin of a number (1-10) and progress through the features on the right side. The jackpot (gained by gambling, through the HI-LO feature or by getting three lucozade cans) rewards you with points for remaining credits a hefty score bonus and the code to start at the next level whenever you play again! GAME OVER After each contact with an enemy, you lose one unit of energy. When you lose five X{Nunits of energy, a life is lost. The game ends when your supply of lives is spent or you run out of super-energy time (which shouldn't happen as there is plenty of Lucozade on each level to enable it to be completed comfortably). Credits for Superfrog %%%%%%%%%%%%%%%%%%%%% Programming/Design: Andreas Tadic Graphics/Design: Rico Holmes Music and Sound Effects: Allister Brimble Mapping: Rico Holmes Additional Mapping and Design:Xv Martyn Brown Intro Animation/Design: Eric Schwartz Intro Backdrops: Rico Holmes Vocal Effects: Chris Brimble/Lynette Brimble Martyn Brown PDOS Disk Format: Rob Northen Playtesting: Lotta/Frazze/Paul/Andy/Chris Katrina/Craig/Mick Project Manager: Martyn Brown ter each contact with an enemy, you lose one unit of energy. When you lose five .]2e7 Success is my Business ! (MWB)... ftware.  - ----------------------------  For Software write to: MWB PLK 47899 - 2504 CD - DENHAAG - HOLLAND. ESPACIALLY FORRRRRRRRRRRRRRRRRRRRRRRRRRRRR AMIGA, C64, PC, SNES, SEGA. zE%FygnusEdTempA.344pt  M W B DOX-DISK NUMBER **** 41 ****!!!  P 1 ART DEPARTMENT PRO (ADPRO) P 13 SINC OR SWIM P 2 B-17 KEYS P 14 SNES -BUGSY THE BOBCAT-LCODES P 3 CHIPMANIA RIPPER P 15 SNES -ECCO THE DOLPHIN- P 4 DESERT STRIKE P 16 SNES -F15 STRIKE EAGLE- P 5 DISK SALVATION 2 P 17 SNES -LEGEND ZELDA SOLUTION- P 6 HDFIXER w Ѫp];<K /AqQeZAYD8ƛZF0N,rwQ0аp1P?힑:JRE=U4?PȝnL3d+Zą?Q (k4@$(Yv|o9h?V 3"ZA.S/Iw߱i?)]oތHP@u=_B9GK` ?*#A DI`9j.DbAX  there are a number of levels and you must complete all levels in order to advance through that world and onto the next. MONEY MAKES THE WORLD GO AROUND To complete a level you must collect a certain number of coins, which acts as a toll fee (even in magic-worlds, bills must be paid, appearance fee's met and so on..) - this is shown on the large coin in the bottom right hand corner of the screen. When all the coins have been collected the exit will be open and you can progress X (Jfurther. THE TIME ELEMENT & BONUS AWARDS You will also notice that when you start, a timer begins to countdown this represents the time you have left before your super-powers run out and you turn into a normal frog once more.. which in effect means that the game is over. To counter this effect means that the game is over. to counter this effect, Superfrog must find and drink bottles of lucozade scattered about, but as you progress it becomes increasingly rare and this means thaX LSt you have to move quicker and be more thoughtful in your approach. Collecting Fruit gives you points and also counts towards the super bonus award at the conclusion of each of the game levels. You are awarded credits for the amount of time left (increased by collecting more Lucozade), the number of fruit collected and also the number of coins collected (including all the hidden ones). You are then given the chance to change these credits into points, or gamble them on the boX^#-nus game. SPECIAL ITEMS You will also find a number of special powers scattered around for your use, these are detailed below; WINGS Enables you to fly by quickly pressing your button when in the air, this helps perform greater leaps. You cannot stay airborne forever though and sooner or later you'll drop back down to earth. DESTRUCTO-SPUD This little green blob does your dirty work, you can throw him at airborne enemies and knock them to the ground. To fire spud, X7yhold down your joystick button when you are stood still (it will not work in the air). You can also fire Spud upwards and to the side by pressing the revelant direction whilst holding fire down. INVISIBILITY PILL This little red pill renders our hero invisible to his enemies for a short term, which obviously has it's advantages. SPEED PILL These come in town forms, SPEEDUP (Green) and SLOWDOWN (Red) and are obvious as to what they do. Speed pills are usually placed in a X'position where speed is either necessary or useful and not in a places where going fast would be a hindrance, such as a particularly tricky jumping section. LUCOZADE This prolongs your super-energy and also acts to boost your bonus award at the end of each level. The more Lucozade you get, the more time you will have, the better score you will achieve. It pays to find those golden bottles! RESTART PILL This red pill with a large "R" on it enables you to re-start at this pX|oint should you lose a life. On the early worlds, these pills are pretty frequent, enabling you to get further into the game more quickly. OTHER ITEMS other special items, such as jewels, crowns and so on, can be found in particular worlds and levels. These add greatly to your score and are well worth seeking. You are awarded an extra frog every 200,000 points. CONTROLLING SUPERFROG The controls have been made as simple as possible, allowing precision and comfort on tX>he joystick. Pushing left/right will move the frog left/right. Pushing up will make Superfrog jump, pushing up and keeping the joystick up will make him jump a little higher. Pressing the fire-button has no effect unless he has collected a special item such as Wings or he is carrying his friend Spud. When in flight you can move Superfrog right/left and manouvre him over dangerous obstacles and enemies. If you the joystick in the opposite direction, he will drop straight dXown, allowing you to control where he will land/drop. You can attack various enemies from the air, such as the snails and blue blobs on world one.. this will "splat" them and enables you to clear the world and collect a fruit bonus in the process. Some enemies the bird and hedgehog in world one for example, cannot be destroyed and it is for you to descover which in other words.. the best way to find out is to get an invisibility pill and try jumping on the enemies such as the batXx.]s and wasps can be jumped on or blasted by SPUD. it's common sense to avoid things like fire, spikes and so on.. frogs even super-ones are generally soft, gooey creatures that do not enjoy such contact. LEVEL ONE HINTS To get you started, you should note that level 1 has two hidden sections and that the Blobs, Snails and Wasps can be squashed by jumping on them. BONUS GAME - FRUIT MACHINE After the super-award at the end of each level, you are gievn credits which you  5a | AmIgA HTwArEZ | AmIgA HTwArEZ   | |  o-------------------------------------------------------------------------o | [-] UNDERGRoUND [-] | o-------------------------------------------------------------------------o | DiAL +31-162-112-332 ! , RANGERS WoRLD HoME BaSE , SYSDuDE : EMPHYRiO | o------------------------------ n-------------------------------------------o | HST DuAL 16.8 V42BiS/V32BiS ASL , 6oo Mb WaREZ FoR PC + AMi + SNES | o-------------------------------------------------------------------------o | oN 20:59:36, 22-Mar-93, uPLoADER : AiRCO , NoDE : 1 | o-------------------------------------------------------------------------o Rangers presents: B-17 Quick Key Guide. F1-F10 select a crew member C crew overview A aircraft status M manual/automatic toggle Z  change view left X change view right ALT-T time skip When in cockpit: W window view I instrument view E external view 0 (kpd) turn head left . (kpd) turn head right 3 (kpd) turn head up 9 (kpd) turn head up 5 (kpd) center head arrows fly the plane CTRL 1 start/stop engine 1 CTRL 2 start/stop engine 2 CTRL 3 start/stop engine 3 CTRL 4 start/stop engine 4 When on navigator's screen: E navigator's external B briefing I instruments (a map in this case) When external: 0 (kpd) turn hea&>Bd left . (kpd) turn head right 3 (kpd) turn head up 9 (kpd) turn head up 5 (kpd) center head [ zoom in ] zoom out Shift F1-F10 also have various external views A small tip: Try to coordinate your actions on the C screen. That way when there is a fire or somebody is hurt or anything you can react quickly to make sure everything works out fine! Quick docs typed by Airco. Call me on: Underground +31-1621-12332 o--------------------------------------------------------------------%.-----o | REMEMBER , DoN'T FoRGET To CALL : | o-------------------------------------------------------------------------o | [-] UNDERGRoUND [-] | o-------------------------------------------------------------------------o | AT +31-162-112-332, RANGERS WoRLD HoME BaSE, SYSDuDE ; EMPHYRiO | o-------------------------------------------------------------------------o | USR DuAL 16.8k V42BiS/V32BiS ASL , 6oo Mb WAREZ FoR PC + AMi + SNES | o-------------------------------------------------------------------------o [ARaDDer v3.0 By ARc] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==- This FILE was DOWNLOADED from LAST OUTPOST +31-721-57682 HOLLAND UPLOADED: Sat Mar 27 23:52:19 1993 --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--i ==--==--==--==- --------------------------------------------------------------------------- ! ! : -:+ Taj MahaL - DeSiRe World HeadQuarters +:- : : : --------------------------------------------------------------------------- [ARaDDer v3.0 By ARc] _oFb_:_ __ : / : \\ | ________ ______ ______ __ __ ___--+--_ ____ ---+---\||\\ /__\ \\ /|\\ /__ |\\// | \ _: /|\ _\ | \ : \ | \\ __|\ \\ / | \\ __|| \ \ | \_/_\_/ | \\\\ | |\\: \| \\/__ \ \\/ | \\/__ | \ \ | / \ | \\\\ | |_\\____/|___\\__| \_\ |___\\__||___\ :| /___\ |___\ \| _____ --+-- .:+ |\ _\ | ______ __ __ ___:__ _h_____ __ __ : .+:. | \\\\ ||\\ /__ \ \\ \\ /|\\ /__ |\\// --+-- :+. | \\\\ || \\ __| /\\ \\ \\ / | \\ __|| \ \ | : :+. | \ \ || \\/__ / \\ \\ \\/ | \\/__ | \ \ | . |_:__\ \||___\\__|/____\\_\\_\ |___\\__||___\ \| --+-- : When words are not enough. Uploaded on Sunday, 03-28-1993 at 16:56:28 0 By ARc] _&^ڸ The name assigned to a floppy disk drive or hard disk such as Work:, WB2.x: or DF0:. It is the same as the device name. F FastFileSystem (FFS) An enhanced Amiga file system usable with both floppy and hard disk. A volume is formatted as either FFS or OldFileSystem (OFS). The advantages of FFS are increased storage capacity and faster access of files. file A collection of data filename '?1 The name by which a program or a data file is known to the Amiga when you want to access it on disk or hard disk. G gadget Any graphics image that can be found in a window or on a screen and which can be manipulated with the mouse to perform a certain function. H hot key A special key or key combination that triggers a certain action. ('^ I icon An image appearing on the screen to represent a disk, drawer, project or tool. Icons can be moved and selected with the mouse to allow you to work with the items they represent. K K Kilobyte. 1024 bytes. Kickstart Software that is read from disk and used to boot the Amiga. Also refers to the portion of the OS that is in ROM. HDFixer requires version 2.04 of the) v Kickstart. L library A related set of functions that can be shared by various programs. HDFixer uses for example the asl.library to display a file requester. M menu A list of on screen options, displayed by using the menu button, from which users can choose commands that control a program. menu button The right mouse button menu item *=W An option that appears in a menu O OldFileSystem (OFS) The file system used by pre-2.0 AmigaDOS. R RAM Random Access Memory. Part of the Amiga's internal memory that can be used for data storage and is directly accessible by the CPU. Data in RAM is lost when the Amiga is rebooted or powered off. reboot To reset the Amiga by pressing the keys Ct+.rl, left and right command simultaneously. Also called a warm boot. requester A window that allows the user to control options, access files or confirm actions. root directory The main directory of a volume. All other directories are created in the root. The word comes from the analogy between the structure of the file system and the shape of a tree. S selection button The left mouse bu, tton. subdirectory A directory within another directory T Tool types A method for passing arguments from the Workbench to a program. HDFixer uses the tool types to store the user preferences. V volume A floppy disk or a hard disk partition volume name The name given to a disk or partition W Workbench -Φp The Amiga's icon-based GUI. write-enable To allow information to be written onto a disk. write-protect To prevent information from being written onto a disk. 11 January 1993, Peter-Iver Edert tory of a volume. All other directories are created in the root. The word comes from the analogy between the structure of the file system and the shape of a tree. S selection button The left mouse but;7   -*- The BrNx WaRrIRs UnLiMiTeD! -*-     Call and register yourself to one of the FrEnDlY'St   (UP SINCE THE BEGINNING OF 1993!!)      q^ Some data of BrNX s :     USRobotics 14400 Dual Standard     1500 Mb Online & Syquest 44 Mb & 1.2 gb Dat ScSi Tapestreamer   68030 50 MHz PoWeR  D   9 Mb of RAM, A SysOp named: TrASH     RUNNING ON AMIEXPRESS V2.30, CALL AND TRY IT!     | |   AmIgA HTwArEZ DΣ able to report an error until the default time out period is passed (usually 30 seconds) or until the user set the printer online. 4.14 : Quit... This quits HDFixer. Chapter 5 The report functions ============================== A lot of people asked me to include a report function in HDFixer for easyer handling of HDFixer in networks so I includes this function in HDFixer V2.00. 5.1 : Generate report This instructs HDFixer to open the selected report filqe and to store any kind of fixing action message in it. 5.2 : Report With this cycle gadget you are able to specify what fixing messages HDFixer should report in the report file. 5.2.1 : Everything If this mode is selected HDFixer will write any fixing messages to the report file if 'Generate report' is check. 5.2.2 : Only errors Using this mode HDFixer will only report error messages. 5.3 : Report to In this string gadget the name of thbJre current report file is displayed and can be changed to an other one. Note : You can also alter a device name such as PRT:, in this case the fix- ing message will be printed out. 5.4 : Get Gives you the possibility to select a report file via a file requester. 5.5 : Report PREFS This shows up a window in what you can specify which entrys HDFixer should make in the report file. 5.5.1 : Generate Header If active at the beginning of each report a shOort header like the follo- wing will title your report : HDFixer V2.00 Report file. Generated on Monday the 01-04-93 at 16:36:38 ========================================================================= 5.5.2 : Use 5.5.2.1 : Drive name This uses the drive name for the report entry. 5.5.2.2 : Disk name In this mode HDFixer will use the name of the disk instead of the drive. 5.5.3 : Report date This places the actual Ygdate in front of the report entry. 5.5.4 : Report time This places the actual time in front of the report entry. 5.5.5 : American date Using this you can choose between the European and the American date for- mat. 5.5.6 : Hide Closes the 'ReportPREFS' window. 5.6 : Overwrite old report If checked the report file will be overwritten after every restart of HDFixer, otherwise the report messages will be joined to the already existing  6RFfile. When the HDFixer window isn't hidden HDFixer reports its actions as a text in the title bar of the window. Fixing e.g. a DD Disk in drive DF0: HDFixer reports : 'Fixing drive DF0: to DD'. 5.7 : Pop up fixing error requesters If checked a requester will be poped up on the front screen which informs you that HDFixer isn't able to fix the drive into DD or HD mode. 5.8 : Display beep This is another possibility to get to know that something went wrong duri!0ng the fixing process is a system beep. To use this feature check this item. Chapter 5 Hints tips and tricks ================================ Don't check the items of DD drives, because fixing DD drives is not necessa- ry. If your Amiga is low on memory use the dynamic buffering. Fixing your grandma's Turbo Toaster (TM) is not necessary at all, because it toasts allmost every disk format. Ever eat a MS-Toast formated disk 8^) ? Appendix a glossary =================== "w9 A Amiga Spanish: female friend AmigaDOS The disk operating system (DOS) is used by Amiga computers. application gadget A graphics image that appears within a program which can be manipulated with the mouse to perform a certain function. assembler A programming language B boot The startup process for a computer. It comes from the ex#( pression "pulling yourself up by the bootstraps." bug A mistake in a program C check box A gadget used to let a user turn an option on or off. When a check mark appears in the box, the selection is considered to be "on." CLI (Command Line Interface) A means of communicating with the Amiga by issuing commands from the key- board. click To press and release a mouse button c$Vlose gadget A system gadget used to close windows. It appears in the upper left cor- ner of the window. cycle gadget An application gadget that allows the user to select one of several op- tions. One option is displayed at a time and, as the gadget is selected, the other options become visible. The displayed option is the selected option. D default Initial setting, that will be used %J(if nothing else is supplied. device A physical mechanism, such as a disk drive, used as a source or destina- tion for information. directory A subdivision in a computer's filing system. Directories are represented on the Workbench as drawer icons. disk A medium for storage of computer data. double click To press and release the mouse's selection button twice. drawer See 'directory' drive name )o open the default preferences file called 'HDFixer.PRF' searching for it in the actuall or the S: directory. Default : S:HDFixer.PRF . HELPFILE=s This specifys the help file which will be displayed by pressing the help key in one of HDFixer's windows. If you don't use this tool type HDFixer trys to open the default help file called 'HDFixer.HELPNY' searching for it in the actuall or the S: directory. Default : S:HDFixer.HELP PRINTTO=s You can select a different file or logical device to print to. Default : PRT: . Chapter 3 The HDFixer window ============================ Let's start a guided tour of the window. The main window offers several gad- gets and menus. Just click the appropriate gadget or select a menu item to pyerform an action. The HDFixer window can be popped to the front at any time by pressing the hot key combination : left shift left command H. You can toggle/alter almost every action HDFixer can perform from within this window. All gadgets of HDFixer do have an underscored char within their label. This one's to be used to activate/use the gadget (e.g. E for enable HDFixer). So every time you see a gadget with an underscored char, just press this char and you will have the gaXadget selected. Note : If HDFixer's window is unzoomed the key commands are disabled. Alternatively there are menus bound to the following : Project, Options, Report. Almost every item of these menus does have a short cut attached to it which is the same as for the gadgets they stand for. So you can even access items by pressing the right command key + underscored char. Chapter 4 Description of the main fuctions ========================================== 4.1 : Fix DFX: 6This explicitly instructs HDFixer to fix drive DFX: if it exists. This is usefull if 'AUTO Fix DFX:' is disabled and the disk system of the selected drive had been changed. 4.2 : AUTO Fix DFX: IF this gadget/menu is aktive HDFixer will automaticaly fix the drive when the disk system changes. Note : If you have four HD disks inserted in four drives it can take up to 12 sec. until HDFixer has fixed them. 4.3 : Load PREFS... This loads saved settings queDstioning for the file name. 4.4 : Save PREFS Saves the current settings. 4.5 : Save PREFS As... Saves the current settings questioning for the file name. Note : Save/Load PREFS saves/restores even any kind of settings such as window positions, position and size of file requesters, the 'AUTO Fix' settings of cause, the name of the report file and so on. 4.6 : Dynamic buffer If this item is not checked HDFixer allocates 22528 bytes of memory as a trackdisk buffer as long as terminated. But for DD's the buffer only needs to be half as large. So using dynamic buffering HDFixer allocates the needed memory dynamically when fixing a drive. When HDFixer fixed a drive the allocated memory will be released. 4.7 : Enable This enables the AUTO Fix functions of HDFixer. 4.8 : Disable This disables HDFixer so that no drives will be automatically fixed even when it's mode is set to AUTO Fix. To G;5enable HDFixer again select 'Enable' or choose the 'Enable' gadget of 'Exchange'. 4.9 : Hide Selecting this action the main window of HDFixer will be hidden. To pop it up again press the hot key combination or choose the 'Show' gad- get of 'Exchange'. Note : HDFixer fixes the drives even when it's window is hidden. 4.10 : Hide a moment Selecting this the window of HDFixer hides for a moment. Why do we have this feature ? To change the screen mode of the WohQrkbench all windows except drawers must be closed. So if a requester as the following is displayed just select this and press the 'Retry' gadget of the requester. The window will be hidden for a moment and after the screen mode had changed it will be opened again. +---------------------------------------+--+ |Intuition preferences |FB| Nice, eh ? :-) +---------------------------------------+--+ | | 2-| To reset Workbench screen, | | please close all windows, except drawers.| | | +------------------------------------------+ |+--------+ +--------+| || Retry | | Cancel || |+--------+ +--------+| +------------------------------------------+ 4.11 : Window ziped This zooms/unzooms HDFixer's main window. 4.12 : Help... This shows up the help window of HDFixer. You can also press the help key. Use cursor keys, gadgets or menus to control the text display. 4.13 : About HDFixer... Selecting about some information about HDFixer will be shown in a reques- ter. Hit 'OK' to continue or 'Print registration card' to print a SHARE- WARE Registration form. Note : If you have to wait a long time (about 10 seconds) and nothing happens, please check your printer is online. HDFixer will not be pB version 2.00 of HDFixer. This version is an update to version 1.12. HDFixer V1.00, V1.10, V1.12 and V2.00 are 100% written in Assembler. Chapter 1 Introducing HDFixer V2.00 =================================== HDFixer is a very system friendly patch program, it is fast and tries to be as user friendly as possible. 1.1 System requirements HDFixer should run on any Amiga system with at least 512K RAM. HDFixer re- quires Kickstart V37.175 (see about requester of the W HDFixer followed by a return. This loads the HDFixer program and starts it. When you start HDFixer you can supply the same tool types within the com- mand line (described in 2.2.3) as in the .info file. Note : HDFixer does not detach itself from the CLI or Shell so you will  ßA have to use Run or RunBack to prevent HDFixer from blocking the environment of your CLI or Shell. 2.2.2 Starting HDFixer from the Workbench Just double click on HDFixer's icon and HDFixer starts. You can also drag HDFixer in the 'WBStartup' directory of your boot disk/ partition. If you start HDFixer from Workbench you may enter some preferences into the .info file which will be loaded on startup. Note : Set the 'DONOTWAIT' tool type ͫ= except from these discussed in 2.2.3 if you draged HDFixer in the WBStartup directory of your boot disk/partition. This tool type will prevent the Workbench from waiting until HDFixer quits. If there is a problem so that HDFixer cannot be started e.g. if there is not enough memory HDFixer reports the problem in a requester. 2.2.3 The tool types of HDFixer HDFixer knows some tool types which can either be located with 4\in the .info file or may be issued on the command line. The syntax should be of the form of ToolType=Value. If you start the program from a command line you can leave out the `=' and replace it by a blank. The supported tool types : PUBNAME=s This tool type specifies the public screen on which HDFixer will open it's windows. Using 'DEFAULT' the de- fault public screen (most the one of the Workbench) will ], be used. Default : DEFAULT . CX_PRIORITY=n Sets the priority for the program's section which con- trols the hot keys. Default : 0 . CX_POPUP=YES|NO You can choose whether the main window should be opened on start up or not. Default : YES . FONTSENSITIVE=YES|NO If set to 'YES' HDFixer will use the default screen font @x for it's windows otherwise the standard system font will be used. Default : YES . TOOLPRI=n This one is used to set the priority for the program it- self. Default : 0 . SETTINGS=s Using this tool type you can specify which preferences file HDFixer should load on startup. If you don't use this tool type HDFixer trys t26Q ?; ?; ?; ?;; ;; ; ?8;??? ?? ? ?7 ?7?7 ?7 ?7 ?7 ?7 ?7 ?7 27dV?7 ?77 777?8;??? ??0 ? ?/ ?/?/ ?/ ?/ ?/ ?/ ?/ ?/ ?/88 ?//28& //0?/0?8;??? ??` ? ? ?? ? ? ? ? ? ? ?pp ? ? ?  ? `29 &} `?8;??? ?? ?@ ?? ???? ?? ?? ?? ??@ ?? ??@ ??@ ??? ?@?@??8;?2:8?? ?? ? ?? ???? ?? ?>? ?? ?? ?? ?? ?? ?>?? ????8;??2;˅1? ?? ? ?? ???? ?? ?<~ ?? ?? ?? ?? ??Á ?<~? ????8;??2<k? ?? ? ?? ???? ?? ?1 ?? ?? ?? ?? ?? ?1? ????8;??2=? ??  ? ?? ???? ?? ?1 ?? ?? ?? ?? ?? ?1? ?? ? ?8;??8;??ΗA use is made with it without the written permission of the author. None of the files of the HDFixer V2.00 package may be modified. Crunching or achiving is allowed only if none of the HDFixer V2.00 files will be modi- fied by it. The author reserves the right to make changes to the software or documenta- tion without notice. What is it ? ============== Using this program owners of an Amiga with a high densityϕ o floppy disk drive are able to use the 1.71 MB sized HD disks under Kickstart V37.175. Some of the newer A3000's have high density floppy drives. If you own an A3000 just test it. Insert a HD disk perhaps borrowed from a PC user and for- mat it. If the CLI command 'Info' shows a disk capacity of about 1759K you own a HD disk drive. In the 37.175 version of Kickstart HD disks are not completely supported in HD mode. A use of both disk systems DD and HD is not possible |eذwithout getting write errors on the root block. If you want to change the disk system you have to reboot the system. This program patches the system during every change of the disk system so that a normal use of both disk systems HD and DD is now possible under Kick- start V37.175. Note : It's a senseless operation to run HDFixer V2.00 (from here on referred to as HDFixer) under Kickstart V3.xx because version 3.xx supports from it's self HD disk. This is2+ #????@??@??@?@?@@@@?@@@?@?8;??? ??`??<?=??????~<??????????2,PQgv??~<???>??8;??? ???>?9>?;??????|????????????|?2-7?>Á<~?8;??? ???}?2}}?7}????????????????????=82.=?8;??? ?? ??$?.????????????????????; 1 ?8;?2/?+?? ???? ??????????????? ?? ?? ? ?  7#?8;??20y? ??8???;????????????????88????/;8<8?8;??21S? ?? h??'?7??????ߏ???????? +??p p+??ߏ  ?>24b=?> ?> ?>~ ?> ?> ?> ?> ?> ?>~> >>>?8;??? ?? ? ?= ?=?= ?= 25?= ?= ?= ?= ?= ?= ?== ===?8;??? ??  ? ?; ?;?; ?; ?; ?; ?;2 3C????????.$?8;??? ??6??#?7?????????????? ?? 2!" ]???? 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P 58 RETALIATO2? ???@ ?? ?? ?? ?? ? ?? ?? @ ?? ?? @?? @? ? ? @? @? ?8;??21U? ?? ????>????????????????????>???#??#??????#?#> ??8;??? ??2ִ@?<?<<<?><<?><<?><<?><<?><<?><<?<<?><<C?><C?><<><><<C><C<<@?8;??? ???|?8||2*=?<||?<||?<||?<||?<||?<||?8|?<||?<|?<||<|<||<|8|?8;??? ????0?8?8?824?8?8?8?0?8?8?88880?8;??? ???? ?0?0?0?0?02 4!A?0? ?0?0?000 0  ?8;??? ?? ??? ? ? ? ? ? ?? 2?? ??0 ????????????????????????0??0?8;??2?? ??`?????????????????? ?? ????? ?? `?`?8;??$ 5&8SDB[B^Q&l<,l("H.JlLfa`:a(`4,l(0S@B[B^SFf<,&&l<,l(Q."HJlLf ahL@`^a`p0,&e(&l<<,&8SDB[Q&l<"H/>a.`&0S@B[SFf<,&&l"Ha.(Jga4`rpabpe4$p e HB2paDHBpra:Q` [B0<2a(4,$2,"SApe|d pa r` 04 arp`04 ap24 a8eapgRd.t&,8S@Q, AX"lP,I",8e .lTp`/,xN,_"ቂ, 0L~NuH*l8*<$lDt4, SG$  kvSdTpH((؅Ѐr2HHA22Jg(&"mBdFeBBA7="5HAHRQ‘L Nu/ *l8$lDt4, SGd2pH"2g"&"mBdFeBBA7=%RQƑ‘*_Nu/ *l8$lDt4, SGd.pH"2g&"mBdFeBBA7%RQʑ‘*_Nu"$peYHB2pa HBpraQ`S0<a rpa~NuS@dH,ze@H$H,lPAX"N </,xN,_M)NPe .lTp`BMXLQNu/X/,xN:JfXO` @ ,_Nu g/ !,xN.,_Nu*$ W |8 F26>BTn v 8pe4$p e HB2paDHBpra:Q` [B0<2a(4,$2,"SApe|d pa r` 04 arp`04 ap24 a8eapgRd.t&,8S@Q, AX"lP,I",8e .lTp`/,xN,_"ቂ, 0L~NuH*l8*<$lDt4, SG)]}ҡ Success is my Business ! (MWB)... trw' M.W.B.&#, Lxlibs/rexxsyslib.library if error echo "Couldn't load rexxsyslib.lbrary" quit 20 endif dh0:c/loadlib dh0:libs/rexxsupport.library ; Start the ARexx server if it's not already active dh0:c/waitforport -i REXX if warn dh0:c/rexxmast >nil: dh0:c/waitforport REXX endif ; Make the support library available dh0:c/rxlib rexxsupport.library 0 -30 0 ; Assign the REXX: directory if appropriate assign REXX: dh0:rexx conman >nil: ;autocli setclock load l, W{Ioadwb assign dopus: dh0: directoryopus ;paws lemming1 -s7 ;run trackdisplay sys:system/cli ENDIF dh0:c/assign sys: dh0:wb_21 dh0:c/assign c: sys:c assign libs: sys:libs assign l: sys:l assign devs: sys:devs assign prefs: sys:prefs C:SetPatch QUIET Version >NIL: AddBuffers >NIL: DF0: 15 FailAt 21 MakeDir RAM:T RAM:Clipboards RAM:ENV RAM:ENV/Sys Copy >NIL: ENVARC: RAM:ENV ALL NOREQ Assign >NIL: ENV: RAM:ENV Assign >NIL: T: RAM:T Assign >NIL: CLIPS: RAM:Clipboards Assign >NIL: REXX,$: S: Assign >NIL: PRINTERS: DEVS:Printers Assign >NIL: KEYMAPS: DEVS:Keymaps Assign >NIL: LOCALE: SYS:Locale IF NOT EXISTS SYS:Fonts Assign FONTS: EndIF BindDrivers Mount >NIL: DEVS:DOSDrivers/~(#?.info) Resident >NIL: C:Execute PURE IF EXISTS DEVS:Monitors List >NIL: DEVS:Monitors/~(#?.info) TO T:M LFORMAT "DEVS:Monitors/%s" Execute T:M Delete >NIL: T:M EndIF SetEnv Workbench $Workbench SetEnv Kickstart $Kickstart UnSet Workbench UnSet Kickstart IPrefs Echo "Amiga Rel,-Z.ease 2.1. 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