lnl(6)

NAME
lnl - L&L, Labyrinths & Legends

SYNOPSIS
lnl [-GCUl:e:s:p:m:cVvh] [--gui] [--cui] [--gui-and-cui] [--language=LANGUAGE] [--echo-key=FLAG] [--use-curses=FLAG] [--use-keypad=FLAG] [--check-memory=FLAG] [--measure-clock] [--version] [--help]

DESCRIPTION
L&L - Labyrinths & Legends is fantasy RPG which is a kind of Roguelike.
The following example is typical Roguelike.
Rogue
Moria
Net Hack
Torneko's Great Adventure

There are the following features when L&L is compared with current Roguelike.

<Party play>
    The party can be united by the character up to six character.

<Auto battle>
    Direct the strategy of the character.
    And execute it as it is semiautomatic.

<Easy menu>
    Operate it with the menu or the shortcut key.
    You can operate it by one hand with cursor keys or ten keys.

<It is OK even if dying>
    It is possible to revive in the church in the town as long as the party is not annihilated.

<Editable class>
    You can create a unique class by adjusting the parameter of the class.

<It is a pair by two characters>
    It is easy to distinguish the kind because the character is displayed
    by two characters (the classification and the race).

This game was completed in ver.3.4.0 open to the public to 2009-03-14.

Our members are prepared in advance and start the game, appears to bar the town. [@B] or [@D] This is it.
There are several shops around it.
Front of the bar was the center of the city.
there is an entrance to the Labyrinth.

Character
On the screen, the character represents a single object.

[@ ]
    Members

[% ]
    Destination member (anchor)

[##]
    Wall

[. ]
    Floor

[+ ]
    Closed door

[' ]
    Open door

[^ ]
    Trap

[<u]
    up Stairs

[>d]
    Down stairs

[) ]
    Weapons

[] ]
    Armor

[! ]
    Potion

[? ]
    Scroll

[-w]
    Wand

[-r]
    Rod

[-s]
    Staff

[=r]
    Ring

[=a]
    Amulet

[=n]
    Necklace

[: ]
    Food

[& ]
    Treasure Chest

[$ ]
    Gold

[* ]
    Jewelry

Alphabet
    Monster

When the type of character is lost, with the cursor to the character, press <?> key.

Operation
In lowercase letters and press the following keys or ten keys or cursor keys, move the cursor.
Please note that the character does not run directly.
<^A> is to mean <A> key is pushed while pushing the <Ctrl> key.

Arrow
    7 8 9
     \|/
    4- -6
     /|\
    1 2 3

y k u
     \|/
    h- -l
     /|\
    b j n

^P
       |
    ^B- -^F
       |
      ^N

Cursors
      |
    - -
      |

Anchor
    %B %D
    %E %C
    %F %U

Members
    @B @D
    @E @C
    @H @U

Press the following key in capital letters, move the cursor to the next object.

Arrow
    Y K U
     \|/
    H- -L
     /|\
    B J N

Operate it as follows for all parties to stir. Move the cursor to the place that you want to move. Please push <v> key. Then, the anchor (%B, %D) moves to the place. And, when turn passes pushing <.> key, members (@B, @D) move toward the anchor.

Operate it as follows when you want to execute the command of something. Push <enter> key on the member that you want to have it execute. Then, the menu is displayed. Move the direction key up and down and choose the item. And, please execute the item chosen by pushing <ENTER> key. Please shut the menu by pushing <ESC> or <BACK_SPACE> key when you want to cancel.

You can display other pages by pushing the direction key right and left if there are several-page menu.

You can select the item directly by pushing the access key of the capital ~ letter displayed on the "left edge" of each item when the menu is "displayed".
You can select it without using the menu by pushing the shortcut key displayed in parentheses on the "right edge" of each item when the menu is "not displayed".

Time passes if you push <.> key. And, the specified command is executed.

Execute the mark of the menu on the member if you want to pick up the item or fight against the monster. Next, Move the cursor on the object and push <ENTER> key again. After that, please choose the action that you want to execute. And, please execute turn pushing <.> key.

If turn doesn't execute, the command is not executed.

Besides this, there are the following commands.

<ENTER>, <^M>, <M>, <m>, <^J>
    Select View menu.

<ESC>, <BACK_SPACE>, <^H>, <^G>
    To cancel the menu.

<.> Increment turn.

<z> Open the operation menu.

<x> Open the user menu.

<c> Open a list of spells.

<v> Set the anchor to the cursor position.

<V> Move the cursor to the anchor.

<P> Move the cursor to the next member.

<X>, <TAB>, <^I>
    Move the cursor to the next monster.

<I> Move the cursor to the next item.

<D> Move the cursor to the next door.

<O> Move the cursor to the next object.

<A> Move the cursor to the next goal.

<R> Move the cursor to the goal.

<!> Invoking the shell.

<F1> - <F15>
    Run keyboard macros set by the user.

<Q>, <^Q>, <^C>
    Quit the game.

When you play with ten key.

<0> To cancel the menu.

<.>, <5>
    Increment turn.

</> Open the operation menu.

<*> Open the user menu.

<-> Open a list of spells.

<+> Set the anchor to the cursor position.

When you play with cursor keys

<DELETE>
    To cancel the menu.

<END>
    Increment turn.

<INSERT>
    Open the operation menu.

<HOME>
    Open the user menu.

<PAGE_UP>
    Open a list of spells.

<PAGE_DOWN>
    Set the anchor to the cursor position.

Ability value
The experience value is allotted to each ability value. And, the level of the ability value goes up separately.

If the numerical value of each data is large, it is shown that the ability value is high.

HP  Hit Point (physical)
    0 will die.

MP  Mana Point (magic)
    Consume during cast a play or magic spell.

DEX DEXterity (degree of dexterity)
    This is a hit rate. This is a technique for disermming the trap. And, this is a damage rate of shooting.

STR STRength (degree of muscle strength)
    Give a lot of damage to adjacent enemies when attacked.

AGI AGIlity (degrees Agility)
    This is an avoiding rate of the attack.

INT INTelligence (intellectual powers)
    Affects basic magic, magical combat ,support magic and summon magic.

WIS WISdom (judge's)
    Affect the prayers.

CHA CHArisma (appeal)
    Affects magical spirits and song.

FIG FIGhter (combat)
    Fighting skills with weapons.

MON MONk (Fight)
    Fighting skills with hands and feet.

HUN HUNter (fire)
    Distance fighting skills with weapons fire.

THI THIef (thieves)
    Looking for a lift and trap skills.

MAG MAGician (magic based)
    Cast general magic skills.

SOR SORcerer (combat magic)
    Cast the magic skills of the attack.

ENC ENChanter (Support Magic)
    Cast the magic skills of the support system.

SUM SUMmoner (summon magic)
    You summon the monster of the different dimension. And, it is a skill of magic to make them fight with the enemy.

PRI PRIest (prayer)
    Praying to God, miraculous skill.

SHA SHAman (Spirit Magic)
    This is a skill of magic that manipulates power of spirits. This consumes a resistant value instead of MP.

BAR BARd (song)
    Magic skills to cover the side with songs full of magic and music. MP is not consumed, followed by the effects while continuing to sing.

NIN NINja (ninjitsu)
    This is a skill to be able to cast the ninjuthu by consuming HP instead of MP. When you cause the crytical by the combat, you make neck chop to enemy.

Class
The class is an occupation and a role of the character like the soldier and the wizard, etc. The experience value that the character acquired is added to each ability value at the rate decided beforehand. The class decides the added ratio.

You can edit the class in the bar in the town. You can adjust each ability value of the class within the range of 0%-20%. If the total of the ability value is 100%, you can freely decide it.

There is no penalty at all even if the character changes the class. To which ability value you add the experience value is only decided.

OPTIONS

-G, --gui
    Mode to GUI

-C, --cui
    Mode to CUI

-U, --gui-and-cui
    Mode to GUI & CUI

-l, --language=LANGUAGE
    Specify the language of the message

LANGUAGE
    Language

-e, --echo-key=FLAG
    Do you see the keys you entered?

-s, --use-curses=FLAG
    How to use the curses library

-p, --use-keypad=FLAG
    How to enable the cursor keys

-m, --check-memory=FLAG
    How to enable to check memory

FLAG
    on, true, t, yes, 1 if enabled.
    off, false, nil, no, 0 if disabled.

-c, --measure-clock
    To measure the frame rate.

-V, -v, --version
    It outputs the version to a standard output. And, it exits normally.

-h, --help
    It outputs the usage to a standard output. And, it exits normally.

FILES

~/.lnl/
    Data directory for each user.

~/.lnl/save/bin/save??.bin
    Save the character data file.

~/.lnl/save/txt/save??.txt
    Save the character data file for debugging.

~/.lnl/save/cnf/conf??.txt
    Character configuration file.

~/.lnl/save/rep/rply??.txt
    Save the replay file.

~/.lnl/usr/lnl.conf
    The default configuration file.

~/.lnl/usr/town-ptn.xpm
    Map data of the town.

~/.lnl/usr/crsr-ptn.h
    Pattern data of the cursor.

~/.lnl/out/map.???
    Map data generated by the user.

ENVIRONMENT

HOME
    User's home directory.

LANG
    This specifies the language displayed while playing a game. "C" "ja_JP.eucJP" "ja_JP.ujis" "ja_JP.UTF-8" "ja_JP.SJIS"

SHELL
    User's shell.

BUGS
The terminal software may have trouble.

AUTHOR
L&L - Labyrinths & Legends
Copyright (c) 1993-2010 YOSHIMURA, Tomohiko All rights reserved.
URL : http://lnl.sourceforge.jp/
E-mail: bowkenken@users.sourceforge.jp
          Created by BowKenKen
      Graphic Design [RPG DOT], Whitecat, REFMAP
                      kokusi(yujyu), hiyo, URARA and naramura
          Photograph Yoshinori Kamimura
    Music Production Presence of Music
      Special Thanks t-oikawa, TeaMiKL, nnn, lu and you