ZOMBIES(6)

NAME
zombies - kill off the zombies

SYNOPSIS
zombies [-s] [-p]

DESCRIPTION
The idea of zombies is to kill as many zombies as possible. Fortunately for you, zombies can only move diagonally. Once all the zombies on a level die you start a new level, with even more zombies than before.

You can't directly kill the zombies - they're stupid enough to look after that themselves. Zombies die if they run into a wall, and the wall explodes because of the impact. If two or more zombies crash into each other, then the weakers ones dies - the strongest one will still come after you. This keeps on going until the zombies finally get you. There is no escape!

Zombies are represented on the screen by a ‘+’, walls by a ‘#’, and you (the hero) by a ‘@’. The ‘’. character is used for the background.

The commands are:

h   move one square left

l   move one square right

k   move one square up

j   move one square down

y   move one square diagonally up and left

u   move one square diagonally up and right

b   move one square diagonally down and left

n   move one square diagonally down and right

.   (also space) do nothing for one turn

^L  (also ^R) redraw the screen

q   quit from the game

OPTIONS
The options are:

-s  Don't play a game, just show the score file and exit.

-p  Pause for two seconds after finishing a level. The default behaviour is to wait for a keypress.

SCORING
You score one point for each zombie killed. There is a bonus, equal to the level number multiplied by the number of walls left, added at the completion of each level.

The score file can hold one thousand scores, but only ten scores are allowed for each user.

FILES
/var/games/zombies_score
    The score file.

AUTHOR
Simon Burge (simonb@thistledown.com.au).

HISTORY
Krem at RMIT wrote the original version on a Cyber in Pascal. Hopefully this is close to the original version - the Unix(tm) version was written from happy memories only...