<info>
levels = 8; (per chapter)
chapters = 4;
limit = moves; (either moves or limit)
</info>

<chapter>
name = Tutorial;
author = Michael Speck;
gfx_set = stone;
open = 1;

<level>
limit = 11;
map_w = 8; map_h = 8;
fig_w = 2; fig_h = 2;
<figure>
56;
65;
</figure>
<map>
cccccccc;
c 5  b c;
cbb    c;
c  6 b6c;
cccc b c;
...c b c;
...c 5 c;
...ccccc;
</map>
</level>

<level>
limit = 18; 
map_w = 10; map_h = 9;
fig_w = 4; fig_h = 2;
<figure>
  1 ;
1898;
</figure>
<map>
aaaaaaaaaa;
a  1  8  a;
a bb  bb a;
a b    b a;
a   8    a;
a  aaaa  a;
a  a..a  a;
a9 a..a 1a;
aaaa..aaaa;
</map>
</level>

<level>
limit = 22; 
map_w = 11; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
 4 ;
6 6;
 4 ;
</figure>
<map>
.aaaaaaaaa.;
.a      4a.;
.a   cc caa;
.a  4c    a;
aac cc  c a;
a       c a;
a6     cc a;
aaaaaaaa6 a;
.......aaaa;
</map>
</level>

<level>
limit = 22; 
map_w = 10; map_h = 10;
fig_w = 3; fig_h = 1;
<figure>
313;
</figure>
<map>
bbbbbbbbbb;
b       1b;
b      aab;
ba a  aa3b;
b  a   a b;
b 3a     b;
b     a  b;
b a  aa  b;
b a  a   b;
bbbbbbbbbb;
</map>
</level>

<level>
limit = 25; 
map_w = 9; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
 2 ;
787;
 2 ;
</figure>
<map>
aaaaaaaaa;
a2c c7  a;
a   cc  a;
acc c  ca;
a       a;
a8c c cca;
acc   c2a;
a7      a;
aaaaaaaaa;
</map>
</level>

<level>
limit = 21; 
map_w = 10; map_h = 12;
fig_w = 3; fig_h = 3;
<figure>
7 9;
 8 ;
9 7;
</figure>
<map>
bbbbb;
b 8 b;
b b b;
b b b;
b b b;
b   bbbbbb;
bbb      b;
b9  bbbb7b;
bbb      b;
b      bbb;
b7b     9b;
bbbbbbbbbb;
</map>
</level>

<level>
limit = 31; (seconds or moves)
map_w = 10; map_h = 10;
fig_w = 4; fig_h = 3;
<figure>
  5 ;
2343;
  5 ;
</figure>
<map>
aaaaaaaaaa;
a5      2a;
abb b4b  a;
a3b b b  a;
a        a;
a b b b  a;
a b5  b  a;
a bbb b  a;
a     3  a;
aaaaaaaaaa;
</map>
</level>

<level>
limit = 63; 
map_w = 13; map_h = 12;
fig_w = 5; fig_h = 3;
<figure>
 55 5;
5000 ;
 5  5;
</figure>
<map>
...ccccccccc.;
...c   a  5c.;
...c0a     c.;
...ca    aac.;
cccc  aa  5c.;
c0a   5  ccc.;
c         c..;
c a5a aaaaccc;
c   a 5     c;
c5 aa   0aadc;
cc  l       c;
.cccccccccccc;
</map>
</level>

</chapter>

<chapter>
name = A few problems;
author = Michael Speck;
gfx_set = wood;
open = 0;

<level>
limit = 16;
map_w = 8; map_h = 7;
fig_w = 3; fig_h = 3;
<figure>
1 1;
232;
1 1;
</figure>
<map>
bbbbbbbb;
b1 c  2b;
b  R  cb;
bc2 1 3b;
b  L  cb;
b1 c  1b;
bbbbbbbb;
</map>
</level>

<level>
limit = 35; 
map_w = 12; map_h = 9;
fig_w = 5; fig_h = 3;
<figure>
 55  ;
50015;
 5   ;
</figure>
<map>
bbbbbbbbbbbb;
b    5  c 5b;
b y ccc    b;
b5  0l   y b;
ccc cc  c  b;
.c   5   c b;
.c 0cc c1l b;
.c   5 cbbbb;
.ccccccc....;
</map>
</level>

<level>
limit = 19;
map_w = 8; map_h = 8;
fig_w = 3; fig_h = 3;
<figure>
  1;
 2 ;
1  ;
</figure>
<map>
cccccccc;
c  1   c;
c ccc cc;
c  2   c;
c ccc cc;
c  1   c;
c   c  c;
cccccccc;
</map>
</level>

<level>
limit = 22;
map_w = 11; map_h = 10;
fig_w = 3; fig_h = 4;
<figure>
 9 ;
 8 ;
 8 ;
393;
</figure>
<map>
....bbb....;
....b3b....;
....b b....;
bbbbb bbbbb;
b         b;
b8bbbbbbb8b;
b b.....b b;
b9bbbbbbb9b;
b    3    b;
bbbbbbbbbbb;
</map>
</level>

<level>
limit = 54;
map_w = 12; map_h = 7;
fig_w = 4; fig_h = 3;
<figure>
8   ;
7997;
  1 ;
</figure>
<map>
bbbbbbbbbbbb;
b7     c  9b;
b c c1 c  cb;
b c        b;
b c    c  cb;
b9    7c  8b;
bbbbbbbbbbbb;
</map>
</level>

<level>
limit = 30; (!)
map_w = 13; map_h = 13;
fig_w = 6; fig_h = 3;
<figure>
  99  ;
77  77;
  88  ;
</figure>
<map>
....ccccccccc;
....c     9 c;
....c bbbbb7c;
....c       c;
ccc.c  b  b c;
c7ccc 7b  b c;
c     b   b c;
c          8c;
c bbbb8cccccc;
c b..b c.....;
c7bbbb c.....;
c 9    c.....;
cccccccc.....;
</map>
</level>

<level>
limit = 64;
map_w = 13; map_h = 13;
fig_w = 5; fig_h = 5;
<figure>
 5 5 ;
5 1 5;
 1 1 ;
5 1 5;
 5 5 ;
</figure>
<map>
bbbbbb.......;
b5   b.......;
b aa5b.......;
b 1a bbbbbbbb;
b  a a     1b;
b  5   a5  ab;
b aa a      b;
b 1a a      b;
b   5a5   a5b;
bbbbbbbb 1a b;
.......b aa b;
.......b  5 b;
.......bbbbbb;
</map>
</level>

<level>
limit = 16;
map_w = 11; map_h = 9;
fig_w = 5; fig_h = 3;
<figure>
  4  ;
 8 8 ;
1 1 1;
</figure>
<map>
bbbbbbbbbbb;
b8b b b b8b;
b   AAA   b;
bbA 1 1 Abb;
b         b;
bb   4   bb;
b  AA AA  b;
b b b1b b b;
bbbbbbbbbbb;
</map>
</level>

</chapter>

<chapter>
name = Sometimes Tricky;
author = Michael Speck;
gfx_set = metal;
open = 0;

<level>
limit = 24;
map_w = 13; map_h = 12;
fig_w = 4; fig_h = 3;
<figure>
5  5;
 77 ;
5  5;
</figure>
<map>
..aaaaaaaaaaa;
..a7       5a;
aaa b bb b  a;
a        b  a;
a   b       a;
a  bb5b bb  a;
a   b b     a;
a     b 5b aa;
aa bb   bb a.;
.a      b  a.;
.aaa5     7a.;
...aaaaaaaaa.;
</map>
</level>

<level>
limit = 42; 
map_w = 12; map_h = 8;
fig_w = 4; fig_h = 4;
<figure>
 2  ;
21  ;
  89;
  9 ;
</figure>
<map>
aaaaa.......;
a a aaaaaaa.;
a    9a x a.;
a   98aa aaa;
aaa aa12   a;
.a x a2    a;
.aaaaaaa a a;
.......aaaaa;
</map>
</level>

<level>
limit = 98;
map_w = 11; map_h = 11;
fig_w = 5; fig_h = 4;
<figure>
 555 ;
10701;
 232 ;
  9  ;
</figure>
<map>
cccccccccc.;
c0 5c2   cc;
c      c0 c;
c ccucccc c;
c 3c   9c c;
c  l l lc1c;
c 5cu   c c;
c ccc     c;
c2  c cc 5c;
cc 1c 7  cc;
.ccccccccc.;
</map>
</level>

<level>
limit = 28;
map_w = 11; map_h = 10;
fig_w = 3; fig_h = 4;
<figure>
 1 ;
32 ;
 23;
 1 ;
</figure>
<map>
bbbbbbbbbbb;
bx 1c c  3b;
b     c c b;
bccc  c c b;
b    xc2  b;
b  2cy    b;
b c c  cccb;
b c c     b;
b3  c c1 yb;
bbbbbbbbbbb;
</map>
</level>

<level>
limit = 38;
map_w = 9; map_h = 11;
fig_w = 3; fig_h = 3;
<figure>
  7;
98 ;
  7;
</figure>
<map>
ccccccc..;
cz  7 c..;
cb bb ccc;
c9      c;
c b bbbuc;
c b  z  c;
c      dc;
c bbbbb c;
c b    8c;
c7  ccccc;
ccccc....;
</map>
</level>

<level>
limit = 20; (!)
map_w = 12; map_h = 9;
fig_w = 3; fig_h = 2;
<figure>
 5 ;
4 4;
</figure>
<map>
......aaaaaa;
......a A 4a;
aaaaaaa    a;
a     a    a;
ay   wauwdaa;
a    5a   a.;
aaaaaaadyuaa;
.....a4    a;
.....aaaaaaa;
</map>
</level>

<level>
limit = 42;
map_w = 12; map_h = 9;
fig_w = 4; fig_h = 3;
<figure>
 99 ;
7887;
 9  ;
</figure>
<map>
bbbbb..bbbb;
b 9 bbbb xb;
b a  9 d  b;
b wa  a7  b;
b a w   a8b;
b7l  a8x  b;
bbb    a bb;
..bbbb r9b.;
.....bbbbb.;
</map>
</level>

<level>
limit = 22; 
map_w = 9; map_h = 7;
fig_w = 4; fig_h = 2;
<figure>
1289;
 3  ;
</figure>
<map>
...aaa...;
.aaa3aaa.;
aa a a aa;
a9  2  1a;
aa a a aa;
.a a8a a.;
.aaaaaaa.;
</map>
</level>
</chapter>

<chapter>
name = Hardcore;
author = Michael Speck;
gfx_set = metal;
open = 0;

<level>
limit = 44; 
map_w = 12; map_h = 12;
fig_w = 5; fig_h = 3;
<figure>
  8  ;
97 79;
  8  ;
</figure>
<map>
.....aaaaaaa;
.aaaaa     a;
.a    9aaa a;
.a aaa   a a;
.a a  u  a a;
aa a  8R 9 a;
a 7 L8  a aa;
a a  d  a a.;
a a   aaa a.;
a aaa7    a.;
a     aaaaa.;
aaaaaaa.....;
</map>
</level>

<level>
limit = 37; 
map_w = 11; map_h = 11;
fig_w = 3; fig_h = 5;
<figure>
 7 ;
 7 ;
 3 ;
9 9;
 3 ;
</figure>
<map>
aaaaaaaaaa.;
a7   a  9a.;
a  a     aa;
a aaa ya 3a;
a  az aaa a;
a3    xa  a;
aa zax    a;
.a aaa  7aa;
.a ya  aaa.;
.a9    a...;
.aaaaaaa...;
</map>
</level>

<level>
limit = 14; 
map_w = 8; map_h = 8;
fig_w = 3; fig_h = 2;
<figure>
131;
 2 ;
</figure>
<map>
cccccccc;
c1 w  1c;
c      c;
cx y  xc;
cccc  3c;
...cy wc;
...c2  c;
...ccccc;
</map>
</level>

<level>
limit = 44; 
map_w = 13; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
232;
7 7;
232;
</figure>
<map>
..aaaaaaaaa..;
..a2aa7aa2a..;
cca a y a acc;
c2 y     z 2c;
ccc   z   ccc;
..cc3 a 3cc..;
...ccU7Dcc...;
....c   c....;
....ccccc....;
</map>
</level>

<level>
limit = 35; 
map_w = 10; map_h = 12;
fig_w = 3; fig_h = 4;
<figure>
 6 ;
656;
 6 ;
 4 ;
</figure>
<map>
......aaaa;
......a 4a;
....aaa  a;
....a6 uwa;
..aaa l  a;
..a6 ryaaa;
aaawl 6a..;
a  r aaa..;
ayd 6a....;
a  aaa....;
a5 a......;
aaaa......;
</map>
</level>

<level>
limit = 47; 
map_w = 9; map_h = 9;
fig_w = 3; fig_h = 4;
<figure>
4 4;
 5 ;
 6 ;
 5 ;
</figure>
<map>
ccccccccc;
c4 d r 5c;
c a a a c;
cr r d lc;
c a6a a c;
cu d l dc;
c a a a c;
c5 l u 4c;
ccccccccc;
</map>
</level>

<level>
limit = 43; 
map_w = 11; map_h = 11;
fig_w = 5; fig_h = 3;
<figure>
 1 1 ;
59395;
 191 ;
</figure>
<map>
....bbb....;
.bbbbybbbb.;
.b 5   5 b.;
.b1aa3aa1b.;
bb ax za bb;
bz       wb;
bb  w y  bb;
.b1 a9a 1b.;
.b 9   9 b.;
.bbbbxbbbb.;
....bbb....;
</map>
</level>

<level>
limit = 23; 
map_w = 10; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
 2 ;
1 1;
 2 ;
</figure>
<map>
..aaaaaaaa;
..ax   A a;
aaa    aaa;
a2a    a1a;
ar  xw  la;
a1a    a2a;
aaa    aaa;
a A   wa..;
aaaaaaaa..;
</map>
</level>

</chapter>
